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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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duration), double all dimensions of its area. If the itemor substance doesn’t fit any of these categories, then itcannot be improved in this manner. A list of thealchemical items and substances from the Player’s <strong>Handbook</strong>,along with the effects of augmenting them,appears below.You can create an item with multiple degrees of augmentation.For every additional multiplier applied todamage, duration, or area, add an additional +20 to theDC and add an additional 5 to the cost multiplier. Forexample, a twice-augmented flask of alchemist’s firewould deal triple damage, would have a +40 modifier tothe DC required to create it, and would cost 10 times asmuch as normal alchemist’s fire.ItemEffect of AugmentingAcid Direct hit 2d6, splash 2Alchemist’s fire Direct hit 2d6, splash 2Antitoxin Duration 2 hoursSmokestick Smoke fills a 20-foot cubeSunrodGlows for 12 hoursTanglefoot bag Becomes brittle and fragile after 20 minutesTindertwig No effectAnimal EmpathyYou can turn an animal into a fanatic follower. Refer tothe accompanying table.Initial –––––––––––––––––– New Attitude ––––––––––––––––––Attitude Hos Unf Indif Friend Help FanaticHostile Less than 20 20 25 35 50 150Unfriendly Less than 5 5 15 25 40 120Indifferent — Less than 1 1 15 30 90Friendly — — Less than 1 1 20 60Helpful — — — Less than 1 1 50Hos: hostile. Unf: unfriendly. Indif: indifferent. Friend: friendly.Help: helpful.Fanatic: In addition to the attitudes listed in the DUNGEONMASTER's Guide, the attitude of fanatic is added here. Inaddition to the obvious effects, any animal whose attitudeis fanatic gains a +2 morale bonus to Strength andConstitution scores, a +1 morale bonus on Will saves, anda –1 penalty to AC whenever fighting for you or yourcause. This attitude will remain for one day plus one dayper point of your Charisma bonus, at which point theanimal’s attitude will revert to its original attitude (orindifferent, if no attitude is specified).Treat the fanatic attitude as a mind-affectingenchantment effect for purposes of immunity, savebonuses, or being detected by the Sense Motive skill.Since it is nonmagical, it can’t be dispelled; howeverany effect that suppresses or counters mind-affectingeffects (such as calm emotions) will affect it normally. Afanatic animal’s attitude can’t be further adjusted bythe use of skills (that is, you can’t use Animal Empathyto change an animal’s attitude from fanatic to somethingelse).Attitude Means Possible ActionsFanatic Will give lifeto serve youFight to the death againstoverwhelming odds, throw selfin front of onrushing dragonAppraiseYou can sense magical auras in objects.TaskDCDetect magic 50Detect Magic: You can sense if an item has a magical aura.You can then use Spellcraft to learn more about the itemas if you had already cast detect magic on the item. Thisrequires a full-round action.SurfaceDC1–2 inches wide 20Up to 1 inch wide 40Hair-thin 60Liquid* 90Cloud 120*Includes any other surface that couldn’t support yourweight, such as a fragile branch.BluffYou can implant a nonmagical suggestion in a target,display a false alignment, or disguise your surfacethoughts.Sense MotiveExample CircumstanceModifierInstill suggestion in target +50“I’ll bet you could use a cooling swim. A dip in thatpool of acid would be refreshing.”TaskDCDisplay false alignment 70Disguise surface thoughts 100Instill Suggestion in Target: This is identical to the effect ofthe suggestion spell, except that it is nonmagical and lastsfor only 10 minutes. It can be sensed as if it were anenchantment effect (Sense Motive DC 25).Display False Alignment: You can fool alignment-sensingeffects by displaying a false alignment of your choice.Once set, a false alignment remains as long as you remainconscious and awake. Setting or changing a false alignmentrequires a full-round action.Disguise Surface Thoughts: You can fool spells such as detectthoughts (or similar effects) by displaying false surfacethoughts. While you can’t completely mask the presenceof your thoughts, you can change your apparent Intelligencescore (and thus your apparent mental strength) byas much as 10 points and can place any thought in your“surface thoughts” to be read by such spells or effects. If acharacter attempts to use Sense Motive to detect yoursurface thoughts (see the Sense Motive skill description),this becomes an opposed check (though any result lowerthan 100 automatically fails).CHAPTER 1:CHARACTERS,SKILLS & FEATS39

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