11.07.2015 Views

Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

CHAPTER 6:AN EPICSETTINGThose who commit second offenses or make illegalearly returns to the city after exile commonly receivedouble the original punishment if caught. Enforcedlabor includes city repair and maintenance, or, if circumstancesand talents warrant it, a convicted criminalmay be assigned to a merchant, serving as a craftsmanor laborer, with all proceeds being split betweenthe merchant and the city. Anyone exiled from the cityis magically branded on the forehead with a specialrune. This brand is a modified version of arcane markthat fades only after an allotted time (when the term ofexile expires) and can be removed only with a wish ormiracle spell; even if removed, the mark renews itselfevery 24 hours unless a deity intervenes. This markglows whenever the one so branded is anywhere onthe demiplane. Any patrolling member of the UnionSentinels recognizes this mark on sight. Those criminalswho serve time in a prison are incarcerated somewherebeyond the city in one of the outlying, unlinkedislands.When a typical patrol of three regulars and one sergeant(see The Union Sentinels under Organizations,earlier in this chapter) can’t handle a job, the backupteam first called contains 2–5 (1d4+1) more doughtywarriors.Union Sentinel Backup Team Member: HumanFtr30/Union Sentinel1; CR 31; Medium-size humanoid;HD 30d10+153 plus 1d10+5; hp 328; Init +12; Spd 30 ft.;AC 36, touch 18, flat-footed 33; Atk +36/+31/+26/+21melee (1d8+13, +2 heavy mace); or +35 ranged (1d8+8/19–20, +1 light crossbow with +1 bolts); SQ Spell-like abilities;AL LN; SV Fort +24, Ref +17, Will +15; Str 21, Dex 18,Con 20, Int 16, Wis 15, Cha 17.Skills and Feats: Climb +35, Diplomacy +25, Jump +26,Knowledge (history) +16, Knowledge (Union) +13, Listen+4, Ride (horse) +37, Spot +4, Swim +38; Alertness,Blind-Fight, Combat Reflexes, Dodge, Endurance,Expertise, Great Fortitude, Improved Disarm, ImprovedInitiative, Iron Will, Lightning Reflexes, Point BlankShot, Power Attack, Precise Shot, Skill Focus (Diplomacy),Skill Focus (Knowledge [history]), Toughness,Weapon Focus (heavy mace), Weapon Focus (light crossbow),Weapon Specialization (heavy mace), WeaponSpecialization (light crossbow).<strong>Epic</strong> Feats: Armor Skin (×2), <strong>Epic</strong> Toughness, <strong>Epic</strong>Weapon Focus (heavy mace), <strong>Epic</strong> Weapon Focus (lightcrossbow), <strong>Epic</strong> Weapon Specialization (heavy mace),<strong>Epic</strong> Weapon Specialization (light crossbow), SuperiorInitiative.Spell-Like Abilities: 1/day—sending, shield of law.Caster level 15th; save DC 21 for shield of law.Possessions: +4 adamantine breastplate, +3 large steel shield, +5ring of protection, +2 heavy mace, +1 light crossbow, 20 +1 bolts.THE ISLANDS OF UNIONThe following section provides a description of each ofthe major islands that make up Union. Each island, connectedto others by a series of bridges, is considered a254

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!