11.07.2015 Views

Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

effectively lower level than you and probably can’t cast allthe spells you know. A powerful enough eidolon mightconceivably cast the eidolon spell itself.Your eidolon appears in whatever mundane clothingyou desire when initially conjured, but it has no otherpossessions. It shares part of your soul, so it is you for allintents and purposes. You and your eidolon communicatewith each other normally. Usually, your eidolon does notbegrudge its brief existence, because it is still part of you.If your eidolon is killed prior to the expiration of thespell’s duration, you immediately regain the lost levels.Normally, the eidolon does not last long enough tothreaten you with permanent level drain.XP Cost: 2,500 XP.Enslave (Ritual)Enchantment (Compulsion) [Mind-Affecting]Spellcraft DC: 80Components: V, M, XP, RitualCasting Time: 1 actionRange: 75 ft.Target: One living creatureDuration: PermanentSaving Throw: Will negatesSpell Resistance: YesTo Develop: 720,000 gp; 15 days; 28,800 XP. Seed: compel(DC 19). Factors: stricter compulsion of any creature(ad hoc +11 DC), 1-action casting time (+20 DC), permanent(×5 DC). Mitigating factor: 2d6 backlash (–2 DC),four additional casters contributing one 9th-level spellslot (–68 DC), burn 2,000 XP per caster (–100 DC).You make a permanent thrall of any living creature. Youestablish a telepathic link with the subject’s mind. If thecreature has a language, you can generally force the subjectto perform as you desire, within the limits of its abilities.If the creature has no language, you can communicateonly basic commands, such as “Come here,” “Go there,” “Fight,”and “Stand still.” You know what the subject is experiencing,but you do not receive direct sensory input from it.A subject forced to take an action against its naturereceives a saving throw with a penalty of –10 to resisttaking that particular action, but if it succeeds, it stillremains your thrall despite its minor mutiny. Once a subjectmakes a successful saving throw to resist a specificorder, it makes all future saving throws to resist takingthat specific action without a penalty.Protection from evil or a similar spell can prevent youfrom exercising control or using the telepathic link whilethe subject is so protected, but it does not prevent theestablishment of enslave or dispel it.XP Cost: 2,000 XP.<strong>Epic</strong> CounterspellAbjurationSpellcraft DC: 69Components: V, SCasting Time: 1 actionRange: 300 ft.Target: One creature or objectDuration: InstantaneousSaving Throw: NoneSpell Resistance: NoTo Develop: 621,000 gp; 13 days; 24,840 XP. Seed: dispel(DC 19). Factors: +30 to dispel check (+30 DC), 1-actioncasting time (+20 DC).You can cancel another caster’s epic spell or standardspell. To use epic counterspell, select an opponent as thetarget. You do this by readying an action, electing to waitto complete your action until your opponent tries to casta spell (you may still move your speed, because readyinga counterspell is a standard action).If the target tries to cast a spell, make a dispel check:Roll d20+40 against a DC of 11 + the foe’s caster level. Ifthe check is successful, your spell negates your foe’s spell.<strong>Epic</strong> Mage ArmorConjuration (Creation) [Force]Spellcraft DC: 46Components: V, SCasting Time: 1 minuteRange: TouchTarget: Creature touchedDuration: 24 hours (D)Saving Throw: Will negates (harmless)Spell Resistance: Yes (harmless)To Develop: 414,000 gp; 9 days; 16,560 XP. Seed: armor(DC 14). Factor: +16 additional armor bonus (+32 DC).An invisible but tangible field of force surrounds the subjectof epic mage armor, providing a +20 armor bonus toArmor Class. Unlike mundane armor, epic mage armorentails no armor check penalty, arcane spell failurechance, or speed reduction. Because epic mage armor ismade of force, incorporeal creatures can’t bypass it theway they do normal armor.<strong>Epic</strong> RepulsionAbjurationSpellcraft DC: 52Components: V, SCasting Time: 10 minutesRange: TouchTarget: Object or creature touchedDuration: PermanentSaving Throw: NoneSpell Resistance: YesTo Develop: 468,000 gp; 10 days; 18,720 XP. Seed: ward(DC 14). Factor: permanent (×5 DC). Mitigating factor:increase casting time by 9 minutes (–18 DC).You can create a permanent ward against a specific type ofcreature (choose from among those in the Monster Manual).Any creature of the specified type cannot attack or touch thewarded creature or object. The protection ends if the wardedCHAPTER 2:EPIC SPELLS79

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!