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Epic Level Handbook

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vegetables infected with slimy doom are unfit for consumption,as are disease-ridden livestock.This is a ritual spell requiring two other spellcasters,each of whom must expend an unused epic spell slot forthe casting. The primary caster must also burn 10,000 XP.XP Cost: 10,000 XP.Rain of FireEvocation [Fire]Spellcraft DC: 50Components: V, SCasting Time: 1 minuteRange: 0 ft.Area: 2-mile-radius emanationDuration: 20 hoursSaving Throw: Reflex negates (see text)Spell Resistance: YesTo Develop: 450,000 gp; 9 days; 18,000 XP. Seeds: energy(fire) (DC 19), energy (weather) (DC 19). Factor: changerain to wisps of flame (ad hoc +12 DC).This spell summons a swirling thunderstorm that rainsfire rather than raindrops down on you and everythingwithin a two-mile radius of you. Everything caughtunprotected or unsheltered in the flaming deluge takes 1point of fire damage each round. A successful Reflex saveresults in no damage, but the save must be repeated eachround. Unless the ground is exceedingly damp, all vegetationis eventually blackened and destroyed, leavingbehind a barren wasteland similar to the aftermath of agrass or forest fire. The fiery storm is stationary and persistseven if the caster leaves.Raise Island (Ritual)Conjuration (Creation)Spellcraft DC: 38Components: V, S, Ritual, XPCasting Time: 65 days, 11 minutesRange: 0 ft.Area: 100-ft.-radius hemispherical islandDuration: PermanentSaving Throw: NoneSpell Resistance: NoTo Develop: 360,000 gp; 8 days; 14,400 XP. Seed: conjure (DC21). Factors: change area to 10-ft. radius, 30-ft. high cylinder (+2DC), change radius to 100 ft. (+40 DC), change height to 1,000feet (+133 DC), permanent (×5 DC). Mitigating factors: increasecasting time by 10 minutes (–20 DC), increase casting time by65 days (–130 DC), nineteen additional casters contributingepic spell slots (–361 DC), one additional caster contributing6th-level spell slots (–11 DC), burn 2,000 XP per epic caster(–400 DC), spell only works on liquid (ad hoc –20 DC).You can literally raise a new island from out of the sea,bringing to the surface a sandy or rocky but otherwisebarren protrusion that is solid, stable, and permanentlyestablished. The island is roughly circular and about 200feet in diameter. Raise island only works if the ocean is less1,000 feet deep where the spell is cast.Rumors exist of extremely powerful rituals involving epicspellcasters and dozens or even hundreds of other contributors,summoning forth great masses of land from the middle of theocean or, in acts of terrible devastation, sinking small continentsand the civilizations that dwelt on them. A variant reversal of thespell could be developed separately, causing small islands andsandbars to sink (perhaps to help clear shipping channels).XP Cost: 2,000 XP.RuinTransmutationSpellcraft DC: 27Components: V, S, XPCasting Time: 1 full roundRange: 12,000 ft.Target: One creature, or up to a 10-foot cube ofnonliving matterDuration: InstantaneousSaving Throw: Fortitude halfSpell Resistance: YesTo Develop: 243,000 gp; 5 days; 9,720 XP. Seed: destroy(DC 29). Factor: reduce casting time by 9 rounds (+18DC). Mitigating factor: burn 2,000 XP (–20 DC).You deal 20d6 points of damage to a single target withinrange and line of sight. If the target is reduced to –10 hitpoints or less (or a construct, object, or undead is reducedto 0 hit points), it is utterly destroyed as if disintegrated.Only a trace of fine dust remains.XP Cost: 2,000 XP.Safe TimeTransmutation [Teleportation]Spellcraft DC: 64Components: V, SCasting Time: 1 minuteRange: TouchTarget: You or creature touchedDuration: Contingent until expended, then 1 round ofsafe timeSaving Throw: NoneSpell Resistance: NoTo Develop: 576,000 gp; 12 days; 23,040 XP. Seed: transport(DC 27). Factors: move to time stream (+8 DC),reduce static time to 1 round (ad hoc +4 DC), activateswhen you would otherwise take 50 or more points ofdamage (+25 DC).Safe time can move you (or the target) out of harm’s way byshunting you into a static time stream. Once cast, thespell remains quiescent and does not activate until thetrigger conditions have been met. Each day it remainsuntriggered, it uses up an epic spell slot, even if you castit on another creature. Once triggered, the spell isexpended normally.When you would otherwise be subject to any instantaneouseffect that would deal you 50 or more points ofCHAPTER 2:EPIC SPELLS85

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