CHAPTER 5:MONSTERSand are therefore immune to all mind-affecting effects(charms, compulsions, phantasms, patterns, andmorale effects).SHADOW OF THE VOIDLarge Undead (Incorporeal, Cold)Hit Dice: 35d12 (227 hp)Initiative: +17 (+9 Dex, +8 Superior Initiative)Speed: 30 ft., fly 60 ft. (good)AC: 48 (–1 size, +9 Dex, +10 deflection, +20 insight)Attacks: Incorporeal touch +25 meleeDamage: Incorporeal touch 2d6 plus blightfireFace/Reach: 5 ft. by 5 ft./10 ft.Special Attacks: Blightfire, create spawn, spell-likeabilitiesSpecial Qualities: Undead traits, incorporeal traits, turnresistance +6, cold subtype, cold aura, SR 36, DR 20/+6Saves: Fort +13, Ref +20, Will +26Abilities: Str —, Dex 29, Con —, Int 21, Wis 25, Cha 31Skills: Diplomacy +12, Hide +25, Intimidate +24, IntuitDirection +17, Listen +36, Search +17, Sense Motive+15, Spot +47Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge,Expertise, Great Fortitude, Improved Initiative, Mobility,Spring Attack, Whirlwind Attack<strong>Epic</strong> Feats: Blinding Speed, Improved Combat Reflexes,Spellcasting Harrier, Superior InitiativeClimate/Terrain: AnyOrganization: Solitary or gang (2–5)Challenge Rating: 26Treasure: NoneAlignment: Always lawful evilAdvancement: 36–42 HD (Large); 43–70 HD (Huge)A shadow of the void is a manifestation of coldmalevolence, the spirit of one condemned in theafterlife to an eternity of frosty conflagration.A shadow of the void appears to be a 10-foot-tallincorporeal humanoid made of blightfire, blackflames that crackle with cold energy. The only discerniblefeature of a shadow of the void is its twoblue, piercing eyes. Shadows of the void are usuallyfound far from the Material Plane, sometimesaccompanied by a winterwight or two.The creatures known as winterwights were originallycreated by shadows of the void, though winterwightshave also been created artificially by powerfuldemiliches. Whenever a shadow of the void discoversan artificially created winterwight, the shadowattempts to slay it.CombatShadows of the void prefer to close with their opponentsbecause of their deadly blightfire.Blightfire (Su): Living creatures taking damagefrom a shadow of the void’s incorporeal touch attackfind themselves ignited with blightfire; cold, blackflames cascade over their bodies, and they must succeedat a Fort save (DC 37) or permanently lose 6 points ofConstitution. The opponent must continue to saveevery round for the next 6 rounds (7 rounds total) toavoid being permanently drained of 6 more Con points.The creature heals 30 points of damage whenever itdrains 6 points of Constitution, gaining any excess astemporary hit points. If the opponent is slain by blightfire,only icy fragments of the victim remain, until theyreform as a winterwight. The temporary hit points gained bythe shadow of the void’s blazefire last maximum of 1 hour.Create Spawn (Su): Any humanoid slain by a shadowof the void becomes a winterwight in 1d4 rounds.Winterwights are under the command of the shadow ofthe void that created them and remain enslaved until itsdeath. They do not possess any of the abilities they had inlife, though they do possess general knowledge of the slaincreature. This knowledge is used for evil purposes, if possible.Spell-Like Abilities: 3/day—deeper darkness,Otiluke’s freezing sphere. Caster level 24th; save DC 20 +spell level.Incorporeal Traits: Can be harmed only by other incorporealcreatures, +1 or bettermagic weapons, or magic,214
