CHAPTER 5:MONSTERSSample Prismatic Dragon, OldColossal DragonHit Dice: 58d12+1,102 (1,479 hp)Initiative: +4 (Improved Initiative)Speed: 60 ft., fly 300 ft. (clumsy)AC: 78 (–8 size, +19 deflection, +57 natural)Attacks: Bite +74 melee, 2 claws +69 melee, 2 wings +68melee, tail slap +69 meleeDamage: Bite 4d8+23, claw 4d6+11, wings 2d8+11, tailslap 4d6+34Face/Reach: 40 ft. by 80 ft./15 ft.Special Attacks: Crush 4d8+34 (DC 58), tail sweep2d8+34 (DC 58), breath weapon, frightful presence(DC 58), spells (caster level 26th), spell-like abilitiesSpecial Qualities: Immunities, DR 40/+10, SR 66,blindsight, keen senses, deflecting forceSaves: Fort +50, Ref +31, Will +50Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48Skills: Balance +33, Bluff +48, Concentration +77, Diplomacy+81, Disable Device +48, Escape Artist +58, Heal+48, Hide +13, Intimidate +23, Intuit Direction +48,Jump +27, Knowledge (arcana) +77, Knowledge (architectureand engineering) +77, Knowledge (geography)+77, Knowledge (history) +77, Knowledge (local) +77,Knowledge (nature) +77, Knowledge (nobility androyalty +77), Knowledge (the planes) +77, Knowledge(religion) +77, Listen +77, Move Silently +29, OpenLock +29, Scry +77, Search +77, Spellcraft +77, Spot+77, Tumble +29Feats: Cleave, Flyby Attack,Great Cleave, Improved Initiative,Improved Spell Capacity(9th), Improved SpellCapacity (9th), Power Attack,Quicken Spell-Like Ability, Snatch,Spell Knowledge (×4), Sunder,Weapon Focus (bite), WeaponFocus (claw), Weapon Focus(tail slap)Climate/Terrain: Any landand undergroundOrganization: Solitary, pair,or family (1–2 and 2–5 offspring)Challenge Rating: 48Treasure: Double standardAlignment: Usually neutral |Advancement: 59–62 HD(Colossal)Breath Weapon (Su): Coneof prismatic spray, 70 ft., effect asspell, Ref half (DC 58).Spell-Like Abilities: Atwill—hypnotic pattern, rainbowpattern; 3/day—sunbeam, sunburst.Caster level 26th; saveDC 29 + spell level.Immunities (Ex): Immune to sleep and paralysiseffects, immune to light and blindness effects.Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11;base DC 29 + spell level): 0—dancing lights, daze, detectmagic, ghost sound, light, prestidigitation, ray of frost, read magic,resistance; 1st—enlarge, mage armor, magic missile, shield, truestrike, unseen servant; 2nd—alter self, blur, darkness, detectthoughts, levitate; 3rd—blink, fireball, greater magic weapon,haste, tongues, wind wall; 4th—confusion, polymorph other,polymorph self, scrying, stoneskin; 5th—dismissal, fabricate,passwall, wall of force; 6th—antimagic field, greater dispelling,true seeing; 7th—forcecage, sequester, spell turning, teleport withouterror; 8th—greater planar binding, mass charm, symbol;9th—dominate monster, gate, imprisonment, temporal stasis,time stop, wishPossessions: Staff of the cosmos, ring of regeneration, 15,563 gp.ELEMENTAL PRIMALPrimal elementals are the most potent incarnations of theelements that compose existence.COMBATElementals have varied combat abilities and tactics, butall have the same elemental traits.Elemental Traits: Immune to poison, sleep, paralysisand stunning. Not subject to critical hits.PRIMAL AIR ELEMENTALAir elementals are among the swiftest andmost agile creatures in existence. Primalair elementals are like unto entirestorms when they leave their owninner plane of air.A primal air elemental appearsas an amorphous, shifting cloudDarker bits of swirling vaporgive the appearance of two eyesand a mouth.Primal air elementals speakAuran, though they rarely chooseto do so. Their voices crescendolike thunder.CombatPrimal air elementals are mastersof the air.Air Mastery (Ex): Airbornecreatures take a –1 penalty toattack and damage rolls againstan air elemental.Whirlwind (Su): The elementalcan transform itself into a whirlwindonce every 10 minutes andremain in that form for up to 1round for every 2 HD it has. In thisform, the elemental can move throughthe air or along a surface at its fly speed.186
