CHAPTER 5:MONSTERSSome sages declare that the Old Ones, thegods who were before the gods of today, created umbralblots as messengers and sometimes assassins. A few evenmaintain that they were called “Assassins of the ElderGods” in certain ancient texts because, having been createdby the forgotten gods of yore, they destroyed theircreators and have since roamed the cosmos idly, searchingfor any who may have escaped them.An umbral blot is perfectly silent; it never speaks. Perhapsit understands the lost language of the Old Ones,but if so, no others are left to converse with now.COMBATAn umbral blot simply advances until it comes intocontact with a target and disintegrates it, showing subtletyonly when faced with elusive foes. However, itprefers to initially come at foes from a direction theymight not expect, and often disintegrates its waythrough the floor below or the ceiling above as itcharges to attack.Disintegrating Touch (Ex): Any material objectthat comes into contact with a blackball is immediatelydisintegrated unless it succeeds at a Fortitude save (DC38). A character or object that has been disintegrated byan umbral blot disappears completely, leaving behindnot even dust to mark its passing. Those who make asuccessful saving throw still take 5d6 points of damagefrom the disintegrating touch. Likewise, weapons orobjects that save take a like amount of damage.(Remember, tended or held objects save with the samebonus as their owners.)Vortex (Ex): Sometimes an umbral blot finds a particularlyagile and speedy target eluding its touch. Insuch cases, it generally resorts to its vortex attack. Normallya blackball insulates itself somehow from the airaround it (otherwise it would perpetuallybe at the center of a howling windstorm).If it chooses, instead ofallowing the air to bend around it,the blackball can suspend this insulation,causing a sudden rush of windto pour toward the blackball from all directions.This vortex sucks all the air from a30-foot-by-30-foot-by-30-foot room in asingle round, creating a sudden influx of airin its direction. All flying or floatingcreatures within 30 feet of the umbralblot who fail a Reflex save (DC 38) areswept along with the wind into contactwith the blackball. Nonflying creatureswithin 30 feet who fail a Reflexsave (DC 19) are pulled into contactwith the umbral blot. Contact with anumbral blot could lead to disintegration,as noted above.Spell Immunities (Ex): Inaddition to the spells thatan umbral blot is immuneto because of itsconstruct traits, it is immune to disintegration spells andvariations thereof.Planar Travel (Ex): A blackball can fold space at will,allowing it to use ethereal jaunt, dimension door, teleportwithout error, or plane shift at will as a standard action.Construct Traits: Immune to mind-affecting effects(charms, compulsions, phantasms, patterns, and moraleeffects), and to poison, sleep, paralysis, stunning, disease,death effects, necromantic effects, and any effectthat requires a Fortitude save unless it also works onobjects. Cannot heal damage (though regeneration andfast healing still apply, if present). Not subject to criticalhits, subdual damage, ability damage, ability drain,or energy drain. Not at risk of death from massivedamage, but destroyed when reduced to 0 hit points orless; cannot be raised or resurrected. Darkvision 60 ft.UVUUDAUMLarge Outsider (Evil)Hit Dice: 38d8+646 (817 hp)Initiative: +14 (Dex)Speed: 80 ft., climb 40 ft.AC: 52 (+14 Dex, –1 size, +29 natural)Attacks: Head spike +51 meleeDamage: Head spike 10d6+21/19–20 plus WisdomdrainFace/Reach: 5 ft. by 5 ft./15 ft.Special Attacks: Confusion aura, spell-like abilities,Wisdom drainSpecial Qualities: Blindsight 500 ft., DR 25/+6, electricityresistance 30, fast healing 20, regeneration 5, SR 39224