with a 50% chance to ignore any damage from a corporealsource. Can pass through solid objects at will, and ownattacks pass through armor. Always moves silently.Undead Traits: Immune to poison, sleep, paralysis,stunning, disease, death, effects, necromantic effects,mind-affecting effects, and any effect requiring a Fortitudesave unless it also works on objects. Not subject tocritical hits, subdual damage, ability damage, abilitydrain, or energy drain. Negative energy heals. Not at riskdeath from massive damage, but destroyed at 0 hitpoints or less. Darkvision 60 ft. Cannot be raised; resurrectionworks only if creature is willing.Cold Subtype: Immune to cold damage; takes doubledamage from fire unless a saving throw for half damageis allowed, in which case the creature takes half damageon a success and double damage on a failure.Cold Aura (Su): A 10-foot-radius spread cold aura surround’sa shadow of the void. All creatures of the cold subtypein the area (including the shadow of the void) aretreated as if having turn resistance +6 (if undead) and fasthealing 10. Creatures subject to cold damage take 2d10points of cold damage each round they remain within thecold aura.SHAPE OF FIRELarge Undead (Fire, Incorporeal)Hit Dice: 35d12 (227 lip)Initiative: +17 (+9 Dex, +8 Superior Initiative)Speed: 30 ft., fly 60 ft. (good)AC: 48 (–1 size, +9 Dex, +10 deflection, +20 insight)Attacks: Incorporeal touch +25 meleeDamage: Incorporeal touch 2d6 plus blazefireFace/Reach: 5 ft. by 5 ft./10 ft.Special Attacks: Blazefire, create spawn, spell-likeabilitiesSpecial Qualities: Undead traits, incorporeal traits, turnresistance +6, fire subtype, heat aura, SR 36, DR 20/+6Saves: Fort +13, Ref +20, Will +26Abilities: Str —, Dex 29, Con —, Int 21, Wis 25, Cha 31Skills: Diplomacy +13, Hide +25, Intimidate +24, IntuitDirection +17, Listen +36, Search +17, Sense Motive+15, Spot+47Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge,Expertise, Great Fortitude, Improved Initiative,Mobility, Spring Attack, Whirlwind Attack<strong>Epic</strong> Feats: Blinding Speed, Improved Combat Reflexes,Spellcasting Harrier, Superior InitiativeClimate/Terrain: AnyOrganization: Solitary or gang (2–5)Challenge Rating: 26Treasure: NoneAlignment: Always lawful evilAdvancement: 36–42 HD (Large); 43–70 HD (Huge)A shape of fire is a manifestation of white-hot malice, thespirit of one condemned in the afterlife to an eternity ofscorching damnation.A shape of fire appears to be a 10-foot-tall incorporealhumanoid made of blazefire, white-hot flames thatcrackle with searing energy. The only discernible featureof a shape of fire is its two red, piercing eyes. Shapes offire are usually found far from the Material Plane, sometimesaccompanied by an lavawight or two.COMBATShapes of fire prefer to close with their opponentsbecause of their deadly blazefire.Blazefire (Su): Living creatures taking damage froma shape of fire’s incorporeal touch attack find themselvesignited with blazefire; white-hot, lambentflames cascade over their bodies, and they must succeedat a Fort save (DC 27) or permanently lose 10 hitpoints. The opponent must continue to save everyround for the next 6 rounds (7 rounds total) to avoidbeing permanently drained of 10 more hit points eachround. The shape of fire heals the same amount ofdamage whenever a creature is drained, gaining anyexcess hit points as temporary hit points. If the opponent isslain by blazefire, only blackened ash remains of the victim.Hit points lost to the blazefire never heal naturallyand cannot be magically restored—they are gone forgood. The temporary hit points gained by the shape offire’s blazefire