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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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TABLE A3–8: NPC RANGER<strong>Level</strong> hp AC InitBaseSpdPrimary handAttack Longsword (1d8)OffhandShortsword (1d6)CompositeLongbow (1d8) F/R/W21st 157 25 +11 60 ft. +30* +28/23/18/13 (+8) +25/+20/+15 (+5) +35/30/25/20 (+10) +15/+14/+922nd 165 25 +11 60 ft. +31* +29/24/19/14 (+9) +26/+21/+16 (+6) +35/30/25/20 (+10) +16/+15/+1023rd 172 28 +11 60 ft. +32* +30/25/20/15 (+9) +27/+22/+17 (+6) +36/31/26/21 (+10) +16/+15/+1024th 180 28 + 11 60 ft. +33* +31/26/21/16 (+10) +29/+24/+19 (+8) +36/31/26/21 (+10) +17/+16/+1125th 187 28 +11 60 ft. +34* +32/27/22/17 (+10) +32/+27/+22 (+10) +41/36/31/26 (+14) +17/+16/+1126th 187 31 +11 60 ft. +34* +32/27/22/17 (+10) +32/+27/+22 (+10) +41/36/31/26 (+14) +18/+17/+1227th 202 31 +11 60 ft. +34* +33/28/23/18 (+10) +33/+28/+23 (+10) +42/37/32/27 (+14) +18/+17/+1228th 210 34 +12 60 ft. +34* +33/28/23/18 (+10) +33/+2S/+23 (+10) +43/38/33/28 (+14) +19/+19/+1329th 217 34 +12 60 ft. +34* +35/30/25/20 (+10) +35/+30/+25 (+10) +45/40/35/30 (+14) +19/+19/+1330th 225 34 +12 60 ft. +34* +35/30/25/20 (+10) +35/+30/+25 (+10) +45/40/35/30 (+14) +20/+20/+14Note: As a full attack action, you can use longsword and short sword in combat. Doing so allows three extra attacks with the short sword, onceat the highest attack value, once at a –5 penalty, and the last at a –10 penalty from the highest attack value. (There’s still a –2 penalty on all attacks.)*If making a full attack action with only the longsword, the ranger gains the base attack and 4 additional attacks, each succeeding attack at a –5penalty from the previous attack value.RANGER SKILL MODIFIERS<strong>Level</strong> Wild Spot M Sil Hide21st +27 +33 +32 +5722nd +28 +34 +33 +5823rd +29 +35 +34 +5924th +30 +36 +35 +6025th +31 +37 +36 +6126th +32 +38 +37 +6227th +33 +39 +38 +6328th +34 +40 +40 +6529th +35 +41 +41 +6630th +36 +42 +42 +67Arrows: 25 +1 arrows (21st–24th); 3 greater slayingarrows; 25 +5 (25th–30th).Potions: Potion of hide, 3 potions of cure serious wounds.Other Magic Gear: Eyes of the eagle, cloak ofElvenkind, Heward’s handy haversack, bracers of archery,incandescent blue Ioun stone, boots of striding and springing,gloves of Dexterity +4, pale green Ioun stone, ring ofsustenance, robe of blending, scabbard of keen edges, figurineof wondrous power (obsidian steed), pink Ioun stone;amulet of natural armor +1, ring of protection +1(21st–22nd); belt of giant strength +4 (21st–23rd); ring ofprotection +2 (23rd–25th); amulet of natural armor +3(23rd–27th); belt of giant strength +6 (24th–30th); ringof protection +4 (26th–27th); ring of protection +5, amuletof natural armor +5 (28th–30th); wand of cure seriouswounds (28th–30th); cube of force (29th–30th); helm oftelepathy (30th).NPC ROGUEAbility Scores at list <strong>Level</strong>: Str 12, Dex 26 (+6 forgloves), Con 13, Int 14, Wis 10, Cha 8.Increased Ability Scores: 21st, Con 15 (+2 for Iounstone); 24th, Dex 27 (+1 for 24th level); 25th, Str 16 (+4for belt); 28th, Dex 28 (+1 for 28th level).Feats: Improved Initiative, Dodge, Alertness, LightningReflexes, Weapon Finesse (rapier), Improved Critical(rapier), Combat Reflexes.Feats: 21st, Superior Initiative; 24th, <strong>Epic</strong> Dodge;27th, Sneak Attack of Opportunity; 30th, Self-Concealment.Class Bonus Feats: 24th, Lingering Damage; 28th,slippery mind special rogue ability from the Player’s<strong>Handbook</strong>.Starting Class Features: Uncanny dodge (Dexbonus to AC, can’t be flanked, +4 against traps),improved evasion, defensive roll, crippling strike,opportunist, sneak attack +10d6.Class Features: 21st, sneak attack (increases shownon table below); 23rd, uncanny dodge (+5 against traps);26th, uncanny dodge (+6 against traps); 29th, uncannydodge (+7 against traps).Rapier (Melee): +4 (21st); +5 (22nd–30th).Composite Shortbow (Ranged): +3 mighty (+2 Strbonus) (21st–27th); +5 mighty (+3 Str bonus) (28th–30th).Arrows: 25 +1 (21st); 25 +3 (22nd–23rd); 25 +5 (24th–27th); 50 +5 (28th–30th).APPENDIX 3:EPIC NPCSTABLE A3–9: NPC ROGUE<strong>Level</strong> hp AC Init Spd Rapier (1d6)CompositeShortbow (1d6)SneakAttack F/R/WHi/M Sil/TumOLockList/SpotSrch/ApprDDevU MDev21st 115 29 +16 30 ft. +28/23/18 (+5) +28/23/18 (+5) +11d6 +12/+26/+10 +32 +34 +26 +26 +28 +2322nd 121 29 +16 30 ft. +29/24/19 (+6) +30/25/20 (+7) +11d6 +13/+27/+11 +33 +35 +27 +27 +29 +2423rd 126 31 +16 30 ft. +30/25/20 (+6) +31/26/21 (+7) +12d6 +13/+27/+11 +34 +36 +28 +28 +30 +2524th 132 33 +16 30 ft. +30/25/20 (+6) +33/28/23 (+9) +12d6 +14/+28/+12 +35 +37 +29 +29 +31 +2625th 137 34 +16 30 ft. +31/26/21 (+8) +34/29/24 (+9) +13d6 +14/+28/+12 +36 +38 +30 +30 +32 +2726th 143 35 +16 30 ft. +31/26/21 (+8) +34/29/24 (+9) +13d6 +15/+29/+13 +37 +39 +31 +31 +33 +2827th 148 35 +16 30 ft. +32/27/22 (+8) +35/30/25 (+9) +14d6 +15/+29/+13 +38 +40 +32 +32 +34 +2928th 154 36 +17 30 ft. +33/28/23 (+8) +38/33/28 (+13) +14d6 +16/+31/+14 +40 +42 +33 +33 +36 +3029th 159 36 +17 30 ft. +34/29/24 (+8) +39/34/29 (+13) +15d6 +16/+31/+14 +41 +43 +34 +34 +37 +3130th 165 36* +17 30 ft. +34/29/24 (+8) +39/34/29 (+13) +15d6 +17/+32/+15 +42 +44 +35 +35 +38 +32*Attacks have a 10% miss chance (the equivalent of one-quarter concealment), except when denied Dexterity bonus to AC.315

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