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Epic Level Handbook

Epic Level Handbook

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The altar is dedicated to no particular deity, althoughsome of the trappings bear the markings and colors ofBoccob.Creatures: The statue is actually a mithral golemconstructed by Kerleth to prevent unauthorized beingsfrom entering the chapel or moving up the stairs to theupper stories of the tower. It attacks anyone not accompaniedby either Kerleth or Ignition/Inferno whopasses through the doors (merely opening them doesnot trigger an attack). The golem pursues creatures whoflee via the stairs (even if they originally entered thechamber from that direction), but it does not chasethose who retreat through the double doors back intoarea 3.Mithral Golem: hp 198; see full statistics in Chapter 5.Treasure: Resting in a secret, magic-impervious compartmentwithin the altar (Search DC 40) are a mask of theskull and a cube of force.Development: One round after any conflict beginsin this room, the two lava-wights descend the stairsfrom room 7 and join any ongoing attack against thePCs. One round after that, Ignition/Inferno arrivesfrom room 10 (if the ettin still lives) and also attacksthe PCs.7. Dining Hall (EL 25)This spacious chamber has a long table in the easternmostsection with large, stout chairs around it.Eight large statues, depicting stylistically leanhumanoids, stand along the walls. The statues areall immolated in flames, yet they are not charred.Several sets of doors lead off into other chambers,all shut.The statues have continual flame cast upon them for effect.Should any effect dismiss the spell, continual flamesprings up again of its own accord while each statueremains in one piece. Otherwise, the statues are mundane(with two exceptions), and close examination ofthem reveals this to be the case.Creatures: The two southwesternmost statues areactually lavawights, blending in among the other statues(Spot DC 30 to notice something strange on firstglance into the chamber). They were set here by Kerleth,and continue to guard his tower against intrudersto this day.Lavawights (2): hp 208; see full statistics in Chapter 5.Development: More than likely, the PCs foughtthe lavawights prior to entering this chamber, as thelavawights respond to the sound of combat eitherabove or below. Otherwise, the lavawights attack thePCs here.8. PantryThis chamber contains a single cabinet that standsagainst the far wall. The cabinet is clean, bright, andfreshly polished, untouched by the dust that thicklycloaks the rest of the room.If the cabinet is opened, aromas of stewing meats,freshly baked bread, cheeses, pies, and fresh fruit suddenlywaft through the air. It smells as though someonehas been cooking up a feast fit for a monarch, andindeed, the cabinet is bursting with a bountiful spread.Crocks and platters of every size and shape are filled tooverflowing with fine foods of every sort.Treasure: The cabinet is a cabinet of feasting. Kerlethhad this unusual magic item commissioned so that hewould never have to rely on a cook’s talents to please hispalette, nor would he need fear being poisoned at thehands of an unscrupulous chef.9. Library (CR 10)The door and window to the chamber is trapped. Transfer to Mirror of Life Trapping Trap: CR 10;magic device; proximity trigger; automatic reset; spelleffect (imprisonment variant); spell effect (any creaturethat passes through lintel of the door or window (eitherdirection) without first uttering the password “exogenous”is transferred directly into the mirror of life trappingin room 12, no saving throw—equipment of the victimclatters to the floor in room 13); Search (DC 32); DisableDevice (DC 32).Each time a victim is sent into the mirror of life trapping,a thorciasid is kicked out in room 12. This was the diabolicaltrap that caught Regalid (even though he knew thepassword, he forgot to use it just once).The scent of glue and paper is strong in this chamber.Bookcases fill most of the available space from floor toceiling, interspersed with the occasional overstuffedchair and elegant lamp. A single table sits betweentwo of the chairs, and a half-eaten meal appears atopit. The room is pleasantly cool.The room is filled with books, tablets, scroll tubes, andetchings of all size, shape, and materials. Both magicaland mundane materials can be found here.Regalid stayed in this room while he was in the tower.The meal is his, though it is quite stale now (composedof bread and cheese). The implements are of silver, andmonogrammed with Regalid’s name. Agnimia recognizesthem as belonging to her brother.Mundane Books: Among the hundreds of books andscrolls in the library are these gems of fame and antiquity:Chambliss: My Life in Flames by Belch Fardown, anCHAPTER 6:AN EPICSETTING281

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