last maximum of 1 hour.Create Spawn (Su): Any humanoid slain by a shapeof fire becomes a lavawight in 1d4 rounds. Lavawightsare under the command of the shape of fire that createdthem and remain enslaved until its death. They do notpossess any of the abilities they had in life.Spell-Like Abilities: 3/day—fire storm, incendiarycloud. Caster level 24th; save DC 20 + spell level.Incorporeal Traits: Can be harmed only by otherincorporeal creatures, +1 or better magic weapons, ormagic, with a 50% chance to ignore any damage from acorporeal source. Can pass through solid objects atwill, and own attacks pass through armor. Alwaysmoves silently.Undead Traits: Immune to poison, sleep, paralysis,stunning, disease, death, effects, necromantic effects,mind-affecting effects, and any effect requiring a Fortitudesave unless it also works on objects. Not subject tocritical hits, subdual damage, ability damage, abilitydrain, or energy drain. Negative energy heals. Not at riskof death from massive damage, but destroyed at 0 hitpoints or less. Darkvision 60 ft. Cannot be raised; resurrectionworks only if creature is willing.Fire Subtype: Fire immunity, double damage fromcold except on a successful save.Heat Aura (Su): A 10-foot-radius spread heat aurasurrounds a shape of fire. All creatures of the fire subtypein the area (including the shape of fire) are treatedas if having turn resistance +6 (if undead) and fast healing10. Creatures subject to fire damage take 2d10points of fire damage each round they remain withinthe heat aura.CHAPTER 5:MONSTERS215
- Page 2 and 3:
EPIC LEVEL HANDBOOKANDY COLLINS AND
- Page 4 and 5:
INTRODUCTION4IntroductionThe rules
- Page 6 and 7:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 8 and 9:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 10 and 11:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 12 and 13:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 14 and 15:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 16 and 17:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 18 and 19:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 20 and 21:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 22 and 23:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 24 and 25:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 26 and 27:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 28 and 29:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 30 and 31:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 32 and 33:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 34 and 35:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 36 and 37:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 38 and 39:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 40 and 41:
Decipher ScriptYou can decipher mag
- Page 42 and 43:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 44 and 45:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 46 and 47:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 48 and 49:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 50 and 51:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 52 and 53:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 54 and 55:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 56 and 57:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 58 and 59:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 60 and 61:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 62 and 63:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 64 and 65:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 66 and 67:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 68 and 69:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 70 and 71:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 72 and 73:
