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Epic Level Handbook

Epic Level Handbook

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y the table that accompanies the prismatic spray spell inthe Player’s <strong>Handbook</strong>. This effect is as the prismatic sprayspell in a 30-foot-radius spread, but is otherwise as castby a 20th-level caster.Immunities (Su): Due to the magical prismaticnature of the creature’s crystalline ridge, it takes halfdamage from all weapons. It is immune to poison,gases, petrification, and mind-affecting attacks.Prismatic Blur (Ex): The reflected and refractedlight that constantly surrounds the creature blursthe creature’s outline and makes it difficult to properlytarget. All melee and ranged attacks against thecreature have a 50% miss chance.PSEUDONATURALTROLLLarge OutsiderHit Dice: 6d8+66 (114 hp)Initiative: +7 (Dex)Speed: 60 ft.AC: 51 (–1 size, +7 Dex, +35 natural)Attacks: 5 tentacle rakes +35 meleeDamage: Tentacle rakes 2d8+17Face/Reach: 5 ft. by 5 ft./10 ft.Special Attacks: Constant insight, improved grab,rend 4d8+25, rotting constrictionSpecial Qualities: DR 25/+6, SR 30, acid and electricityresistance 20, regeneration 5, scent, spell-like abilities,darkvision 90 ft.Saves: Fort +16, Ref +9, Will +8Abilities: Str 45, Dex 24, Con 33, Int 6, Wis 19, Cha 6Skills: Listen+10, Spot +10Feats: Alertness, Iron WillClimate/Terrain: AnyOrganization: Solitary or gang (2–4)Challenge Rating: 21Treasure: StandardAlignment: Always chaotic evilAdvancement: By character classPseudonatural trolls (called pseudonatrolls, or justpseudotrolls) are creatures descended from trolls andalien protoplasm originating in a realm far beyond theknown multiverse.A pseudotroll appears roughly humanoid in shape,standing 9 feet tall and weighing 500 pounds. Its mossgreenhide is rubbery and mottled green and gray. Insteadof arms, it possesses five tentacles, lined with suckers,barbs, and eyes, and tipped with toothy mouths. Awrithing, hairlike mass is situated where a head might siton a natural creature. The legs end in great three-toed feet.Pseudotrolls speak Giant (using all their tentaclemouthssimultaneously).COMBATPseudotrolls have no fear of death. They launch themselvesinto combat without hesitation, flailing wildlyat the closest opponent.Even when confrontedwith fire, they try to get around the flames and attack.Constant Insight (Su): A pseudotroll makes all itsattacks (including grapples) with a +15 insight bonus(calculated into the above statistics). The creature is notaffected by the miss chance that applies to attacksagainst a concealed target.Improved Grab (Ex): if a pseudonatural troll hits anopponent smaller than it with a tentacle, it deals normaldamage and attempts to start a grapple as a free actionwithout provoking an attack of opportunity.Rend (Ex): If a pseudotroll hits with two or more tentaclerake attacks, it latches onto the opponent’s body andtears the flesh. This attack automatically deals an additional4d8+25 points of damage, and can be used concurrentlywith its improved grab ability.Rotting Constriction (Ex): Once a pseudotroll hashold of an opponent, each successful grapple check itmakes during subsequent rounds automatically drains2d4 points of Constitution. At the same time, thepseudotroll regains 10 lost hit points.Regeneration (Ex): Fire and acid deal normal damageto a pseudotroll.If a pseudotroll loses a tentacle or body part, the lostCHAPTER 5:MONSTERS211

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