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Epic Level Handbook

Epic Level Handbook

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CHAPTER 6:AN EPICSETTINGof courage, detect evil, divine grace, divine health,empathic link with mount*, heavy warhorse mount*, layon hands, remove disease 4/week, share spells with mount*;AL LG; SV Fort +14, Ref +11, Will +14; Str 17, Dex 16, Con14, Int 14, Wis 19, Cha 18.*Currently unable to use.Skills and Feats: Diplomacy +20, Handle Animal +20,Heal +20, Knowledge (religion) +18, Ride (horse) +21;Cleave, Endurance, Great Cleave, Iron Will, PowerAttack, Toughness.Paladin Spells Prepared (2/2/2; base DC 14 + spell level):1st—bless, cure light wounds; 2nd—resist elements, shieldother; 3rd—cure moderate wounds, prayer.Possessions: Club.JADE PAIRThis duo—a wizard named Therel and a fighter namedBrin—has been in Union for about three months, andthe swagger in their walk makes it clear that they are veryimpressed with themselves. They style themselves asadventurers for hire, setting exorbitant rates for theirservices and expecting all comers to show proper deferencein their presence. So far, they have had few takers.Shortly after they arrived, several potential clients metwith them to discuss jobs. None of the prospects havepanned out, but the pair still has high hopes of landingthat first lucrative deal.Both of the companions dress in jade green clothing,hence their name. They currently reside in the TavernQuarter, having taken rooms in a rather posh innnamed the Green Goose. When not holding forth inthe taproom at the Green Goose, they can be foundstrolling the streets of Union, trying to stay visible toattract clients. They have become quite accomplished atignoring hand-hidden smiles and gentle snickersbehind their backs.The truth is, these two imbeciles are lucky to yet drawbreath, or so goes the joke that everyone but the Jade Pairis in on. They have much higher opinions of themselvesthan anyone else in the city does, and their (lack of) abilityis apparent to all who sit down with them. One halftongue-in-cheekquip among the other adventurers inUnion, and the Tavern Quarter in particular, is thatsomeone has begun passing the hat to take up a collectionto pay the Garrote to deal with the Jade Pair onceand for all. Therel: Male human Wiz6; CR 7*; Medium-sizehumanoid; HD 6d4+3; hp 15; Init +1; Spd 30 ft.; AC 11,touch 11, flat-footed 10; Atk +5 melee (1d6+2, +2 quarlerstaff);AL LG; SV Fort +4, Ref +5, Will +4; Str 10, Dex 12,Con 11, Int 16, Wis 9, Cha 9.*CR adjusted by +1 because of magical equipment.Skills and Feats: Alchemy +11, Concentration +8,Knowledge (arcana) +12, Knowledge (history) +10,Knowledge (the planes) +7, Scry +6, Spellcraft +12; BrewPotion, Great Fortitude, Lightning Reflexes, EmpowerSpell, Scribe Scroll, Toughness.Wizard Spells Prepared (4/4/4/3; base DC 13 +spelllevel): 0—detect magic, identify, light, mage hand, read magic; 1stburninghands, charm person, detect secret doors, identify;2nd—bull’s strength (2), cat’s grace (2); 3rd—fireball (3).Spellbook: 0—arcane mark, detect magic, light, mage hand,read magic; 1st—burning hands, charm person, detect secretdoors, feather fall, hold portal; 2nd—bull’s strength, cat’s grace;3rd—fireball.Possessions: +2 quarterstaff, everburning torch, figurine ofwondrous power (bronze griffon). Brin: Male human Ftr6; CR 7*; Medium-size humanoid;HD 6d10+15; hp 51; Init +1; Spd 30 ft.; AC 21,touch 11, flat-footed 20; Atk +11/+6 melee (1d8+6/×3plus 1d6 fire, +1 flaming warhammer); AL LG; SV Fort+7, Ref +3, Will +3; Str 16, Dex 13, Con 14, Int 8, Wis 12,Cha 10.*CR adjusted by +1 because of magical equipment.Skills and Feats: Jump +7, Listen +3, Spot +3, Swim +12;Alertness, Cleave, Dodge, Great Cleave, Power Attack,Toughness, Weapon Focus (warhammer), Weapon Specialization(warhammer)Possessions: +1 flaming warhammer, +2 chainmail, +1 largesteel shield, immovable rod, potion of cure serious wounds.EPIC ADVENTURESThe following two sections provide adventure materialfor your epic game.The first, Kerleth’s Tower, is a full-blown site-basedadventure, with a map and complete descriptions thatyou can use to kick off an epic level campaign. It isready to run; drop it into your campaign, using the suggestedhooks or your own. At the adventure’s conclusion,you can use any of the additional plot threads tocontinue adventuring on the Elemental Plane of Fileor in other realms nearby. At a minimum, Kerleth’slower can offer guidelines for generating similar epicadventures.The second section, Adventure Concentrate, offersnuggets of ideas that you can embellish with your owncreativity. Each nugget provides an adventure premisesbit of hard information immediately useful to thatpremise, and several developmental suggestions thatallow you to expand the nugget into a full-fledgedadventure, in many instances, the adventure concentratesdraw on other elements from this book, includingthe city of Union, the organizations, and charactersbelonging to the various prestige classes. If one or moreof these elements do not suit your tastes, substitute adifferent piece for the discarded one, or devise yourown, original components.KERLETH’S TOWERThis is a detailed site-based adventure, a ruined wizardstower located on the Elemental Plane of Fire. It is also anextended example of how you can give an epic level settinga specific theme.270

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