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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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CHAPTER 4:EPIC MAGICITEMSTABLE 4–2: ARMOR AND SHIELDSd% Enhancement Bonus Market Price01 +1 shield 1 +1,000 gp02 +1 armor 2 +1,000 gp03 +2 shield 1 +4,000 gp04 +2 armor 2 +4,000 gp05–06 +3 shield 1 +9,000 gp07–08 +3 armor 2 +9,000 gp09–12 +4 shield 1 +16,000 gp13–16 +4 armor 2 +16,000 gp17–21 +5 shield 1 +25,000 gp22–26 +5 armor 2 +25,000 gp27–30 +6 shield +360,000 gp31–34 +6 armor +360,000 gp35–38 +7 shield +490,000 gp39–42 +7 armor +490,000 gp43–45 +8 shield +640,000 gp46–48 +8 armor +640,000 gp49–50 +9 shield +810,000 gp51–52 + 9 armor +810,000 gp53–54 +10 shield +1,000,000 gp55–56 +10 armor +1,000,000 gp57–62 Specific armor or shield 363–75 Armor with special ability and roll again 476–98 Shield with special ability and roll again 499 <strong>Epic</strong> shield 5100 <strong>Epic</strong> armor 51Roll also on DUNGEON MASTER’s Guide Table 8–7: ShieldSpecial Abilities.2Roll also on DUNGEON MASTER’s Guide Table 8–6: ArmorSpecial Abilities.3Roll on Table 4–8: Specific <strong>Epic</strong> Magic Armor and Shields.4Roll on Table 4–6: Armor Special Abilities or Table 4–7:Shield Special Abilities.5Roll on Table 4–3: <strong>Epic</strong> Armor and Shields.epic magic shield, roll on Table 4–2. Note that the +6 to+10 rows apply only to armor and shields that provide anenhancement bonus of +6 to +10 or armor and shieldswith a single special ability whose market price modifieris +6 to +10. Magic armor and shields with a total effectivebonus of +6 to +10 but that have an enhancementbonus of +5 or less and special abilities whose individualmarket price modifiers are +5 or less use Table 8–3 in theDUNGEON MASTER’s Guide to determine price.<strong>Epic</strong> Armor and Shield Special Ability DescriptionsMost magic armor and shields only have enhancementbonuses. Such items can also have special abilities, suchas those detailed here and in the DUNGEON MASTER’s Guide.Armor or a shield with a special ability must have at leasta +1 enhancement bonus.Acid Warding: A suit of armor or shield with this specialability normally has a dull gray appearance. Thearmor absorbs the first 50 points of acid damage perround that the wearer would normally take (similar tothe resist elements spell).Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, protection fromelements; Market Price: +6 bonus.Cold Warding: A suit of armor or shield with thisspecial ability normally has a bluish, icy hue or isadorned with furs and shaggy pelts. The armor absorbsTABLE 4–3: EPIC ARMOR AND SHIELDSd% Enhancement Bonus Market Price01–21 +11 +1,210,000 gp22–39 +12 +1,440,000 gp40–54 +13 +1,690,000 gp55–66 +14 +1,960,000 gp67–76 +15 +2,250,000 gp77–84 +16 +2,560,000 gp85–90 +17 +2,890,000 gp91–94 +18 +3,240,000 gp95–97 +19 +3,610,000 gp98–99 +20 +4,000,000 gp100 Roll again and add +10 to bonus 1 21This is cumulative if rolled multiple times.2For enhancement bonuses higher than +20, the market pricemodifier is equal to the square of the bonus × 10,000 gp.TABLE 4–4: RANDOM ARMOR TYPEd% Armor Armor Cost 101 Padded +155 gp02 Leather +160 gp03–12 Hide +165 gp13–27 Studded leather +175 gp28–42 Chain shirt 2 +250 gp43 Scale mail 2 +200 gp44 Chainmail 2 +300 gp45–57 Breastplate 2 +350 gp58 Splint mail 2 +350 gp59 Banded mail 2 +400 gp60 Half-plate 2 +750 gp61–100 Full plate 2 +1,650 gpAll magic armor is masterwork armor (with an armor checkpenalty 1 lower than normal).1Add to enhancement bonus on Table 4–2: <strong>Epic</strong> Armor andShields to determine total market price.2Roll d% to determine material: 01–70 steel; 71–90 mithral;91–99 adamantine; 100 other or DM choice. Adjust priceaccordingly.TABLE 4–5: RANDOM SHIELD TYPEd% Shield Shield Cost 101–10 Buckler +165 gp11–15 Shield, small, wooden 2 +153 gp16–20 Shield, small, steel 3 +159 gp21–30 Shield, large, wooden 2 +157 gp31–95 Shield, large, steel 3 +170 gp96–100 Shield, tower 2 +180 gpAll magic shields are masterwork shields (with an armorcheck penalty 1 lower than normal).1Add to enhancement bonus on Table 4–2: <strong>Epic</strong> Armor andShields to determine total market price.2Roll d% to determine material: 01–70 wood; 71–99 darkwood;100 other or DM choice. Adjust price accordingly.3Roll d% to determine material: 01–70 steel; 71–90 mithral;91–99 adamantine; 100 other or DM choice. Adjust priceaccordingly.the first 50 points of cold damage per round that thewearer would normally take (similar to the resist elementsspell).Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, protection fromelements; Market Price: +6 bonus.Exceptional Arrow Deflection: This shield functionslike a shield of arrow deflection (see the DUNGEON MASTER’s126

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