CHAPTER 4:EPIC MAGICITEMSMetamagic (7)d% Metamagic Effects01–25 Heighten Spell (+7 levels)26–45 Intensify Spell46–55 Roll on Metamagic (3) and add Enhance Spell56–65 Roll on Metamagic (3) and add Quicken Spell66–75 Roll on Metamagic (4) and add Maximize Spell76–80 Roll on Metamagic (5) and add Empower Spell81–85 Roll on Metamagic (6) and add Enlarge Spell86–90 Roll on Metamagic (6) and add Extend Spell91–95 Roll on Metamagic (6) and add Heighten Spell (+1 level)96–100 Roll on Metamagic (6) and add Silent SpellMetamagic (8)d% Metamagic Effects01–30 Heighten Spell (+8 levels)31–45 Roll on Metamagic (1) and add Intensify Spell46–55 Roll on Metamagic (4) and add Enhance Spell56–65 Roll on Metamagic (4) and add Quicken Spell66–75 Roll on Metamagic (5) and add Maximize Spell76–80 Roll on Metamagic (6) and add Empower Spell81–85 Roll on Metamagic (7) and add Enlarge Spell86–90 Roll on Metamagic (7) and add Extend Spell91–95 Roll on Metamagic (7) and add Heighten Spell (+1 level)96–100 Roll on Metamagic (7) and add Silent SpellTABLE 4–24: EPIC STAFFSd% Staff Market Price01–09 Spheres 228,375 gp10–18 Mighty force 265,000 gp19–27 Walls 275,625 gp28–36 Winter 292,500 gp37–45 Prism 326,812 gp46–54 Rapid barrage 417,750 gp55–63 Planar might 460,000 gp64–71 Domination 464,400 gp72–79 Fiery power 500,000 gp80–87 Nature’s fury 500,000 gp88–95 Hierophants 501,187 gp96–98 Cosmos 683,487 gp99–100 Necromancy 1,505,312 gpwavering star field with the occasionalcomet, nebula, or solar flare visible. Itallows use of the following spells.• Chain lightning (intensified, 1charge, DC 29)• Meteor swarm (intensified, 1 charge,DC 34)• Sunburst (intensified, 1 charge, DC 32)Metamagic (9)d% Metamagic Effects01–30 Heighten Spell (+9 levels)31–45 Roll on Metamagic (2) and add Intensify Spell46–55 Roll on Metamagic (5) and add Enhance Spell56–65 Roll on Metamagic (5) and add Quicken Spell66–75 Roll on Metamagic (6) and add Maximize Spell76–80 Roll on Metamagic (7) and add Empower Spell81–85 Roll on Metamagic (8) and add Enlarge Spell86–90 Roll on Metamagic (8) and add Extend Spell91–95 Roll on Metamagic (8) and add Heighten Spell (+1 level)96–100 Roll on Metamagic (8) and add Silent SpellMetamagic (10)d% Metamagic Effects01–30 Heighten Spell (+10 levels)31–45 Roll on Metamagic (3) and add Intensify Spell46–55 Roll on Metamagic (6) and add Enhance Spell56–65 Roll on Metamagic (6) and add Quicken Spell66–75 Roll on Metamagic (7) and add Maximize Spell76–80 Roll on Metamagic (8) and add Empower Spell81–85 Roll on Metamagic (9) and add Enlarge Spell86–90 Roll on Metamagic (9) and add Extend Spell91–95 Roll on Metamagic (9) and add Heighten Spell (+1 level)96–100 Roll on Metamagic (9) and add Silent SpellCaster <strong>Level</strong>: 27th; Prerequisites: Craft Staff,Craft <strong>Epic</strong> Staff, Intensify Spell, chain lightning,meteor swarm, sunburst; Market Price:683,437 gp.Domination: This staff is short (about 4feet long) and thick (about 4 inches in diameter)with iron bands encircling it likeshackles at regular intervals. It allows use ofthe following heightened spells.• Dominate monster (1 charge, DC 33)• Demand (1 charge, DC 32)• Mass charm (1 charge, DC 32)• Geas (heightened, 1 charge, DC 33)Caster <strong>Level</strong>: 21st; Prerequisites: CraftStaff, Craft <strong>Epic</strong> Staff, Heighten Spell,demand, dominate monster, geas, masscharm; Market Price: 464,400 gp.Fiery Power: This +5 flaming quarterstaffgrants its wielder fire resistance 30whenever held. In addition, it has the followingpowers.Staff ofthe CosmosSTAFFSThere are no epic wands; staffs are the preferred spellstorageitem for epic casters. Staffs have 50 charges whencreated, and they can’t be recharged.<strong>Epic</strong> Staff DescriptionsStandard epic staffs are described below.Cosmos: This smooth staff is crafted from a jet-blackstone. Staring into its surface reveals a shimmering,• Wall of fire (extended, 1 charge, DC 18)• Delayed blast fireball (intensified to 240 points ofdamage, 2 charges, DC 22)• Meteor swarm (heightened to 12th, 2 charges, DC 30)• Summon monster IX (extended, 2 charges, elderfire elemental only)Staff ofDominationA staff of fiery power can be broken in a retributivestrike. The breaking of the staffmust be purposeful and declared by the142