Saves: Fort +40, Ref +37, Will +41Abilities: Str 39, Dex 38, Con 44, Int 42, Wis 38, Cha 46Skills: Alchemy +57, Balance +18, Climb +32, Concentration+58, Diplomacy +22, Escape Artist +55, Hide+51, Intimidate +59, Jump +59, Knowledge (arcana,history, local, nature, religion, the planes, undead)+57, Listen +55, Move Silently +55, Scry +57, Search+57, Sense Motive +55, Spellcraft +57, Spot +55, Swim+55, Tumble +59Feats: Combat Casting, Combat Reflexes, Improved Critical(head spike), Lightning Reflexes<strong>Epic</strong> Feats: <strong>Epic</strong> Reflexes, Improved Combat Reflexes,Spell Stowaway (time stop), Tenacious Magic (haste),Tenacious Magic (displacement), Tenacious Magic(stoneskin)Climate/Terrain: AnyOrganization: Solitary, pair, or madness (3–6)Challenge Rating: 27Treasure: StandardAlignment: Usuallyneutral evilAdvancement: As character classLords of a realm far removed from themultiverse sometimes infect ourreality, trailing madness intheir wake. An uvuudaum is amanifestation of a distant realmwhere the rules of proper dimentionare meaningless. When anuvuudaum manifests in commonrealms of matter and though, it isterrible to behold.An uvuudaum is a humanoidcreature with two standardhuman arms that protrudefrom the torso where expected,but whose lower bodyhas six arms instead of legs,splayed spiderlike below it(tough loose clothingsomewhat drapes its grotesquelegs). The realhorror is the taillike appendagereplacing whatwould be a head on anormal creature.At the very endof the appendageis an ironhardspike.Uvuudaums hail froma space beyond the planesthat is terrifyingly remote from standard planar geometries.The entities that abide in this far realm areinchoate, different, and alien. Outside time, unspeakablethings whisper awful truths to those who dare listen.Uvuudaums partake in and are part of this madness,which they delight in revealing, by their mere presence,in more structured realities.Uvuudaums can speak telepathically to any creaturewithin 500 feet that has a language.COMBATCreatures in the presence of an uvuudaum may beaffected by its confusion aura. Foes that can hold ontotheir reason are beset by the spell-like abilities an uvuudaumcan use. Creatures who enter melee with an uvuudaumare subject to its head spike, which deals considerabledamage in addition to Wisdom drain. Anuvuudaum never fails to take account of haste, displacement,and stoneskin if it has any time to prepare.Confusion Aura (Su): This ability operates continuously,as the confusion spell but with a 30-toot radius.Potential victims can make a Will save (DC 47) toresist confusion. Those affected by the aura canmake a new save every 4 rounds to throw offthe effect. Once it has successfully resisted,a subject remains immune tothat uvuudaum’s confusion aurafor 24 hours.Wisdom Drain(Su): This effectpermanently reducesa living opponent’sWisdom score by 2d4points when the creaturehits