11.07.2015 Views

Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

CHAPTER 5:MONSTERSsort. Its features are much smoother than those of a stonecolossus. Iron colossi sometimes wield Huge exoticweapons in one hand.An iron colossus cannot speak or make any vocal noise.CombatWhen an iron colossus hits (which is pretty much all thetime), its strike is almost always potentially lethal, sincethe death by massive damage rule (see Chapter 8 of thePlayer’s <strong>Handbook</strong>) is most likely invoked.Breath Weapon (Su): Cone of poisonous gas, 80 feet,as a free action every 1d4 rounds, initial damage 3d6temporary Con, secondary damage 2d6 temporary Con,Fort half (DC 58).Magic Immunity (Ex): An iron colossus is immuneto all magical and supernatural effects, except as follows.An electricity effect restores 1 hit point to the ironcolossus for each 3 points of damage it would otherwisedeal.Rustproof (Ex): An iron colossus is not affected byrust attacks, unlike smaller iron golems.ConstructionAn iron colossus’s body is sculpted from 150,000 poundsof pure iron.The colossus costs 1,000,000 gp to create, whichincludes 100,500 gp for the body. Assembling the bodyrequires a successful Craft (armorsmithing) or Craft(weaponsmithing) check (DC 42).The creator must be 35th level and able to cast epicspells. Completing the ritual drains 50,000 XP from thecreator and requires cloudkill, geas/quest, limited wish, andpolymorph any object.DEMILICHDiminutive UndeadHit Dice: 21d12 (130 hp)Initiative: +7 (+3 Dex, +4 Improved Initiative)Speed: Fly 180 ft. (perfect)AC: 51 (+4 size, +3 Dex, +5 natural armor, +8 bracers ofarmor, +2 ring of protection, +21 insight)Attacks: Touch +21 meleeDamage: Touch 10d6+20 plus paralyzing touchFace/Reach: 1 ft. by 1 ft./0 ft.Special Attacks: Trap the soul, fear aura, paralyzingtouch, 21st-level wizard spellcaster, Perfect AutomaticStill Spell, spell-like abilitiesSpecial Qualities: Magic immunity, phylactery transference,turn resistance +20, DR 30/–, undead traits, acidresistance 20, fire resistance 20, sonic resistance 20,immune to cold, electricity, polymorph, and mindaffectingattacks.Saves: Fort +10, Ref +12, Will +17Abilities: Str 10, Dex 16 (with gloves), Con —, Int 39 (withheadband), Wis 24, Cha 20Skills: Alchemy +38, Concentration +25, Hide +27,Knowledge (arcana, religion) +38, Knowledge (the planes,nobility and royality, history, local) +28, Listen +26, MoveSilently +27, Scry +27, Search +38, Sense Motive +26,Spellcraft +38, Spot +26Feats: Brew Potion, Combat Casting, Craft WondrousItem, Enlarge Spell, Heighten Spell, Improved Inititative,Lightning Reflexes, Maximize Spell, QuickenSpell, Scribe Scroll, Spell Penetration, Toughness<strong>Epic</strong> Feats: Automatic Quicken Spell, <strong>Epic</strong> SpellcastingImproved Spell Capacity (10th), Tenacious MagicianClimate/Terrain: AnyOrganization: SolitaryChallenge Rating: 29Treasure: StandardAlignment: Neutral evilAdvancement: By character classDemiliches are wiser, older, and far deadlier than commonliches.A demilich often appears as a single skull whose eyeand tooth sockets have been fitted with costly gems.Other demiliches might appear as gem-encrusted bonesof another type, such as a skeletal hand or spine. Thegems gleam wickedly with the light of stolen souls beingslowly devoured.Particularly powerful liches sometimes learn thesecret of fashioning soul gems, and so evolve todemilichdom. Demiliches are free to roam distant planesin astral form, leaving behind their physical remains tobrood in dark tombs of horror. In their planar wanderings,which span centuries, demiliches seek to discoverall the secrets of the multiverse, and beyond, applyingthemselves to the study of epic spells, the location ofunique artifacts, and the keys to release and controlimprisoned abominations. Many pursue plans fardeeper, which may eventually win them control of vaststretches of the multiverse, or even grant them the sparksof godhood.Demiliches speak the languages they knew as lichesand as living creatures.CombatWhile demiliches are steeped in the knowledge of fellspells and defensive magic, they are usually content totrust to their innate defenses and magic immunity, aswell as their ability to suck the soul right from the bodyof those who displease it.Trap the Soul (Su): A demilich can trap the souls ofup to eight living creatures per day. To use this power, itselects any target it can see within 300 feet. The targetis allowed a Fortitude saving throw (DC 36). If thetarget makes its saving throw, it gains four negativelevels (this does not count as a use of trap the soul). Ifthe target fails its save, the soul of the target is instantlydrawn from its body and trapped within one of thegems incorporated into the demilich’s form. The gemgleams wickedly for 24 hours, indicating the captivesoul within. The soulless body collapses in a mass ofcorruption and molders in a single round, reduced to174

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!