wielder. All charges currently in the staff are instantlyreleased in a 30-foot- radius globe. All within 10 feet ofthe broken staff take points of damage equal to eighttimes the number of charges in the staff, those between11 feet and 20 feet away take six times the number ofcharges in damage, and those 21 feet to 30 feet distanttake four times the number of charges in damage. SuccessfulReflex saving throws (DC 17) reduce the damagesustained by half.The character breaking the staff has a 50% chance oftraveling to another plane of existence; if he does not, theexplosive release of spell energy destroys him.After all charges are used up from the staff, it remainsa +5 quarterstaff with no special abilities. (Onceempty of charges, it cannot be broken in a retributivestrike.)Caster <strong>Level</strong>: 25th; Prerequisites: Craft Staff, Craft<strong>Epic</strong> Staff, Extend Spell, Heighten Spell, ImprovedHeighten Spell, Intensify Spell, Spell Focus (Evocation),continual flame, delayed blast fireball, meteorswarm, protection from elements, summon monster IX,wall of fire; Market Price: 500,000 gp.The Hierophants: This gnarled, age-darkenedwalking stick is carved in vines and allows use ofthe following spells.• Creeping doom (enlarged, extended, 1 charge,DC 23)• Command plants (enlarged, extended, 1 charge,DC 25)• Elemental swarm (intensified, 2 charges,DC 34)• Shambler (intensified, 2 charges,DC 34)Staff ofHierophantsCaster <strong>Level</strong>: 27th; Prerequisites:Craft Staff, Craft <strong>Epic</strong> Staff,Enlarge Spell, Extend Spell, IntensifySpell, creeping doom, command plants,elemental swarm, shambler; Market Price: 501,187 gp.Mighty Force: This platinum-shod staff hasthree powers.• Shield (quickened, 1 charge, may be activated onceper round)• Forcecage (1 charge)• Bigby’s crushing hand (1 charge)Caster <strong>Level</strong>: 21st; Prerequisites: Craft Staff, Craft <strong>Epic</strong>Staff, Quicken Spell, Bigby’s crushing hand, forcecage, shield;Marker Price: 265,000 gp.Nature’s Fury: This +5 aberration banequarterstaff is made from a single gnarledpiece of oak that has been struck by lightning.It allows use of the following spells.• Earthquake (1 charge)• Whirlwind (heightened to 10th level, 1 charge, DC 25)• Fire storm (heightened to 10th level, 1 charge, DC 25)After all charges are used up from a staff of nature’s fury, itremains a +5 quarterstaff with no special abilities.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Staff,Craft <strong>Epic</strong> Staff, Heighten Spell, ImprovedHeighten Spell, earthquake, firestorm, summon monster I (or summonnature’s ally I), whirlwind; Market Price:500,000 gp.Necromancy: This staff seems to be a series offinger bones fused together. It allows use of thefollowing spells.• Circle of death (intensified, 2 charges, DC 29)• Create greater undead (1 charge)• Finger of death (improved heightened to 16th,2 charges, DC 34)• Soul bind (improved heightened to 16th, 2charges, DC 34). The soul trapped through theuse of the soul bind spell is trappedin the staff rather than a gem.Only by breaking the staff can thesouls be freed.Caster <strong>Level</strong>: 27th; Prerequisites: Craft Staff, Craft<strong>Epic</strong> Staff, Intensify Spell, Heighten Spell,Improved Heighten Spell, circle of death, creategreater undead, finger of death, soul bind; MarketPrice: 1,505,312 gp; Cost to Create: 1,290,156 gp +14,303 XP.Planar Might: The wielder ofthis powerful staff is immune tothe effects of any planar alignmenttraits, as well as the positivedominantand negative-dominant traits(as described in Manual of the Planes). Italso allows use of the following spells.• Greater planar ally (1 charge)• Greater planar binding (1 charge)• Gate (1 charge)When using the greater planar ally power, you muststill bargain with the called creature.In addition to its other powers, a staff of planar mightis a +5 outsider bane quarterstaff (roll 1d4 to determinewhat alignment of outsiders the staff’s banepower works against: 1=chaotic, 2=evil,3=good, 4=lawful). After all charges are usedup from a staff of planar might, it remains a +5quarterstaff with no special abilities.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Staff,Craft <strong>Epic</strong> Staff, gate, greater planar ally, greaterplanar binding, protection from elements; MarketPrice: 460,000 gp.Prism: This staff stands 6 feet tall, ismade of crystal, and has three flat sidesrather than being round. It allows use of thefollowing spells.Staff ofPlanarMightStaff ofNecromancyCHAPTER 4:EPIC MAGICITEMS143
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EPIC LEVEL HANDBOOKANDY COLLINS AND
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INTRODUCTION4IntroductionThe rules
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318Indexability increases 6abominat