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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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TABLE 1–36: EPIC FEATSFeat NamePrerequisites<strong>Epic</strong> Reputation —<strong>Epic</strong> Skill Focus20 ranks in the skill selected<strong>Epic</strong> SpeedDex 21, Run<strong>Epic</strong> Spell FocusGreater Spell Focus* andSpell Focus in the schoolselected, ability to cast atleast one 9th-level spell ofthe school<strong>Epic</strong> Spell PenetrationGreater Spell Penetration-,Spell Penetration<strong>Epic</strong> SpellcastingSpellcraft 24 ranks,Knowledge (arcana) 24 ranks,and ability to cast 9th-levelarcane spellsORSpellcraft 24 ranks,Knowledge (religion) 24ranks, and ability to cast 9thleveldivine spellsORSpellcraft 24 ranks, Knowledge(nature), and ability tocast 9th-level divine spells<strong>Epic</strong> Toughness —<strong>Epic</strong> Weapon FocusWeapon Focus in the weaponto be chosen<strong>Epic</strong> Weapon Specialization <strong>Epic</strong> Weapon Focus, WeaponFocus, Weapon Specialization(all in the weapon to bechosen)<strong>Epic</strong> Will —Exceptional DeflectionDex 21, Wis 19, DeflectArrows, Improved UnarmedStrikeExtended Life Span —Familiar SpellInt 25 (if your spellcasting iscontrolled by Intelligence)ORCha 25 (if your spellcasting iscontrolled by Charisma)Fast Healing Con 25Forge <strong>Epic</strong> Ring (I)Forge Ring, Knowledge(arcana) 35 ranks, Spellcraft35 ranksGargantuan Wild Shape (W) Ability to wild shape into aHuge animalColossal Wild Shape (W) Ability to wild shape into aGargantuan creatureGreat Charisma —Feat NamePrerequisitesGreat Constitution —Great Dexterity —Great Intelligence —Great SmitingCha 25, smite ability (fromclass feature or domaingranted power)Great Strength —Great Wisdom —Group InspirationPerform 30 ranks, bardicmusic class featureHoly StrikeSmite evil class feature, anygood alignmentIgnore Material Components Eschew Materials*, Spellcraft25 ranks, ability to cast 9thlevelarcane or divine spellsImproved Alignment-Based Access to domain of Chaos,CastingEvil, Good, or Law; alignmentmust match domain chosen,ability to cast 9th-level divinespellsImproved Arrow of Death Dex 19, Wis 19, Point BlankShot, Precise Shot, arrow ofdeath class featureImproved Aura of Courage Cha 25, aura of courage classfeatureImproved Aura of Despair Cha 25, aura of despair classfeatureImproved Combat Casting Combat Casting,Concentration 25 ranksImproved Combat Reflexes Dex 21, Combat ReflexesImproved DarkvisionDarkvisionImproved Death AttackDeath attack class feature,sneak attack +5d6Improved ElementalWis 25, ability to wild shapeWild Shape (W)into an elementalImproved Favored Enemy Five or more favored enemiesImproved Heighten Spell (M) Heighten Spell, Spellcraft 20ranksImproved Ki Strike Wis 21, Ki strike +3Improved Low-Light VisionImproved ManifestationImproved MetamagicImproved ManyshotLow-light visionAbility to manifest powers ofthe normal maximum level inat least one psionic classFour metamagic feats,Spellcraft 30 ranksDex 19, base attack bonus+21, Manyshot*, Point BlankShot, Rapid ShotImproved Sneak Attack Sneak attack +8d6CHAPTER 1:CHARACTERS,SKILLS & FEATSVirtual FeatsIf you effectively have a feat as a class feature or specialability, then you can use that virtual feat as a prerequisitefor other feats. For instance, if you have some classfeature or ability that says, "This is the same as Ambidexterity,"then you are considered to have the Ambidexterityfeat for the purposes of acquiring the PerfectTwo-Weapon Fighting feat. You are also treated ashaving any prerequisites of the virtual feat, but only forthe purposes of acquiring other feats that require thevirtual feat. If you ever lose the virtual prerequisite,you also lose access to any feats you acquired throughits existence.Examples of Virtual Feats: The monk has the virtualfeats Improved Unarmed Strike and Stunning Fistat 1st level. The ranger has the virtual feats Ambidexterityand Two-Weapon Fighting at 1st level (but losesthem if he fights in medium or heavy armor or with adouble weapon).TYPES OF EPIC FEATSMost epic feats are general, meaning that no specialrules govern them as a group. Others may be item creationfeats or metamagic feats, which follow all thenormal rules for such feats as presented in the Player's<strong>Handbook</strong>, except as specified in the feat's description.47

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