Air Elemental, PrimalColossal Elemental (Air)Earth Elemental, PrimalColossal Elemental (Earth)Hit Dice: 96d8+864 (1,296 hp) 96d8+960(1,392hp)Initiative: +24 (+16 Dex, +8 Superior Initiative) –1 (Dex)Speed: Fly 100 ft. (perfect) 20 ft., burrow 40 ft.AC: 66 (–8 size, +16 Dex, +48 natural) 49 (–8 size, –1 Dex, +48 natural)Attacks: Slam +81/+76/+71/+66 melee Slam +83/+78/+73/+68 meleeDamage: Slam 4d8+16 Slam 4d10+24/19–20Face/Reach: 40 ft. by 40 ft./25 ft. 40 ft. by 40 ft./25 ft.Special Attacks: Air mastery, whirlwind Earth mastery, pushSpecial Qualities: Elemental traits, DR 35/+8,SR 42, air subtypeElemental traits, DR 35/+8 (plus 9/–),SR 42, earth subtypeSaves: Fort +43, Ref +68, Will +35 Fort +60, Ref +33, Will +35Abilities: Str 32, Dex 43, Con 28, Int 8, Wis 13, Cha 13 Str 43, Dex 8, Con 31, Int 8, Wis 13, Cha 13Skills: Listen +75, Spot +75 Listen +75, Spot +75Feats:<strong>Epic</strong> Feats:Alertness, Combat Reflexes, Dodge,Flyby Attack, Great Fortitude, ImprovedInitiative, Iron Will, Mobility, LightningReflexes, Spring Attack, Weapon Finesse(slam), Weapon Focus (slam)Blinding Speed (×2), Improved CombatReflexes, Superior InitiativeAlertness, Cleave, Combat Reflexes, GreatCleave, Improved Critical (slam), Iron Will,Lightning Reflexes, Power Attack, Sunder,Weapon Focus (slam)Damage Reduction (×3), Devastating Critical(slam), <strong>Epic</strong> Weapon Focus (slam), OverwhelmingCritical (slam)Climate/Terrain: Any land Any landOrganization: Solitary SolitaryChallenge Rating: 35 35Treasure: None NoneAlignment: Usually neutral Usually neutralAdvancement: 97–288 HD (Colossal) 97–288 HD (Colossal)CHAPTER 5:MONSTERSFire Elemental, PrimalColossal Elemental (Fire)Water Elemental, PrimalColossal Elemental (Water)Hit Dice: 96d8+864 (1,296 hp) 96d8+960 (1,392 hp)Initiative: +22 (+14 Dex, +8 Superior Initiative) +14 (Dex)Speed: 50ft. 20 ft., swim 90 ft.DC: 64 (–8 size, +14 Dex, +48 natural) 64 (–8 size, +14 Dex, +48 natural)Attacks: Slam +79/+74/+69/+64 melee Slam +81/+76/+71/+66 meleeDamage: Slam 4d8+16 plus 4d8 fire Slam 4d10+24/19–20Face/Reach: 40 ft. by 40 ft./25 ft. 40 ft. by 40 ft./25 ft.Special Attacks: Burn Water mastery, drench, vortexSpecial Qualities: Elemental traits, DR 35/+8,SR 42, fire subtypeElemental traits, DR 35/+8 (plus 9/–),SR 42, water subtypeSaves: Fort +43, Ref +66, Will +39 Fort +60, Ref +48, Will +35Abilities: Str 32, Dex 39, Con 28, Int 8, Wis 13, Cha 13 Str 42, Dex 38, Con 31, Int 8, Wis 13, Cha 13Skills: Listen +75, Spot +75 Listen +75, Spot +75Feats:Alertness, Combat Reflexes, Dodge, GreatFortitude, Improved Initiative, Iron Will,Lightning Reflexes, Mobility, Power Attack,Spring Attack, Weapon Finesse (slam),Weapon Focus (slam)Alertness, Cleave, Combat Reflexes, Dodge,Great Cleave, Improved Critical (slam), IronWill, Lightning Reflexes, Power Attack,Sunder, Weapon Focus (slam)<strong>Epic</strong> Feats:Blinding Speed, Dire Charge, <strong>Epic</strong> Will,Superior InitiativeClimate/Terrain: Any land Any landOrganization: Solitary SolitaryChallenge Rating: 35 35feasure: None NoneAlignment: Usually neutral Usually neutralAdvancement: 97–288 HD (Colossal) 97–288 HD (Colossal)Damage Reduction (×3), Devastating Critical(slam), Overwhelming Critical (slam)187
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INTRODUCTION4IntroductionThe rules
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318Indexability increases 6abominat