with its head spike,or twice that amount on a criticalhit (the blow flashesincomprehensible,obscene vistas into thesubject’s head, causingthe Wisdom drain).The creature regains5 lost hit points(or 10 on acritical hit)wheneverit drains Wisdom,gaining anyexcess hit points astemporary hit points. Anopponent can avoid the Wisdomdrain with a Fortitude save(DC 47). The temporary hit points gained bythe uvuudaum’s Wisdom drain last a maximum of 1 hour.Spell-Like Abilities: At will—confusion, dimensiondoor, greater dispelling, displacement, haste, invisibility,lightning bolt, magic missile, mage armor, polymorph self,shield, stoneskin, true strike, web; 3/day—chain lightning,cone of cold, disintegrate, dominate person, plane shift, prismaticspray, scrying, teleport without error, wall of force;1/day—contingent resurrection, nailed to the sky, timeduplicate (see Chapter 2), time stop. Caster level 27th;save DC 28 + spell level.CHAPTER 5:MONSTERS225
- Page 2 and 3:
EPIC LEVEL HANDBOOKANDY COLLINS AND
- Page 4 and 5:
INTRODUCTION4IntroductionThe rules
- Page 6 and 7:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 8 and 9:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 10 and 11:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 12 and 13:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 14 and 15:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 16 and 17:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 18 and 19:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 20 and 21:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 22 and 23:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 24 and 25:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 26 and 27:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 28 and 29:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 30 and 31:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 32 and 33:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 34 and 35:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 36 and 37:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 38 and 39:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 40 and 41:
Decipher ScriptYou can decipher mag
- Page 42 and 43:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 44 and 45:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 46 and 47:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 48 and 49:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 50 and 51:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 52 and 53:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 54 and 55:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 56 and 57:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 58 and 59:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 60 and 61:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 62 and 63:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 64 and 65:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 66 and 67:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 68 and 69:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 70 and 71:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 72 and 73:
CHAPTER 2:EPIC SPELLSEpic casters c
- Page 74 and 75:
CHAPTER 2:EPIC SPELLS71 Time Duplic
- Page 76 and 77:
CHAPTER 2:EPIC SPELLSkilled, any re
- Page 78 and 79:
