APPENDIX 1:EPIC NPCSOF FAERÛN296THE SIMBULFemale Human (Chosen of Mystra) Sorcerer 20/Archmage 2/Wizard 10: CR 36; Medium-sizehumanoid; HD 20d4+160 plus 2d4+16 plus 10d4+80;hp 336; Init +8; Spd30 ft.; AC 31, touch17, flat-footed 27;Atk +23/+18 melee(1d4+7/19–20, +5dagger), +20/+16ranged touch (byspell); SA Chosenspell-like abilities;SQ Mastery of elements,spell power+2, Chosen immunities,detectmagic, enhancedConstitution, silverfire, supernaturalabilities; ALCN; SV Fort +19,Ref +15, Will +24;Str 14, Dex 18, Con26, Int 20, Wis 15,Cha 20. Height 5 ft.10 in.Skills and Feats:Alchemy +25, Concentration+43, Diplomacy+11, GatherInformation +9,Heal +14, Intimidate+17, Knowledge(Aglarondhistory) +25, Knowledge(Aglarondlocal) +15, Knowledge(arcana) +30,Knowledge (Rashemenhistory) +15,Knowledge (religion)+15, Perform +14, Profession(herbalist) +12, Scry +25, Search +15, SenseMotive +7, Spellcraft +31, Spot +12, Swim +7; CraftWand, Delay Spell, <strong>Epic</strong> Reputation, <strong>Epic</strong> Spellcasting,Forge Ring, Improved Counterspell, Improved Initiative,Leadership (37), Maximize Spell, Scribe Scroll,Skill Focus (Spellcraft), Spell Focus (Evocation), SpellFocus (Transmutation), Spellcasting Prodigy (sorcerer),Twin Spell.Chosen Spell-Like Abilities: 1/day—antimagicfield, delayed blast fireball, feather fall, fly, hold monster, polymorphother, prismatic wall, the Simbul’s synostodweomer(converts prepared spells into 2 hit points of healingper spell level), web. Caster level 22nd; save DC 15 +spell level.Mastery of Elements: The Simbul can prepare anyarcane spell she knows with the acid, cold, fire, electricity,or sonic designator to be cast as a different element.For example, a fireball may be prepared to dealsonic damage instead of fire damage.Chosen Immunities:The Simbulis unaffected by attacksthat duplicatethese effects: charmperson, circle of death,disintegrate, fear, feeblemind,finger of death,fireball, magic missile,misdirection, meteorswarm.Detect Magic(Su): Line of sight.Enhanced Constitution:The Chosenof Mystra templateadds +10 tothe Simbul’s Constitution.Silver Fire (Su):See Chapter 2 of theFORGOTTENREALMSCampaign Setting fordetails.SupernaturalAbilities: Due towishes and magicalexperimentation uponherself, the Simbulhas the followingsupernaturalabilities: detect magic(always active as the1st-round effect of thespell), protection from evil,protection from spells, see invisibility,shapechange. She is alsoprotected as if wearing a ring of protection+3 and an amulet of proof against detection andlocation. She may transform herself into a chain lightningeffect that ends as a meteor streak traveling atspeed 70 ft.; she cannot reform for 1d4+2 hours, taking10 minutes to do so. She sometimes uses a wish toremove a spell she knows from her repertoire to makeroom for a different one.Typical Sorcerer Spells Known: 6/8/8/7/7/7/7/5/5/6.Base DC 18 + spell level, 20 + spell level for Evocationand Transmutation. 0—arcane mark, dancing lights,detect magic, flare, light, mage hand, mending, open/close,read magic; 1st—burning hands, comprehend languages,enlarge, feather fall, magic missile; 2nd—alter self, cat’s grace,daylight, shatter, web; 3rd—dispel magic, fireball, fly, windwall; 4th—charm monster, fire shield, polymorph other, shout;
