CHAPTER 6:AN EPICSETTINGof courage, detect evil, divine grace, divine health,empathic link with mount*, heavy warhorse mount*, layon hands, remove disease 4/week, share spells with mount*;AL LG; SV Fort +14, Ref +11, Will +14; Str 17, Dex 16, Con14, Int 14, Wis 19, Cha 18.*Currently unable to use.Skills and Feats: Diplomacy +20, Handle Animal +20,Heal +20, Knowledge (religion) +18, Ride (horse) +21;Cleave, Endurance, Great Cleave, Iron Will, PowerAttack, Toughness.Paladin Spells Prepared (2/2/2; base DC 14 + spell level):1st—bless, cure light wounds; 2nd—resist elements, shieldother; 3rd—cure moderate wounds, prayer.Possessions: Club.JADE PAIRThis duo—a wizard named Therel and a fighter namedBrin—has been in Union for about three months, andthe swagger in their walk makes it clear that they are veryimpressed with themselves. They style themselves asadventurers for hire, setting exorbitant rates for theirservices and expecting all comers to show proper deferencein their presence. So far, they have had few takers.Shortly after they arrived, several potential clients metwith them to discuss jobs. None of the prospects havepanned out, but the pair still has high hopes of landingthat first lucrative deal.Both of the companions dress in jade green clothing,hence their name. They currently reside in the TavernQuarter, having taken rooms in a rather posh innnamed the Green Goose. When not holding forth inthe taproom at the Green Goose, they can be foundstrolling the streets of Union, trying to stay visible toattract clients. They have become quite accomplished atignoring hand-hidden smiles and gentle snickersbehind their backs.The truth is, these two imbeciles are lucky to yet drawbreath, or so goes the joke that everyone but the Jade Pairis in on. They have much higher opinions of themselvesthan anyone else in the city does, and their (lack of) abilityis apparent to all who sit down with them. One halftongue-in-cheekquip among the other adventurers inUnion, and the Tavern Quarter in particular, is thatsomeone has begun passing the hat to take up a collectionto pay the Garrote to deal with the Jade Pair onceand for all. Therel: Male human Wiz6; CR 7*; Medium-sizehumanoid; HD 6d4+3; hp 15; Init +1; Spd 30 ft.; AC 11,touch 11, flat-footed 10; Atk +5 melee (1d6+2, +2 quarlerstaff);AL LG; SV Fort +4, Ref +5, Will +4; Str 10, Dex 12,Con 11, Int 16, Wis 9, Cha 9.*CR adjusted by +1 because of magical equipment.Skills and Feats: Alchemy +11, Concentration +8,Knowledge (arcana) +12, Knowledge (history) +10,Knowledge (the planes) +7, Scry +6, Spellcraft +12; BrewPotion, Great Fortitude, Lightning Reflexes, EmpowerSpell, Scribe Scroll, Toughness.Wizard Spells Prepared (4/4/4/3; base DC 13 +spelllevel): 0—detect magic, identify, light, mage hand, read magic; 1stburninghands, charm person, detect secret doors, identify;2nd—bull’s strength (2), cat’s grace (2); 3rd—fireball (3).Spellbook: 0—arcane mark, detect magic, light, mage hand,read magic; 1st—burning hands, charm person, detect secretdoors, feather fall, hold portal; 2nd—bull’s strength, cat’s grace;3rd—fireball.Possessions: +2 quarterstaff, everburning torch, figurine ofwondrous power (bronze griffon). Brin: Male human Ftr6; CR 7*; Medium-size humanoid;HD 6d10+15; hp 51; Init +1; Spd 30 ft.; AC 21,touch 11, flat-footed 20; Atk +11/+6 melee (1d8+6/×3plus 1d6 fire, +1 flaming warhammer); AL LG; SV Fort+7, Ref +3, Will +3; Str 16, Dex 13, Con 14, Int 8, Wis 12,Cha 10.