CHAPTER 2:EPIC SPELLSRange: TouchTa
- Page 80 and 81:
CHAPTER 2:EPIC SPELLScreature makes
- Page 82 and 83:
CHAPTER 2:EPIC SPELLSLiving Lightni
- Page 84 and 85:
CHAPTER 2:EPIC SPELLSYour spell fix
- Page 86 and 87:
CHAPTER 2:EPIC SPELLSdamage, you ar
- Page 88 and 89:
CHAPTER 2:EPIC SPELLSVerdigrisTrans
- Page 90 and 91:
CHAPTER 2:EPIC SPELLSApproval: This
- Page 92 and 93:
CHAPTER 2:EPIC SPELLSAdditional Par
- Page 94 and 95:
CHAPTER 2:EPIC SPELLSClass using a
- Page 96 and 97:
CHAPTER 2:EPIC SPELLSdealt, increas
- Page 98 and 99:
CHAPTER 2:EPIC SPELLSGranting spell
- Page 100 and 101:
CHAPTER 2:EPIC SPELLSkills a creatu
- Page 102 and 103:
CHAPTER 2:EPIC SPELLSinclude the ar
- Page 104 and 105:
CHAPTER 3:RUNNING ANEPIC GAMERETOOL
- Page 106 and 107:
CHAPTER 3:RUNNING ANEPIC GAMEover t
- Page 108 and 109:
CHAPTER 3:RUNNING ANEPIC GAMEgang o
- Page 110 and 111:
CHAPTER 3:RUNNING ANEPIC GAMEis to
- Page 112 and 113:
CHAPTER 3:RUNNING ANEPIC GAMEthe ga
- Page 114 and 115:
CHAPTER 3:RUNNING ANEPIC GAMETABLE
- Page 116 and 117:
CHAPTER 3:RUNNING ANEPIC GAMEagains
- Page 118 and 119:
CHAPTER 3:RUNNING ANEPIC GAMETABLE
- Page 120 and 121:
CHAPTER 3:RUNNING ANEPIC GAMETABLE
- Page 122 and 123:
CHAPTER 3:RUNNING ANEPIC GAMEmagic
- Page 124 and 125:
CHAPTER 4:EPIC MAGICITEMSCREATING E
- Page 126 and 127:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-2:
- Page 128 and 129:
CHAPTER 4:EPIC MAGICITEMSthrow (DC
- Page 130 and 131:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-9:
- Page 132 and 133:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-14
- Page 134 and 135:
CHAPTER 4:EPIC MAGICITEMSwounds; Ma
- Page 136 and 137:
CHAPTER 4:EPIC MAGICITEMSCaster Lev
- Page 138 and 139:
CHAPTER 4:EPIC MAGICITEMSand cures
- Page 140 and 141:
CHAPTER 4:EPIC MAGICITEMSIn additio
- Page 142 and 143:
CHAPTER 4:EPIC MAGICITEMSMetamagic
- Page 144 and 145:
CHAPTER 4:EPIC MAGICITEMS• Prisma
- Page 146 and 147:
CHAPTER 4:EPIC MAGICITEMScreature w
- Page 148 and 149:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-30
- Page 150 and 151:
CHAPTER 4:EPIC MAGICITEMSthe charac
- Page 152 and 153:
CHAPTER 4:EPIC MAGICITEMSExcept as
- Page 154 and 155:
CHAPTER 4:EPIC MAGICITEMSEye of Gru
- Page 156 and 157:
CHAPTER 5:MONSTERSMONSTERS BY CHALL
- Page 158 and 159:
CHAPTER 5:MONSTERSability damage. T
- Page 160 and 161:
CHAPTER 5:MONSTERSit mouths obsceni
- Page 162 and 163:
CHAPTER 5:MONSTERSNo one knows how
- Page 164 and 165:
CHAPTER 5:MONSTERSINFERNALLarge Out
- Page 166 and 167:
CHAPTER 5:MONSTERSFiery Touch (Ex):
- Page 168 and 169:
CHAPTER 5:MONSTERSSpecial Attacks:
- Page 170 and 171:
CHAPTER 5:MONSTERSBRACHYURUSLarge M
- Page 172 and 173:
CHAPTER 5:MONSTERSA stone colossus
- Page 174 and 175: CHAPTER 5:MONSTERSsort. Its feature
- Page 176 and 177: CHAPTER 5:MONSTERSHit Dice, as well
- Page 178 and 179: CHAPTER 5:MONSTERSDEVASTATION SCORP
- Page 180 and 181: CHAPTER 5:MONSTERSthe Colossal size
- Page 182 and 183: CHAPTER 5:MONSTERSEPIC DRAGON OVERL
- Page 184 and 185: CHAPTER 5:MONSTERSSpecial Qualities
- Page 186 and 187: CHAPTER 5:MONSTERSSample Prismatic
- Page 188 and 189: CHAPTER 5:MONSTERSA primal air whir
- Page 190 and 191: CHAPTER 5:MONSTERS190GENIUS LOCICol
- Page 192 and 193: CHAPTER 5:MONSTERSorb have survived
- Page 194 and 195: CHAPTER 5:MONSTERSMagic Immunity (E
- Page 196 and 197: CHAPTER 5:MONSTERS196HAGUNEMNON(PRO