5th—feeblemind, telekinesis, teleport, wall of force; 6th—chainlightning, control weather, disintegrate; 7th—limited wish,prismatic spray, the Simbul’s spell sequencer (casting thiscauses the next three spells you cast of up to 4th level tobe triggered simultaneously by a single verbal word);8th—mass charm, mind blank, polymorph any object, sunburst;9th—the Simbul’s spell trigger (as the sequencer but affectingup to 7th-level spells), the Simbul’s synostodweomer(converts prepared spells into 2 hit points of healingper spell level), time stop, wish.Wizard Spells Per Day: 4/6/5/4/4/3. Base DC 17 + spelllevel, 19 + spell level for Evocation and Transmutation.Spellbook: The Simbul knows all the wizard spells of5th level or lower in the Player’s <strong>Handbook</strong>.Possessions: Bracers of armor +10, ring of spellstoring (identify, true seeing, arcane eye), ring ofshooting stars, wand of magic missile(9th, 20 charges), wand of lightningbolt (10th, 20 charges), +5 dagger,4 potions of cure serious wounds(10th), chaos diamond, staff ofpassage. As a powerful spellcasterand ruler of a nation,the Simbul has access toincredible resources andcan acquire or makealmost any nonartifactitem she might need,given time.Alassra Silverhand, oneof the Seven Sisters whoare the Chosen of Mystra,is known to Faerûnianstoday only as the Simbul.She is the Queen of Aglarond(called by some “theWitch-Queen,” and manybelieve this latter term ispart of her official title) andhas legendary powers of sorceryand a temper to match.She mastered metamagic long,long ago, and has single-handedlydefeated attacking Thayan armieswith titanic combinations ofspells. King Azoun IV ofCormyr called the Simbul“a good friend, but a deadlyenemy.” She is currently the loverof the famous (or if you prefer, infamous) wizardElminster of Shadowdale. Thanks to his love, she hasmitigated the worst of her dark berserker rages, whichmakes her even more formidable in battle—she’s stillfearless, but no long heedless of the damage she causes.She still seems more driven to master magic thananyone else in Faerûn ... and seems quite likely to continueto do so.The Simbul flits tirelessly around Toril and evenother planes, never adhering to any routine, shapechangingat will (often wearing the form of a blackraven). As herself, she’s heedless of personal appearance,and is usually barefoot or adventurer-booted, andclad only in a tattered black robe. Her hair is always awild, tangled mess. Even in her realm of Aglarond,people fear her, avoid her, and think her insane. RedWizards have been known to faint at the mere thoughteffacing her in battle. In this, if in nothing else, theirjudgment is wise.SZASS TAMMale Lich Necromancer 10/RedWizard 17/Archmage 2: CR 31;Medium-size undead; HD 29d12+25;hp 211; Init +2; Spd 30 ft.; AC 31,touch 16, flat-footed 29; Atk +17/+12melee (1d6+2, staff of power) or +15melee (1d8+5 [Will DC 25 half] plusparalysis, lich touch) or +17/+12ranged touch (by spell); SA Paralyzingtouch, fear aura; SQArcane reach, spell power+2, immunities, turn resistance+8, DR 15/+1, Specialistdefense (Necromancy)+4, spell power(Necromancy) +8, circleleader, Scribe Tattoo, greatcircle leader, undead traits;AL NE; SV Fort +12, Ref +14,Will +25; Str 11, Dex 14, Con—, Int 22, Wis 20, Cha 20.Height 6 ft.Skills and Feats: Alchemy +26,Concentration +25, Craft (gemcutting)+ 16, Diplomacy +7,Heal +9, Hide +10, Intimidate+ 11, Knowledge (arcana) +26,Knowledge (architecture andengineering) +11, Knowledge(Thayan history) +16, Knowledge(religion) +11, Listen +15,Move Silently +10, Profession (herbalist)+9, Profession (sailor) +9, Scry +26,Search +20, Sense Motive +13, Spellcraft +32, Spot+ 15, Swim +2, Wilderness Lore +7; Craft Staff, CraftWand, Craft Wondrous Item, Improved Spell Capacity(10th), Improved Spell Capacity (11th), Increased TurnResistance, Maximize Spell, Mind Over Body, QuickenSpell, Scribe Scroll, Signature Spell (animate dead),Skill Focus (Spellcraft), Spell Focus (Evocation), SpellFocus (Necromancy), Spell Mastery (animate dead, coneof cold, control undead, magic missile, teleport), TattooFocus (Necromancy).Paralyzing Touch (Su): Creatures touched mustAPPENDIX 1:EPIC NPCSOF FAERÛN297
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