*CR adjusted by +1 because of magical equipment.Skills and Feats: Jump +7, Listen +3, Spot +3, Swim +12;Alertness, Cleave, Dodge, Great Cleave, Power Attack,Toughness, Weapon Focus (warhammer), Weapon Specialization(warhammer)Possessions: +1 flaming warhammer, +2 chainmail, +1 largesteel shield, immovable rod, potion of cure serious wounds.EPIC ADVENTURESThe following two sections provide adventure materialfor your epic game.The first, Kerleth’s Tower, is a full-blown site-basedadventure, with a map and complete descriptions thatyou can use to kick off an epic level campaign. It isready to run; drop it into your campaign, using the suggestedhooks or your own. At the adventure’s conclusion,you can use any of the additional plot threads tocontinue adventuring on the Elemental Plane of Fileor in other realms nearby. At a minimum, Kerleth’slower can offer guidelines for generating similar epicadventures.The second section, Adventure Concentrate, offersnuggets of ideas that you can embellish with your owncreativity. Each nugget provides an adventure premisesbit of hard information immediately useful to thatpremise, and several developmental suggestions thatallow you to expand the nugget into a full-fledgedadventure, in many instances, the adventure concentratesdraw on other elements from this book, includingthe city of Union, the organizations, and charactersbelonging to the various prestige classes. If one or moreof these elements do not suit your tastes, substitute adifferent piece for the discarded one, or devise yourown, original components.KERLETH’S TOWERThis is a detailed site-based adventure, a ruined wizardstower located on the Elemental Plane of Fire. It is also anextended example of how you can give an epic level settinga specific theme.270
Encounter <strong>Level</strong>s: As presented,this adventure is suitable for agroup of epic characters of 21st,22nd, or 23rd level. The adventureis designed to advance anepic character one level.PreparationYou need the three corerulebooks (Player’s <strong>Handbook</strong>,DUNGEON MASTER’sGuide, and Monster Manual),plus this book, in order touse this adventure. You donot need Manual of thePlanes, though it could beuseful for additional epicadventure development.Text that appears in shadedboxes is player information,which you may readaloud or paraphrase whenappropriate. Text in sidebarscontains DM notes(offering insight or noteson specific conditions.Monster and nonplayercharacter (NPC) statisticsare provided with eachencounter in abbreviatedform. Full statistics forstandard monsters are inthe Monster Manual or inChapter 5 of this book. Statisticsfor unusual monstersand unique individualare provided at the endthis adventure. Youwould review these statisticsbefore the game startsto refresh your memory ofthe creatures’ abilities.Adventure BackgroundA powerful wizard namedKerleth Helvetius, an aficionadoof flame, longhungered for a place wherehe could indulge his fieryresearch. He petitionedthe Efreeti Sultan in theCity of Brass for a site onthe Elemental Plane of Fire.Eventually, after numerousentreaties, the Efreeti Sultanagreed, and Kerleth was cededa piece of territory under the sultan’sauthority. Kerleth built a tower of obsidian toCHAPTER 6:AN EPICSETTING271
- Page 2 and 3:
EPIC LEVEL HANDBOOKANDY COLLINS AND
- Page 4 and 5:
INTRODUCTION4IntroductionThe rules
- Page 6 and 7:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 8 and 9:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 10 and 11:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 12 and 13:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 14 and 15:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 16 and 17:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 18 and 19:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 20 and 21:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 22 and 23:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 24 and 25:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 26 and 27:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 28 and 29:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 30 and 31:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 32 and 33:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 34 and 35:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 36 and 37:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 38 and 39:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 40 and 41:
