CHAPTER 5:MONSTERSsort. Its features are much smoother than those of a stonecolossus. Iron colossi sometimes wield Huge exoticweapons in one hand.An iron colossus cannot speak or make any vocal noise.CombatWhen an iron colossus hits (which is pretty much all thetime), its strike is almost always potentially lethal, sincethe death by massive damage rule (see Chapter 8 of thePlayer’s <strong>Handbook</strong>) is most likely invoked.Breath Weapon (Su): Cone of poisonous gas, 80 feet,as a free action every 1d4 rounds, initial damage 3d6temporary Con, secondary damage 2d6 temporary Con,Fort half (DC 58).Magic Immunity (Ex): An iron colossus is immuneto all magical and supernatural effects, except as follows.An electricity effect restores 1 hit point to the ironcolossus for each 3 points of damage it would otherwisedeal.Rustproof (Ex): An iron colossus is not affected byrust attacks, unlike smaller iron golems.ConstructionAn iron colossus’s body is sculpted from 150,000 poundsof pure iron.The colossus costs 1,000,000 gp to create, whichincludes 100,500 gp for the body. Assembling the bodyrequires a successful Craft (armorsmithing) or Craft(weaponsmithing) check (DC 42).The creator must be 35th level and able to cast epicspells. Completing the ritual drains 50,000 XP from thecreator and requires cloudkill, geas/quest, limited wish, andpolymorph any object.DEMILICHDiminutive UndeadHit Dice: 21d12 (130 hp)Initiative: +7 (+3 Dex, +4 Improved Initiative)Speed: Fly 180 ft. (perfect)AC: 51 (+4 size, +3 Dex, +5 natural armor, +8 bracers ofarmor, +2 ring of protection, +21 insight)Attacks: Touch +21 meleeDamage: Touch 10d6+20 plus paralyzing touchFace/Reach: 1 ft. by 1 ft./0 ft.Special Attacks: Trap the soul, fear aura, paralyzingtouch, 21st-level wizard spellcaster, Perfect AutomaticStill Spell, spell-like abilitiesSpecial Qualities: Magic immunity, phylactery transference,turn resistance +20, DR 30/–, undead traits, acidresistance 20, fire resistance 20, sonic resistance 20,immune to cold, electricity, polymorph, and mindaffectingattacks.Saves: Fort +10, Ref +12, Will +17Abilities: Str 10, Dex 16 (with gloves), Con —, Int 39 (withheadband), Wis 24, Cha 20Skills: Alchemy +38, Concentration +25, Hide +27,Knowledge (arcana, religion) +38, Knowledge (the planes,nobility and royality, history, local) +28, Listen +26, MoveSilently +27, Scry +27, Search +38, Sense Motive +26,Spellcraft +38, Spot +26Feats: Brew Potion, Combat Casting, Craft WondrousItem, Enlarge Spell, Heighten Spell, Improved Inititative,Lightning Reflexes, Maximize Spell, QuickenSpell, Scribe Scroll, Spell Penetration, Toughness<strong>Epic</strong> Feats: Automatic Quicken Spell, <strong>Epic</strong> SpellcastingImproved Spell Capacity (10th), Tenacious MagicianClimate/Terrain: AnyOrganization: SolitaryChallenge Rating: 29Treasure: StandardAlignment: Neutral evilAdvancement: By character classDemiliches are wiser, older, and far deadlier than commonliches.A demilich often appears as a single skull whose eyeand tooth sockets have been fitted with costly gems.Other demiliches might appear as gem-encrusted bonesof another type, such as a skeletal hand or spine. Thegems gleam wickedly with the light of stolen souls beingslowly devoured.Particularly powerful liches sometimes learn thesecret of fashioning soul gems, and so evolve todemilichdom. Demiliches are free to roam distant planesin astral form, leaving behind their physical remains tobrood in dark tombs of horror. In their planar wanderings,which span centuries, demiliches seek to discoverall the secrets of the multiverse, and beyond, applyingthemselves to the study of epic spells, the location ofunique artifacts, and the keys to release and controlimprisoned abominations. Many pursue plans fardeeper, which may eventually win them control of vaststretches of the multiverse, or even grant them the sparksof godhood.Demiliches speak the languages they knew as lichesand as living creatures.CombatWhile demiliches are steeped in the knowledge of fellspells and defensive magic, they are usually content totrust to their innate defenses and magic immunity, aswell as their ability to suck the soul right from the bodyof those who displease it.Trap the Soul (Su): A demilich can trap the souls ofup to eight living creatures per day. To use this power, itselects any target it can see within 300 feet. The targetis allowed a Fortitude saving throw (DC 36). If thetarget makes its saving throw, it gains four negativelevels (this does not count as a use of trap the soul). Ifthe target fails its save, the soul of the target is instantlydrawn from its body and trapped within one of thegems incorporated into the demilich’s form. The gemgleams wickedly for 24 hours, indicating the captivesoul within. The soulless body collapses in a mass ofcorruption and molders in a single round, reduced to174