CHAPTER 2:EPIC SPELLSEpic casters c
- Page 74 and 75:
CHAPTER 2:EPIC SPELLS71 Time Duplic
- Page 76 and 77:
CHAPTER 2:EPIC SPELLSkilled, any re
- Page 78 and 79:
CHAPTER 2:EPIC SPELLSRange: TouchTa
- Page 80 and 81:
CHAPTER 2:EPIC SPELLScreature makes
- Page 82 and 83:
CHAPTER 2:EPIC SPELLSLiving Lightni
- Page 84 and 85:
CHAPTER 2:EPIC SPELLSYour spell fix
- Page 86 and 87:
CHAPTER 2:EPIC SPELLSdamage, you ar
- Page 88 and 89:
CHAPTER 2:EPIC SPELLSVerdigrisTrans
- Page 90 and 91:
CHAPTER 2:EPIC SPELLSApproval: This
- Page 92 and 93:
CHAPTER 2:EPIC SPELLSAdditional Par
- Page 94 and 95:
CHAPTER 2:EPIC SPELLSClass using a
- Page 96 and 97:
CHAPTER 2:EPIC SPELLSdealt, increas
- Page 98 and 99:
CHAPTER 2:EPIC SPELLSGranting spell
- Page 100 and 101:
CHAPTER 2:EPIC SPELLSkills a creatu
- Page 102 and 103:
CHAPTER 2:EPIC SPELLSinclude the ar
- Page 104 and 105:
CHAPTER 3:RUNNING ANEPIC GAMERETOOL
- Page 106 and 107:
CHAPTER 3:RUNNING ANEPIC GAMEover t
- Page 108 and 109:
CHAPTER 3:RUNNING ANEPIC GAMEgang o
- Page 110 and 111:
CHAPTER 3:RUNNING ANEPIC GAMEis to
- Page 112 and 113:
CHAPTER 3:RUNNING ANEPIC GAMEthe ga
- Page 114 and 115:
CHAPTER 3:RUNNING ANEPIC GAMETABLE
- Page 116 and 117:
CHAPTER 3:RUNNING ANEPIC GAMEagains
- Page 118 and 119:
CHAPTER 3:RUNNING ANEPIC GAMETABLE
- Page 120 and 121:
CHAPTER 3:RUNNING ANEPIC GAMETABLE
- Page 122 and 123:
CHAPTER 3:RUNNING ANEPIC GAMEmagic
- Page 124 and 125:
CHAPTER 4:EPIC MAGICITEMSCREATING E
- Page 126 and 127:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-2:
- Page 128 and 129:
CHAPTER 4:EPIC MAGICITEMSthrow (DC
- Page 130 and 131:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-9:
- Page 132 and 133:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-14
- Page 134 and 135:
CHAPTER 4:EPIC MAGICITEMSwounds; Ma
- Page 136 and 137:
CHAPTER 4:EPIC MAGICITEMSCaster Lev
- Page 138 and 139:
CHAPTER 4:EPIC MAGICITEMSand cures
- Page 140 and 141:
CHAPTER 4:EPIC MAGICITEMSIn additio
- Page 142 and 143:
CHAPTER 4:EPIC MAGICITEMSMetamagic
- Page 144 and 145:
CHAPTER 4:EPIC MAGICITEMS• Prisma
- Page 146 and 147:
CHAPTER 4:EPIC MAGICITEMScreature w
- Page 148 and 149:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-30
- Page 150 and 151:
CHAPTER 4:EPIC MAGICITEMSthe charac
- Page 152 and 153:
CHAPTER 4:EPIC MAGICITEMSExcept as
- Page 154 and 155:
CHAPTER 4:EPIC MAGICITEMSEye of Gru
- Page 156 and 157:
CHAPTER 5:MONSTERSMONSTERS BY CHALL
- Page 158 and 159:
CHAPTER 5:MONSTERSability damage. T
- Page 160 and 161:
CHAPTER 5:MONSTERSit mouths obsceni
- Page 162 and 163:
CHAPTER 5:MONSTERSNo one knows how
- Page 164 and 165: CHAPTER 5:MONSTERSINFERNALLarge Out
- Page 166 and 167: CHAPTER 5:MONSTERSFiery Touch (Ex):
- Page 168 and 169: CHAPTER 5:MONSTERSSpecial Attacks:
- Page 170 and 171: CHAPTER 5:MONSTERSBRACHYURUSLarge M
- Page 172 and 173: CHAPTER 5:MONSTERSA stone colossus
- Page 174 and 175: CHAPTER 5:MONSTERSsort. Its feature
- Page 176 and 177: CHAPTER 5:MONSTERSHit Dice, as well
- Page 178 and 179: CHAPTER 5:MONSTERSDEVASTATION SCORP
- Page 180 and 181: CHAPTER 5:MONSTERSthe Colossal size
- Page 182 and 183: CHAPTER 5:MONSTERSEPIC DRAGON OVERL
- Page 184 and 185: CHAPTER 5:MONSTERSSpecial Qualities
- Page 186 and 187: CHAPTER 5:MONSTERSSample Prismatic
- Page 188 and 189: CHAPTER 5:MONSTERSA primal air whir