Decipher ScriptYou can decipher mag
- Page 42 and 43:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 44 and 45:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 46 and 47:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 48 and 49:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 50 and 51:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 52 and 53:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 54 and 55:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 56 and 57:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 58 and 59:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 60 and 61:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 62 and 63:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 64 and 65:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 66 and 67:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 68 and 69:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 70 and 71:
CHAPTER 1:CHARACTERS,SKILLS & FEATS
- Page 72 and 73:
CHAPTER 2:EPIC SPELLSEpic casters c
- Page 74 and 75:
CHAPTER 2:EPIC SPELLS71 Time Duplic
- Page 76 and 77:
CHAPTER 2:EPIC SPELLSkilled, any re
- Page 78 and 79:
CHAPTER 2:EPIC SPELLSRange: TouchTa
- Page 80 and 81:
CHAPTER 2:EPIC SPELLScreature makes
- Page 82 and 83:
CHAPTER 2:EPIC SPELLSLiving Lightni
- Page 84 and 85:
CHAPTER 2:EPIC SPELLSYour spell fix
- Page 86 and 87:
CHAPTER 2:EPIC SPELLSdamage, you ar
- Page 88 and 89:
CHAPTER 2:EPIC SPELLSVerdigrisTrans
- Page 90 and 91:
CHAPTER 2:EPIC SPELLSApproval: This
- Page 92 and 93:
CHAPTER 2:EPIC SPELLSAdditional Par
- Page 94 and 95:
CHAPTER 2:EPIC SPELLSClass using a
- Page 96 and 97:
CHAPTER 2:EPIC SPELLSdealt, increas
- Page 98 and 99:
CHAPTER 2:EPIC SPELLSGranting spell
- Page 100 and 101:
CHAPTER 2:EPIC SPELLSkills a creatu
- Page 102 and 103:
CHAPTER 2:EPIC SPELLSinclude the ar
- Page 104 and 105:
CHAPTER 3:RUNNING ANEPIC GAMERETOOL
- Page 106 and 107:
CHAPTER 3:RUNNING ANEPIC GAMEover t
- Page 108 and 109:
CHAPTER 3:RUNNING ANEPIC GAMEgang o
- Page 110 and 111:
CHAPTER 3:RUNNING ANEPIC GAMEis to
- Page 112 and 113:
CHAPTER 3:RUNNING ANEPIC GAMEthe ga
- Page 114 and 115:
CHAPTER 3:RUNNING ANEPIC GAMETABLE
- Page 116 and 117:
CHAPTER 3:RUNNING ANEPIC GAMEagains
- Page 118 and 119:
CHAPTER 3:RUNNING ANEPIC GAMETABLE
- Page 120 and 121:
CHAPTER 3:RUNNING ANEPIC GAMETABLE
- Page 122 and 123:
CHAPTER 3:RUNNING ANEPIC GAMEmagic
- Page 124 and 125:
CHAPTER 4:EPIC MAGICITEMSCREATING E
- Page 126 and 127:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-2:
- Page 128 and 129:
CHAPTER 4:EPIC MAGICITEMSthrow (DC
- Page 130 and 131:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-9:
- Page 132 and 133:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-14
- Page 134 and 135:
CHAPTER 4:EPIC MAGICITEMSwounds; Ma
- Page 136 and 137:
CHAPTER 4:EPIC MAGICITEMSCaster Lev
- Page 138 and 139:
CHAPTER 4:EPIC MAGICITEMSand cures
- Page 140 and 141:
CHAPTER 4:EPIC MAGICITEMSIn additio
- Page 142 and 143:
CHAPTER 4:EPIC MAGICITEMSMetamagic
- Page 144 and 145:
CHAPTER 4:EPIC MAGICITEMS• Prisma
- Page 146 and 147:
CHAPTER 4:EPIC MAGICITEMScreature w
- Page 148 and 149:
CHAPTER 4:EPIC MAGICITEMSTABLE 4-30
- Page 150 and 151:
CHAPTER 4:EPIC MAGICITEMSthe charac
- Page 152 and 153:
CHAPTER 4:EPIC MAGICITEMSExcept as
- Page 154 and 155:
CHAPTER 4:EPIC MAGICITEMSEye of Gru
- Page 156 and 157:
CHAPTER 5:MONSTERSMONSTERS BY CHALL
- Page 158 and 159:
CHAPTER 5:MONSTERSability damage. T
- Page 160 and 161:
CHAPTER 5:MONSTERSit mouths obsceni
- Page 162 and 163:
CHAPTER 5:MONSTERSNo one knows how
- Page 164 and 165:
CHAPTER 5:MONSTERSINFERNALLarge Out
- Page 166 and 167:
CHAPTER 5:MONSTERSFiery Touch (Ex):
- Page 168 and 169:
CHAPTER 5:MONSTERSSpecial Attacks:
- Page 170 and 171:
CHAPTER 5:MONSTERSBRACHYURUSLarge M
- Page 172 and 173:
CHAPTER 5:MONSTERSA stone colossus
- Page 174 and 175:
CHAPTER 5:MONSTERSsort. Its feature