dust. If left to its own devices, the demilich slowlydevours the soul over 24 hours—at the end of that timethe soul is completely absorbed, and the victim is forevergone.If the demilich is overcome before the soul is eaten,crushing the gem releases the soul, after which time it isfree to seek the afterlife or be returned to its body by theuse of either resurrection, true resurrection, clone, or miracle.A potential victim protected by a death ward spell is notimmune to trap the soul, but receives a +5 bonus on itsFortitude saving throw. Negative energy protection is effectiveagainst the level loss.Fear Aura (Su): Demiliches are shrouded in a dreadfulaura of death and evil. Creatures of less than 5 HD ina 60-foot radius that look at the demilichmust succeed at a Will save(DC 19) or be affected asthough by fear as cast by a21st-level caster.Paralyzing TouchSu): Any living creaturea demilichtouches must succeedat a Fortitudesave (DC 36) or bepermanently paralyzed.Remove paralysisor any spellthat can removea curse can freethe victim (seethe bestow cursespell). The effectcannot be dispelled.Anyone paralyzed bya demilich seemsdead, though a successfulSpot check(DC 20) or Healcheck (DC 15) revealsthat the victimis still alive.Spells: The demilichcan cast any spells it could cast as a lich. This sampledemilich was a 21st-level wizard (spells per day: 4/12/8/7/7/7/7/6/6/6/3). The three two spell slot is a 10th-levelslot and available for 0–9th level metamagic spells.Perfect Automatic Still Spell (Ex): A demilich canat all the spells it knows without gestures.Spell-like Abilities: At will—alter self, astral projection,create greater undead, create undead, death knell, enervation,greater dispelling, harm (usually used to heal itself),summon monster I–IX, telekinesis, weird; 2/day—greaterplanar ally. Demiliches use these abilities as casters of alevel equal to their spellcaster level, but the save DCsat all 36.Magic Immunity (Ex): Demiliches are immune toall magical and supernatural effects, except as follows.A shatter spell affects a demilich as if it were a crystallinecreature, but deals half the damage normallyindicated. A dispel evil spell deals 3d6 points of damage(Fort save for half damage). Holy smite spells affectdemiliches normally.Phylactery Transference (Su): Headbands, belts,rings, cloaks, and other wearable items kept in close associationwith the demilich’s phylactery transfer all theirbenefits to the demilich no matter how far apart thedemilich and the phylactery are located. The standardlimits on types of items utilized simultaneously stillapply. The sample demilich “wears” bracers of armor +8,headband of intellect +6, pink Ioun stone, ring of wizardry I,ring of protection +2, and gloves of Dexterity +2.Undead Traits: Immune to poison, sleep,paralysis, stunning, disease, death, effects,necromantic effects, mind-affectingeffects, and any effect requiring aFortitude save unless it alsoworks on objects. Not subjectto critical hits, subdual damage,ability damage, abilitydrain, or energy drain. Negativeenergy heals. Not at riskof death from massive damage,but destroyed at 0 hitpoints or less. Darkvision60 ft. Cannot be raised; resurrectionworks only ifcreature is willing.Immunities (Ex):Demiliches are immuneto cold, electricity,polymorph,andmind-affectingattacks.CREATING ADEMILICH“Demilich” is a templatethat can beadded to any lich. It uses all the lich’s statistics andspecial abilities except as noted here.A demilich’s form is concentrated into a single portionof its original body, usually its skull. Part of theprocess of becoming a demilich includes the incorporationof costly gems into the retained body part; see CreatingSoul Gems, below.Size: Medium-size and Large liches become Diminutivedemiliches, Huge liches become Small demiliches,Gargantuan liches become Medium-size demiliches,and Colossal liches become Large demiliches.Hit Dice: As lich.Speed: Replace with fly 180 ft. (perfect) or the lich’ssupernatural fly speed, if any, is also retained.AC: The demilich retains the lich’s +5 natural armorbonus and gains an insight bonus equal to AC equal to itsCHAPTER 5:MONSTERS175
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318Indexability increases 6abominat