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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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ConstructionAn adamantine golem’s body is sculpted from 45,000pounds of pure iron and is then polymorphed intoadamantine (using wish).The golem costs 500,000 gold pieces to create, whichincludes 25,000 gp for the body. Assembling the bodyrequires a successful Craft (armorsmithing) or Craft(weaponsmithing) check (DC 40).The creator must be 30th level, have the Craft <strong>Epic</strong>Magic Arms and Armor feat, and be able to cast arcanespells. Completing the ritual drains 10,000 XP from thecreator and requires Bigby’s crushing hand, geas/quest, polymorphany object, and wish.HA-NAGAColossal AberrationHit Dice: 20d8+220 (310 hp)Initiative: +22 (+14 Dex, +8 Superior Initiative)Speed: 60 ft., fly 120 ft. (perfect)DC: 40 (–8 size, +14 Dex, +24 natural armor)Attacks: Coil whip +21 melee, sting +19melee, bite +13 meleeDamage: Coil whip 4d6+8, sting 2d8+4plus poison, bite 4d8+4Face/Reach: 15 ft. by 15 ft. (coiled)/15 ft.Special Attacks: Charminggaze, poison, improvedgrab, constrict 4d6+12Special Qualities: Flight,SR 30, DR 15/+7Saves: Fort +17, Ref +22,Will +22Abilities: Str 27, Dex38, Con 32, Int 35,Wis 31, Cha 36Skills: Escape Artist+24, Hide +29,Move Silently +30,Search +22, Spellcraft+22, Spot +17Feats: Combat Casting,Dodge, Flyby Attack, ImprovedInitiative, Lightning Reflexes,Mobility, Multiattack, QuickenSpell, Spell Penetration, WeaponFinesse (coil whip), WeaponFinesse (sting)<strong>Epic</strong> Feats: Superior InitiativeClimate/Terrain: Temperate and warm land or undergroundOrganization: Solitary or nest (2–4)Challenge Rating: 22Treasure: StandardAlignment: Usually chaotic evilAdvancement: 21–40 HD (Colossal)The ha-naga is a massive and powerful naga lord, oftenworshiped by spirit nagas as a god.A ha-naga takes the same general form as a naga, althoughit is of immense size and power, growing as longas 100 feet or more. A ha-naga has no set color, butinstead adapts the hues and shades of its scales to matchits environment, much like a chameleon. The head of aha-naga is that of a classically beautiful woman or handsomeman.Ha-nagas prefer to make their lairs in the ruins ofancient civilizations, once they have brought about thedownfall of such places, of course. A ha-naga’s favoritelocale for a nest is a former center of society—a temple,a throne room, or a coliseum. It is in this place wherethe ha-naga gathers together the treasures of the society,bringing art, fine jewelry, and the recorded historyof the civilization together as a tribute to its own devastatingprowess.COMBATA ha-naga has the ability to fly, winding and coilingthrough the air in a manner similar to awater snake’s motion. It uses this to its advantage,swirling above and around foes as ituses its gaze attack or casts spells. Like itssmaller cousins, a ha-naga prefers theuse of spells in combat, resortingto melee only as a lastresort. When it does engagein combat, its swift speedand quick reflexes make it aformidable foe, stinging with itstail or constricting opponents withits body.Flight (Su): As per the flyspell, 120 ft. (perfect). This abilitygives the ha-naga a +6 circumstancebonus on MoveSilently checks.Charming Gaze (Su): Asmass charm, 90 ft., Will save(DC 33).Chameleon Ability (Ex): Hanagascan blend in with their surroundings,giving them a +8 circumstancebonus on Hide checks.Improved Grab (Ex): Touse this ability, the ha-naga must hit with its coilwhip attack. If it succeeds, it can constrict.Constrict (Ex): A ha-naga deals 4d6 + 12 pointsdamage with a successful grapple attack against Hugeor smaller opponents.Poison (Ex): Sting, Fort save (DC 31); initial and secondarydamage 2d8 temporary Con.Spells: Ha-nagas can cast spells as 21st-level sorcerers,and can also cast cleric spells and spells from thedomains of Chaos and Evil as arcane spells (save DC 33+ spell level).CHAPTER 5:MONSTERS195

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