- Page 176 and 177:
CHAPTER 5:MONSTERSHit Dice, as well
- Page 178 and 179:
CHAPTER 5:MONSTERSDEVASTATION SCORP
- Page 180 and 181:
CHAPTER 5:MONSTERSthe Colossal size
- Page 182 and 183:
CHAPTER 5:MONSTERSEPIC DRAGON OVERL
- Page 184 and 185:
CHAPTER 5:MONSTERSSpecial Qualities
- Page 186 and 187:
CHAPTER 5:MONSTERSSample Prismatic
- Page 188 and 189:
CHAPTER 5:MONSTERSA primal air whir
- Page 190 and 191:
CHAPTER 5:MONSTERS190GENIUS LOCICol
- Page 192 and 193:
CHAPTER 5:MONSTERSorb have survived
- Page 194 and 195:
CHAPTER 5:MONSTERSMagic Immunity (E
- Page 196 and 197:
CHAPTER 5:MONSTERS196HAGUNEMNON(PRO
- Page 198 and 199:
CHAPTER 5:MONSTERSCOMBATThe hoary h
- Page 200 and 201:
CHAPTER 5:MONSTERSFire Vulnerabilit
- Page 202 and 203:
CHAPTER 5:MONSTERSLegendary BearLar
- Page 204 and 205:
CHAPTER 5:MONSTERSA living vault is
- Page 206 and 207:
CHAPTER 5:MONSTERSCOMBATA mu spore
- Page 208 and 209:
CHAPTER 5:MONSTERSdesiccation damag
- Page 210 and 211:
CHAPTER 5:MONSTERSthat uses its spe
- Page 212 and 213:
CHAPTER 5:MONSTERSportion regrows i
- Page 214 and 215:
CHAPTER 5:MONSTERSand are therefore
- Page 216 and 217:
CHAPTER 5:MONSTERS216SIRRUSHLarge M
- Page 218 and 219:
CHAPTER 5:MONSTERSWhite SlaadLarge
- Page 220 and 221: CHAPTER 5:MONSTERSTAYELLAHGargantua
- Page 222 and 223: CHAPTER 5:MONSTERSSkills: Concentra
- Page 224 and 225: CHAPTER 5:MONSTERSSome sages declar
- Page 226 and 227: CHAPTER 5:MONSTERSRegeneration (Ex)
- Page 228 and 229: CHAPTER 5:MONSTERSCold Aura (Su): A
- Page 230 and 231: CHAPTER 5:MONSTERSsummon swarm (ver
- Page 232 and 233: CHAPTER 6:AN EPICSETTINGorganizatio
- Page 234 and 235: CHAPTER 6:AN EPICSETTINGwith it, an
- Page 236 and 237: CHAPTER 6:AN EPICSETTINGusing livin
- Page 238 and 239: CHAPTER 6:AN EPICSETTINGMEMBER BENE
- Page 240 and 241: CHAPTER 6:AN EPICSETTINGbring new s
- Page 242 and 243: CHAPTER 6:AN EPICSETTINGMembers of
- Page 244 and 245: CHAPTER 6:AN EPICSETTINGeven think
- Page 246 and 247: CHAPTER 6:AN EPICSETTINGwhat the po
- Page 248 and 249: CHAPTER 6:AN EPICSETTINGCITY OF UNI
- Page 250 and 251: CHAPTER 6:AN EPICSETTINGOnly mercan
- Page 252 and 253: CHAPTER 6:AN EPICSETTINGTravelTrave
- Page 254 and 255: CHAPTER 6:AN EPICSETTINGThose who c
- Page 256 and 257: CHAPTER 6:AN EPICSETTING256
- Page 258 and 259: CHAPTER 6:AN EPICSETTINGalignment l
- Page 260 and 261: CHAPTER 6:AN EPICSETTINGtheir own r
- Page 262 and 263: CHAPTER 6:AN EPICSETTING262
- Page 264 and 265: CHAPTER 6:AN EPICSETTINGis traded w
- Page 266 and 267: CHAPTER 6:AN EPICSETTINGsuites abov
- Page 268 and 269: CHAPTER 6:AN EPICSETTINGThe Materia
- Page 272 and 273: CHAPTER 6:AN EPICSETTINGserve as hi
- Page 274 and 275: CHAPTER 6:AN EPICSETTINGTrouble on
- Page 276 and 277: CHAPTER 6:AN EPICSETTINGteleports w
- Page 278 and 279: CHAPTER 6:AN EPICSETTING278
- Page 280 and 281: CHAPTER 6:AN EPICSETTINGThrow pillo
- Page 282 and 283: CHAPTER 6:AN EPICSETTINGautobiograp
- Page 284 and 285: CHAPTER 6:AN EPICSETTINGin the futu
- Page 286 and 287: CHAPTER 6:AN EPICSETTINGPossessions
- Page 288 and 289: CHAPTER 6:AN EPICSETTINGdetect pois
- Page 290 and 291: CHAPTER 6:AN EPICSETTINGand brighte
- Page 292 and 293: APPENDIX 1:EPIC NPCSOF FAERÛNor so
- Page 294 and 295: APPENDIX 1:EPIC NPCSOF FAERÛNmay b
- Page 296 and 297: APPENDIX 1:EPIC NPCSOF FAERÛN296TH
- Page 298 and 299: APPENDIX 1:EPIC NPCSOF FAERÛNsucce
- Page 300 and 301: APPENDIX 1:EPIC NPCSOF FAERÛNChose
- Page 302 and 303: APPENDIX 1:EPIC NPCSOF FAERÛNStaff
- Page 304 and 305: APPENDIX 1:EPIC NPCSOF FAERÛNThe c
- Page 306 and 307: APPENDIX 2:EPIC NPCS OFGREYHAWKHide
- Page 308 and 309: APPENDIX 2:EPIC NPCS OFGREYHAWKThis
- Page 310 and 311: APPENDIX 3:EPIC NPCSAppendix 3:Epic
- Page 312 and 313: APPENDIX 3:EPIC NPCSTABLE A3-4: NPC
- Page 314 and 315: APPENDIX 3:EPIC NPCSTABLE A3-7: NPC
- Page 316 and 317: APPENDIX 3:EPIC NPCSTABLE A3-10: NP
- Page 318 and 319: 318Indexability increases 6abominat