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Epic Level Handbook

Epic Level Handbook

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Bulwark of the Great Dragon: This +6 large shield ismade from the scales of a great wyrm dragon and bearsthe graven image of a dragon’s head. Three times perday, the bearer of the shield can command it to belchforth a breath weapon of the appropriate type. The rangeof this breath weapon is 80 feet (if a line) or 40 feet (if acone). Regardless of the type, the breath weapon deals20d6 points of damage.In addition, the shield provides the bearer withresistance 50 to the energy type that matches its breathweapon.To determine what type of dragon shield is found, rolland consult the following table:d% Color Breath01–10 Black Line of acid11–20 Blue Line of lightning21–30 Brass Line of fire31–40 Bronze Line of lightning41–50 Copper Line of acid51–60 Gold Cone of fire61–70 Green Cone of corrosive (acid) gas11–80 Red Cone of fire81–90 Silver Cone of cold91–100 White Cone of coldCaster level: 20th; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, protection fromelements; Market Price: 1,612,970 gp; Cost to Create: 806,570gp + 26,128 XP.Dragonskin Armor: This +5 full plate armor is craftedfrom the hide of a great wyrm dragon. At the wearer’scommand, the armor sprouts enormous dragon wings,slowing the wearer to fly at a speed of 90 feet (clumsy)for a total of 4 hours each day. The armor also grantsimmunity to a specific type of energy, based on the colorof dragon that supplied the armor. Roll d% on the followingtable to determine the color and immunity.d% Color Immunity01–10 Black Acid11–20 Blue Lightning21–30 Brass Fire31–40 Bronze Lightning41–50 Copper Acid51–60 Gold Fire61–70 Green Acid71–80 Red Fire81–90 Silver Cold91–100 White ColdThe wearer of the armor takes a –4 circumstance penaltyon Diplomacy checks with dragons, but gains a +4 circumstancebonus on Intimidate checks against dragons.Caster <strong>Level</strong>: 24th; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, protection fromelements, shapechange; Market Price: 564,550 gp; Cost toCreate: 283,250 gp + 15,629 XP.Shapeshifter’s Armor: This suit of +6 hide armorgrants its full Armor Class bonus regardless of any formthe wearer takes (with polymorph self, shapechange, wildshape, or similar abilities).Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, shapechange orwild shape ability; Market Price: 400,165 gp; Cost to Create:200,165 gp + 14,000 XP.Warlord’s Breastplate: This +6 mithral breastplate hasan armor check penalty of –1, a maximum Dexteritybonus of +5, and an arcane spell failure chance of 10%. Itis considered light armor and weighs 15 pounds. It grantsthe wearer a +4 enhancement bonus to Charisma andallows the wearer to attract and lead a number of followersas if he had the Leadership feat (though this powerdoesn’t allow the wearer to attract a cohort). If the weareralready has the Leadership feat, this armor has no cumulativeeffect on his followers.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, charm monster,sympathy; Market Price: 416,200 gp; Cost to Create: 210,200gp + 14,120 XP.WEAPONSExcept when otherwise stated in this book, epic magicweapons follow the rules for magic weapons given inDUNGEON MASTER’s Guide.To generate magic weapons randomly, first roll onTable 4–9: Weapons, and then roll on Table 4–10 if necessary.Continue by rolling on Table 4–11 if necessary (todetermine weapon type), and then refer to one or more ofthe tables that follow Table 4–11 as indicated.There is no limit to an epic magic weapon’s enhancementbonus, to the market price modifier of an epicmagic weapon special ability, or to the total of an epicmagic weapon’s enhancement bonus and market pricemodifier.<strong>Epic</strong> Weapon Base PriceTo find the base price of an epic magic weapon, roll onTable 4–9. Note that the +6 to +10 rows apply only toweapons that provide an enhancement bonus of +6 to+ 10 or weapons with a single special ability whosemarket price modifier is +6 to +10. Magic weaponswith a total effective bonus of +6 to +10 but that havean enhancement bonus of +5 or less and special abilitieswhose individual market price modifiers are +5 orless use Table 8–10 in the DUNGEON MASTER’s Guide todetermine price.<strong>Epic</strong> Weapon Special Ability DescriptionsMost magic weapons only have enhancement bonuses.They can also have special abilities, such as thosedetailed here and in the DUNGEON MASTER’s Guide. Aweapon with a special ability must have at least a +1enhancement bonus.Acidic Blast: On command, an acidic blast weapondrips a potent acid (though this deals no damage to thewielder). On any hit, this acid splashes the creaturestruck, dealing +3d6 points of bonus acid damage. On asuccessful critical hit it instead deals +6d6 points of aciddamage (or +9d6 if the critical multiplier is ×3, or +12d6CHAPTER 4:EPIC MAGICITEMS129

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