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Epic Level Handbook

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Saves: Fort +40, Ref +37, Will +41Abilities: Str 39, Dex 38, Con 44, Int 42, Wis 38, Cha 46Skills: Alchemy +57, Balance +18, Climb +32, Concentration+58, Diplomacy +22, Escape Artist +55, Hide+51, Intimidate +59, Jump +59, Knowledge (arcana,history, local, nature, religion, the planes, undead)+57, Listen +55, Move Silently +55, Scry +57, Search+57, Sense Motive +55, Spellcraft +57, Spot +55, Swim+55, Tumble +59Feats: Combat Casting, Combat Reflexes, Improved Critical(head spike), Lightning Reflexes<strong>Epic</strong> Feats: <strong>Epic</strong> Reflexes, Improved Combat Reflexes,Spell Stowaway (time stop), Tenacious Magic (haste),Tenacious Magic (displacement), Tenacious Magic(stoneskin)Climate/Terrain: AnyOrganization: Solitary, pair, or madness (3–6)Challenge Rating: 27Treasure: StandardAlignment: Usuallyneutral evilAdvancement: As character classLords of a realm far removed from themultiverse sometimes infect ourreality, trailing madness intheir wake. An uvuudaum is amanifestation of a distant realmwhere the rules of proper dimentionare meaningless. When anuvuudaum manifests in commonrealms of matter and though, it isterrible to behold.An uvuudaum is a humanoidcreature with two standardhuman arms that protrudefrom the torso where expected,but whose lower bodyhas six arms instead of legs,splayed spiderlike below it(tough loose clothingsomewhat drapes its grotesquelegs). The realhorror is the taillike appendagereplacing whatwould be a head on anormal creature.At the very endof the appendageis an ironhardspike.Uvuudaums hail froma space beyond the planesthat is terrifyingly remote from standard planar geometries.The entities that abide in this far realm areinchoate, different, and alien. Outside time, unspeakablethings whisper awful truths to those who dare listen.Uvuudaums partake in and are part of this madness,which they delight in revealing, by their mere presence,in more structured realities.Uvuudaums can speak telepathically to any creaturewithin 500 feet that has a language.COMBATCreatures in the presence of an uvuudaum may beaffected by its confusion aura. Foes that can hold ontotheir reason are beset by the spell-like abilities an uvuudaumcan use. Creatures who enter melee with an uvuudaumare subject to its head spike, which deals considerabledamage in addition to Wisdom drain. Anuvuudaum never fails to take account of haste, displacement,and stoneskin if it has any time to prepare.Confusion Aura (Su): This ability operates continuously,as the confusion spell but with a 30-toot radius.Potential victims can make a Will save (DC 47) toresist confusion. Those affected by the aura canmake a new save every 4 rounds to throw offthe effect. Once it has successfully resisted,a subject remains immune tothat uvuudaum’s confusion aurafor 24 hours.Wisdom Drain(Su): This effectpermanently reducesa living opponent’sWisdom score by 2d4points when the creaturehits with its head spike,or twice that amount on a criticalhit (the blow flashesincomprehensible,obscene vistas into thesubject’s head, causingthe Wisdom drain).The creature regains5 lost hit points(or 10 on acritical hit)wheneverit drains Wisdom,gaining anyexcess hit points astemporary hit points. Anopponent can avoid the Wisdomdrain with a Fortitude save(DC 47). The temporary hit points gained bythe uvuudaum’s Wisdom drain last a maximum of 1 hour.Spell-Like Abilities: At will—confusion, dimensiondoor, greater dispelling, displacement, haste, invisibility,lightning bolt, magic missile, mage armor, polymorph self,shield, stoneskin, true strike, web; 3/day—chain lightning,cone of cold, disintegrate, dominate person, plane shift, prismaticspray, scrying, teleport without error, wall of force;1/day—contingent resurrection, nailed to the sky, timeduplicate (see Chapter 2), time stop. Caster level 27th;save DC 28 + spell level.CHAPTER 5:MONSTERS225

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