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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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CHAPTER 2:EPIC SPELLSA hellball is a massive blast of energy that detonates with athundering roar. It deals 10d6 points of acid damage,10d6 points of fire damage, 10d6 points of electricitydamage, and 10d6 points of sonic damage to all creatureswithin the area. Unattended objects also take thisdamage. The spell is barely controlled, and you take 10d6points of damage as you release it (in addition to burning400 XP).You point your finger and determine the range (distanceand height) at which the hellball is to detonate. Asun-bright, fist-sized globe of strobing energy streaksforth and, unless it impacts a material body or solid barrierprior to attaining the indicated range, blossoms intoan effect described by the rare survivor as “hell on earth.”XP Cost: 400 XP.Kinetic ControlAbjurationSpellcraft DC: 103Components: V, SCasting Time: 1 minuteRange: Personal; touchTarget: You; creature or object touchedDuration: 12 hours or until dischargedTo Develop: 927,000 gp; 19 days; 37,080 XP. Seeds: ward(5 points against bludgeoning and piercing) (DC 14),reflect (DC 27). Factors: also against slashing (+4 DC),additional 15 points of protection (+30 DC), contingentreflection of damage on creature touched (+28 DC).Once you’ve cast this spell, you can absorb, store, andredirect the energy contained in the swing of a club, theslash of a sword, or the piercing flight of an arrow. Youabsorb 20 points of each separate slashing, bludgeoning,and piercing attack made against you, saving it for later.You can absorb up to 150 points of damage in this fashion;however, if the stored damage is not discharged priorto reaching the 150-point limit, the spell automaticallydischarges, dealing the 150 points of damage to you.You keep track of the number of points of damageyou’ve absorbed (you don’t have to keep track of the typeof damage). At any time during the spell’s duration, youcan make a touch attack against another creature orobject. If successful, you deal the target some or all (yourchoice) of the points of damage you’ve stored. Thedamage delivered is considered bludgeoning damage.You can absorb and discharge damage any number oftimes during the spell’s duration, so long as you don’tabsorb more than 150 points at a time. When the spellexpires, any stored damage you have not redirected is dischargedinto you.Let Go of MeTransmutationSpellcraft DC: 43Components: NoneCasting Time: 1 free actionRange: Touch (see text)Target: One creature or force grappling youDuration: InstantaneousSaving Throw: Fortitude halfSpell Resistance: YesTo Develop: 387,000 gp; 8 days; 15,480 XP. Seed: destroy (DC29). Factors: quickened (+28 DC), no verbal or somaticcomponents (+4 DC). Mitigating factors: limited circumstance(ad hoc –8 DC), 10d6 backlash (–10 DC).You radiate destruction, dealing 20d6 points of damage toany creature grappling you. The damage dealt is of no particulartype or energy—it is a purely destructive impulse,if grappled by a magical force, such as Bigby’s grasping handor Bigby’s crushing hand, the force is automatically destroyed.Being grappled is dangerous for most spellcasters, so fewmind taking 10d6 points of backlash damage.81

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