11.07.2015 Views

Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

CHAPTER 4:EPIC MAGICITEMSthrow (DC 20). If the ranged weapon has an enhancementbonus, the DC increases by that amount. Ifhe succeeds, the shield deflects the weapon. He must heaware of the attack and not flat-footed. Attempting todeflect a ranged weapon doesn’t count as an action.Exceptional ranged weapons, such as boulders hurledby giants or Melf’s acid arrow, can’t be deflected.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, protection fromarrows, shield; Market Price: +6 bonus.Lightning Warding: A suit ofarmor or shield with this special abilitynormally has a bluish hue andoften is decorated with a storm orlightning motif. The armor absorbsthe first 50 points of lightningdamage per round that the wearerwould normally take (similar to theresist elements spell).Caster <strong>Level</strong>: 21st; Prerequisites:Craft Magic Armsand Armor, Craft <strong>Epic</strong> MagicArms and Armor, protection fromelements; Market Price: +6 bonus.Negating: Immediatelyafter the wearer of thisarmor is hit with a magicweapon, the armor casts greaterdispelling on the weapon. (In thecase of projectile weapons, thearmor casts greater dispelling onthe weapon that fired the projectileif it is in range. If it isout of range, the armor does nothing.)No weapon can be affected by thearmor more than once per day(regardless of the success of thedispel check).Caster <strong>Level</strong>: 20th; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, greater dispelling;Market Price: +5 bonus.Sonic Warding: A suit of armor or shield with thisspecial ability normally has a glistening appearance. Thearmor absorbs the first 50 points of sonic damage perround that the wearer would normally take (similar tothe resist elements spell).Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, protection fromelements; Market Price: +6 bonus.TABLE 4–8: SPECIFIC EPIC MAGIC ARMOR AND SHIELDSd% Specific Armor or Shield Market Price01–20 Shapeshifter’s armor 400,165 gp21–40 Warlord’s breastplate 416,200 gp41–57 Dragonskin armor 564,550 gp58–71 Armor of the celestial battalion 616,300 gp72–82 Armor of the abyssal horde 768,260 gp83–93 Antimagic armor 871,500 gp94–100 Bulwark of the great dragon 1,612,980 gpSpecific Armors and ShieldsThe following specific suits of armor and shields usuallyare preconstructed with exactly the qualities describedhere. Some may have been considered artifacts before thesecrets of their construction were discovered.Antimagic Armor: This +1 negating full plate armor ofinvulnerability is crafted of adamantine (and thus has anatural enhancement bonus of +3). The armor providesa –5 penalty on dispel checks made against it orits wearer.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, greater dispelling,stoneskin, wish or miracle; Market Price: 871,500 gp;Cost to Create: 436,500 gp +18,700 XP.Armor of the Abyssal Horde:This crimson and black suit of +6full plate armor is fashioned tomake the wearer appear demonic,The helmet is shaped tolook like a horned demonhead, and its wearer looksout of the open, tooth-filledmouth. The armor’s clawedgauntlets are effectively +4 keenweapons (1d10/19–20) that afflictthe target as if she had beenstruck by an energy drain spell(Fortitude negates DC 23).The armor bestows twonegative levels on any nonevilcreature wearing it. These negativelevels persist as long as the armor isworn and disappear when the armor isremoved. The negative levels neverresult in actual level loss, but theycannot be overcome in any way(including restoration spells) while thearmor is worn.Caster <strong>Level</strong>: 20th; Prerequisites: Craft Magic Armsand Armor, Craft <strong>Epic</strong> Magic Arms and Armor, creatormust be evil, energy drain; Market Price: 768,260 gp; Costto Create: 385,260 gp + 17,660 XP.Armor of the Celestial Battalion: This bright silveror gold +7 chainmail is so fine and light that it can beworn under normal clothing without revealing its presence,though most owners wear it openly and withpride. It has a maximum Dexterity bonus of +10, noarmor check penalty, and an arcane spell failure chanceof 10%. It is considered light armor, and it allows thewearer to fly at will (as the fly spell). Furthermore, thewearer is at all times surrounded by a magic circle againstevil effect (as the spell) which, if dispelled, can be createdagain as a free action.Caster <strong>Level</strong>: 20th; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, creator mustbe good, magic circle against evil; Market Price: 616,300 gp;Cost to Create: 308,300 gp + 16,160 XP.Bulwark of theGreat Dragon128

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!