- Page 190 and 191: CHAPTER 5:MONSTERS190GENIUS LOCICol
- Page 192 and 193: CHAPTER 5:MONSTERSorb have survived
- Page 194 and 195: CHAPTER 5:MONSTERSMagic Immunity (E
- Page 196 and 197: CHAPTER 5:MONSTERS196HAGUNEMNON(PRO
- Page 198 and 199: CHAPTER 5:MONSTERSCOMBATThe hoary h
- Page 200 and 201: CHAPTER 5:MONSTERSFire Vulnerabilit
- Page 202 and 203: CHAPTER 5:MONSTERSLegendary BearLar
- Page 204 and 205: CHAPTER 5:MONSTERSA living vault is
- Page 206 and 207: CHAPTER 5:MONSTERSCOMBATA mu spore
- Page 208 and 209: CHAPTER 5:MONSTERSdesiccation damag
- Page 210 and 211: CHAPTER 5:MONSTERSthat uses its spe
- Page 212 and 213: CHAPTER 5:MONSTERSportion regrows i
- Page 216 and 217: CHAPTER 5:MONSTERS216SIRRUSHLarge M
- Page 218 and 219: CHAPTER 5:MONSTERSWhite SlaadLarge
- Page 220 and 221: CHAPTER 5:MONSTERSTAYELLAHGargantua
- Page 222 and 223: CHAPTER 5:MONSTERSSkills: Concentra
- Page 224 and 225: CHAPTER 5:MONSTERSSome sages declar
- Page 226 and 227: CHAPTER 5:MONSTERSRegeneration (Ex)
- Page 228 and 229: CHAPTER 5:MONSTERSCold Aura (Su): A
- Page 230 and 231: CHAPTER 5:MONSTERSsummon swarm (ver
- Page 232 and 233: CHAPTER 6:AN EPICSETTINGorganizatio
- Page 234 and 235: CHAPTER 6:AN EPICSETTINGwith it, an
- Page 236 and 237: CHAPTER 6:AN EPICSETTINGusing livin
- Page 238 and 239: CHAPTER 6:AN EPICSETTINGMEMBER BENE
- Page 240 and 241: CHAPTER 6:AN EPICSETTINGbring new s
- Page 242 and 243: CHAPTER 6:AN EPICSETTINGMembers of
- Page 244 and 245: CHAPTER 6:AN EPICSETTINGeven think
- Page 246 and 247: CHAPTER 6:AN EPICSETTINGwhat the po
- Page 248 and 249: CHAPTER 6:AN EPICSETTINGCITY OF UNI
- Page 250 and 251: CHAPTER 6:AN EPICSETTINGOnly mercan
- Page 252 and 253: CHAPTER 6:AN EPICSETTINGTravelTrave
- Page 254 and 255: CHAPTER 6:AN EPICSETTINGThose who c
- Page 256 and 257: CHAPTER 6:AN EPICSETTING256
- Page 258 and 259: CHAPTER 6:AN EPICSETTINGalignment l
- Page 260 and 261: CHAPTER 6:AN EPICSETTINGtheir own r
- Page 262 and 263: CHAPTER 6:AN EPICSETTING262
- Page 264 and 265:
CHAPTER 6:AN EPICSETTINGis traded w
- Page 266 and 267:
CHAPTER 6:AN EPICSETTINGsuites abov
- Page 268 and 269:
CHAPTER 6:AN EPICSETTINGThe Materia
- Page 270 and 271:
CHAPTER 6:AN EPICSETTINGof courage,
- Page 272 and 273:
CHAPTER 6:AN EPICSETTINGserve as hi
- Page 274 and 275:
CHAPTER 6:AN EPICSETTINGTrouble on
- Page 276 and 277:
CHAPTER 6:AN EPICSETTINGteleports w
- Page 278 and 279:
CHAPTER 6:AN EPICSETTING278
- Page 280 and 281:
CHAPTER 6:AN EPICSETTINGThrow pillo
- Page 282 and 283:
CHAPTER 6:AN EPICSETTINGautobiograp
- Page 284 and 285:
CHAPTER 6:AN EPICSETTINGin the futu
- Page 286 and 287:
CHAPTER 6:AN EPICSETTINGPossessions
- Page 288 and 289:
CHAPTER 6:AN EPICSETTINGdetect pois
- Page 290 and 291:
CHAPTER 6:AN EPICSETTINGand brighte
- Page 292 and 293:
APPENDIX 1:EPIC NPCSOF FAERÛNor so
- Page 294 and 295:
APPENDIX 1:EPIC NPCSOF FAERÛNmay b
- Page 296 and 297:
APPENDIX 1:EPIC NPCSOF FAERÛN296TH
- Page 298 and 299:
APPENDIX 1:EPIC NPCSOF FAERÛNsucce
- Page 300 and 301:
APPENDIX 1:EPIC NPCSOF FAERÛNChose
- Page 302 and 303:
APPENDIX 1:EPIC NPCSOF FAERÛNStaff
- Page 304 and 305:
APPENDIX 1:EPIC NPCSOF FAERÛNThe c
- Page 306 and 307:
APPENDIX 2:EPIC NPCS OFGREYHAWKHide
- Page 308 and 309:
APPENDIX 2:EPIC NPCS OFGREYHAWKThis
- Page 310 and 311:
APPENDIX 3:EPIC NPCSAppendix 3:Epic
- Page 312 and 313:
APPENDIX 3:EPIC NPCSTABLE A3-4: NPC
- Page 314 and 315:
APPENDIX 3:EPIC NPCSTABLE A3-7: NPC
- Page 316 and 317:
APPENDIX 3:EPIC NPCSTABLE A3-10: NP
- Page 318 and 319:
318Indexability increases 6abominat