- Page 198 and 199: CHAPTER 5:MONSTERSCOMBATThe hoary h
- Page 200 and 201: CHAPTER 5:MONSTERSFire Vulnerabilit
- Page 202 and 203: CHAPTER 5:MONSTERSLegendary BearLar
- Page 204 and 205: CHAPTER 5:MONSTERSA living vault is
- Page 206 and 207: CHAPTER 5:MONSTERSCOMBATA mu spore
- Page 208 and 209: CHAPTER 5:MONSTERSdesiccation damag
- Page 210 and 211: CHAPTER 5:MONSTERSthat uses its spe
- Page 212 and 213: CHAPTER 5:MONSTERSportion regrows i
- Page 214 and 215: CHAPTER 5:MONSTERSand are therefore
- Page 216 and 217: CHAPTER 5:MONSTERS216SIRRUSHLarge M
- Page 218 and 219: CHAPTER 5:MONSTERSWhite SlaadLarge
- Page 220 and 221: CHAPTER 5:MONSTERSTAYELLAHGargantua
- Page 222 and 223: CHAPTER 5:MONSTERSSkills: Concentra
- Page 226 and 227: CHAPTER 5:MONSTERSRegeneration (Ex)
- Page 228 and 229: CHAPTER 5:MONSTERSCold Aura (Su): A
- Page 230 and 231: CHAPTER 5:MONSTERSsummon swarm (ver
- Page 232 and 233: CHAPTER 6:AN EPICSETTINGorganizatio
- Page 234 and 235: CHAPTER 6:AN EPICSETTINGwith it, an
- Page 236 and 237: CHAPTER 6:AN EPICSETTINGusing livin
- Page 238 and 239: CHAPTER 6:AN EPICSETTINGMEMBER BENE
- Page 240 and 241: CHAPTER 6:AN EPICSETTINGbring new s
- Page 242 and 243: CHAPTER 6:AN EPICSETTINGMembers of
- Page 244 and 245: CHAPTER 6:AN EPICSETTINGeven think
- Page 246 and 247: CHAPTER 6:AN EPICSETTINGwhat the po
- Page 248 and 249: CHAPTER 6:AN EPICSETTINGCITY OF UNI
- Page 250 and 251: CHAPTER 6:AN EPICSETTINGOnly mercan
- Page 252 and 253: CHAPTER 6:AN EPICSETTINGTravelTrave
- Page 254 and 255: CHAPTER 6:AN EPICSETTINGThose who c
- Page 256 and 257: CHAPTER 6:AN EPICSETTING256
- Page 258 and 259: CHAPTER 6:AN EPICSETTINGalignment l
- Page 260 and 261: CHAPTER 6:AN EPICSETTINGtheir own r
- Page 262 and 263: CHAPTER 6:AN EPICSETTING262
- Page 264 and 265: CHAPTER 6:AN EPICSETTINGis traded w
- Page 266 and 267: CHAPTER 6:AN EPICSETTINGsuites abov
- Page 268 and 269: CHAPTER 6:AN EPICSETTINGThe Materia
- Page 270 and 271: CHAPTER 6:AN EPICSETTINGof courage,
- Page 272 and 273: CHAPTER 6:AN EPICSETTINGserve as hi
- Page 274 and 275:
CHAPTER 6:AN EPICSETTINGTrouble on
- Page 276 and 277:
CHAPTER 6:AN EPICSETTINGteleports w
- Page 278 and 279:
CHAPTER 6:AN EPICSETTING278
- Page 280 and 281:
CHAPTER 6:AN EPICSETTINGThrow pillo
- Page 282 and 283:
CHAPTER 6:AN EPICSETTINGautobiograp
- Page 284 and 285:
CHAPTER 6:AN EPICSETTINGin the futu
- Page 286 and 287:
CHAPTER 6:AN EPICSETTINGPossessions
- Page 288 and 289:
CHAPTER 6:AN EPICSETTINGdetect pois
- Page 290 and 291:
CHAPTER 6:AN EPICSETTINGand brighte
- Page 292 and 293:
APPENDIX 1:EPIC NPCSOF FAERÛNor so
- Page 294 and 295:
APPENDIX 1:EPIC NPCSOF FAERÛNmay b
- Page 296 and 297:
APPENDIX 1:EPIC NPCSOF FAERÛN296TH
- Page 298 and 299:
APPENDIX 1:EPIC NPCSOF FAERÛNsucce
- Page 300 and 301:
APPENDIX 1:EPIC NPCSOF FAERÛNChose
- Page 302 and 303:
APPENDIX 1:EPIC NPCSOF FAERÛNStaff
- Page 304 and 305:
APPENDIX 1:EPIC NPCSOF FAERÛNThe c
- Page 306 and 307:
APPENDIX 2:EPIC NPCS OFGREYHAWKHide
- Page 308 and 309:
APPENDIX 2:EPIC NPCS OFGREYHAWKThis
- Page 310 and 311:
APPENDIX 3:EPIC NPCSAppendix 3:Epic
- Page 312 and 313:
APPENDIX 3:EPIC NPCSTABLE A3-4: NPC
- Page 314 and 315:
APPENDIX 3:EPIC NPCSTABLE A3-7: NPC
- Page 316 and 317:
APPENDIX 3:EPIC NPCSTABLE A3-10: NP
- Page 318 and 319:
318Indexability increases 6abominat