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Epic Level Handbook

Epic Level Handbook

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dodge bonus when executing the fight defensively standardor full-round action, instead of a +2 bonus (or the+3 bonus from having 5 or more ranks). Increase thisdodge bonus by +1 for every 10 additional ranks above25 the character has (+6 at 35 ranks, +7 at 45 ranks, andso forth).A character with 25 or more ranks in Tumble gains a+10 dodge bonus to AC when executing the totaldefense standard action, instead of a +4 bonus (or the+6 bonus from having 5 or more ranks). Increase thisdodge bonus by +2 for every 10 additional ranks above25 the character has (+12 at 35 ranks, +14 at 45 ranks,and so forth).Use Magic DeviceUse Magic Device does not possess an epic usage.Use RopeYou can splice ropes together quickly, tie unique knots,and even animate a rope you hold.TaskDCQuick splicing 50Tie unique knot 60Animate held rope 80Quick Splicing: You can splice two ropes together as amove-equivalent action.Tie Unique Knot: You can tie a knot that only you knowhow to untie. This doesn't affect any Escape Artist checksmade to escape your bindings (since knots aren't the onlypart of bindings).Animate Held Rope: You can command any rope you holdas if it had the animate rope spell cast upon it (except thatusing the skill in this way doesn't grant any bonus on UseRope checks made with the animated rope). Each commandrequires a separate Use Rope check. Because theeffect isn't magical, it can't be dispelled.Wilderness LoreYou can ignore the effects of terrain on movement andwithstand even the harshest weather. If you are capableof tracking, you can identify the races of creaturesbeing tracked.DC Task40 Get along in the wild while moving at full speed.You can provide food and water for one otherperson for every 2 points by which your check resultexceeds 40.60 Automatically succeed on all Fortitude savesagainst severe weather. You can extend this benefitto one other character for every 2 points by whichyour check result exceeds 60.60 Ignore overland movement penalties of terrain. Youand your mount can move at full overland speedregardless of terrain. You can extend this benefit toone other character for every 5 points by which yourcheck result exceeds 60.60 Identify race/kind of creature(s) by tracks.**Requires the Track feat.PSIONIC SKILLSIf you have the Psionics <strong>Handbook</strong>, you also have access tothe following skills. Refer to the skills discussion abovefor information on Concentration, Knowledge, Psicraft(Spellcraft), Remote View (Scry), and Use Psionic Device(Use Magic Device).AutohypnosisYou have trained your mind to ignore poison, resistmental influence, and convince your body that you aretougher than normal.DCPoison'sDC + 5TaskWhen poisoned, you can make an Autohypnosischeck on your next action. A successful checkindicates you do not have to make a savingthrow against the poison's secondary damage,which you instead automatically ignore.50 If a failed saving throw indicates you are affectedby any mind-affecting powers, spells, or spell-likeeffects, a successful Autohypnosis check allowsan immediate second saving throw to resist theeffect. If the mind-affecting effect normally doesnot allow a saving throw (such as a power orspell delivered via a touch attack), a successfulAutohypnosis check allows a saving throw.60 With a successful Autohypnosis check, yougain temporary hit points equal to 10 + yourWisdom modifier. The temporary hit pointspersist until lost. You cannot check for temporaryhit points more than once per day. Temporaryhit points gained through Autohypnosis do notstack with temporary hit points gained throughany other sourceStabilize SelfMortal wounds are less lethal for you.DC Task30 If reduced to negative hit points but not dead, makea Stabilize Self check. If successful, you do not gounconscious and can continue taking actions untilyou bleed to death or stabilize (you can alsocontinue making stabilization checks). If healed orstabilized, you continue to take actions normally.60 On a successful Stabilize Self check, you gaindamage reduction 2/–. The damage reductionlasts for 12 hours. You cannot check for damagereduction more than once per day. Damage reductiongained through Stabilize Self does not stack withdamage reduction gained through any other source.EPIC FEATSCasting spells with a glance. Firing arrows at opponentsstanding at the horizon. Beheading opponents with yourbare hands. Crafting mighty magic items of unsurpassedpower. Charming liches with the power of song.This is the stuff of the epic feat.The epic character is largely defined by his selection ofepic feats. Like the feat, the epic feat is a special featurethat either gives your character a new capability orimproves one he or she already has. However, the epicCHAPTER 1:CHARACTERS,SKILLS & FEATS45

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