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Epic Level Handbook

Epic Level Handbook

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effective against one type of attack only:spells (and spell-like effects), rangedattacks, or melee attacks. To reflect anarea spell, where you are not thetarget but are caught in the vicinity,increase the Spellcraft DC by+20. A single successful use ofreflect expends its protection.Spells developed with thereflect seed against spells andspell-like effects return allspell effects of up to 1stlevel. For each additionallevel of spellsto be reflected,increase the SpellcraftDC by +20. <strong>Epic</strong>spells are treated as 10th-levelspells for this purpose.The desired effect is automaticallyreflected if the spell in questionis 9th level or lower. An opposedcaster level check is requiredwhen the reflect seed is usedagainst another epic spell. If the enemyspellcaster gets his spell through by winning thecaster level check, the epic spell using the reflect seed isnot expended, just momentarily suppressed.If the reflect seed is used against a melee attack orranged attack, five such attacks are automatically reflectedback on the original attacker. For each additionalattack reflected, increase the Spellcraft DC by +4. Thereflected attack rebounds on the attacker using the sameattack roll. Once the allotted attacks are reflected, thespell using the reflect seed is expended.SEED: REVEALDivinationSpellcraft DC: 19 (see text)Components: V, SCasting Time: 1 minuteRange: See textEffect: Magical sensorDuration: 20 minutes (D)Saving Throw: NoneSpell Resistance: NoYou can see some distant location or hear the sounds atsome distant location almost as if you were there. Toboth hear and see, increase the Spellcraft DC by +2. Distanceis not a factor, but the locale must be known—aplace familiar to you or an obvious one (such as behinda door, around a corner, or in a grove of trees). The spellcreates an invisible sensor, similar to that created by ascrying spell, that can be dispelled. Lead sheeting or magicalprotection (such as antimagic field, mind blank, or nondetection)blocks the spell, and you sense that the spell isso blocked.If you prefer to create a mobile sensor (speed 30 feet)that you control, increase the Spellcraft DC by +2. To usethe reveal seed to reach one specific different plane ofexistence, increase the Spellcraft DC by +8. Toallow magically enhanced senses to workthrough a spell built with the reveal seed,increase the Spellcraft DC by +4.To cast any spell from the sensor whoserange is touch orgreater, increasethe Spellcraft DCby +6; however,you mustmaintain line of effect tothe sensor at all times. If your line ofeffect is obstructed, the spell ends. Tofree yourself of the line of effectrestriction for castingspells through thesensor, multiplythe SpellcraftDC by ×10.The reveal seedhas a base SpellcraftDC of 25 if you use it topierce illusions and see things asthey really are. You can see through normal and magicaldarkness, notice secret doors hidden by magic, see theexact locations of creatures or objects under blur or displacementeffects, see invisible creatures or objects normally, seethrough illusions, see onto the Ethereal Plane (but not intoextradimensional spaces), and see the true form of polymorphed,changed, or transmuted things. The range ofsuch sight is 120 feet.SEED: SLAYNecromancy [Death]Spellcraft DC: 25Components: V, SCasting Time: 1 minuteRange: 300 ft.Target: One living creatureDuration: InstantaneousSaving Throw: Fortitude partial or half (see text)Spell Resistance: YesA spell developed using the slay seed snuffs out the lifeforce of a living creature, killing it instantly. The slay seedREVEAL: ANOTHER USEYou can also use the reveal seed to develop spells that will do anyone of the following: duplicate the read magic spell, comprehendthe written and verbal language of another, or speak in the writtenor verbal language of another. To both comprehend andspeak a language, increase the Spellcraft DC by +4.CHAPTER 2:EPIC SPELLS99

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