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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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Spell Knowledge [<strong>Epic</strong>]You add two additional arcane spells to your repertoire.Prerequisite: Ability to cast spells of the maximumnormal spell level of an arcane spellcasting class.Benefit: You learn two new arcane spells of any levelup to the maximum level you can cast. Thisfeat does not grant any additionalspell slots.Special: You can gain thisfeat multiple times.Spell Opportunity [<strong>Epic</strong>]You can cast a touch spell asan attack of opportunity.Prerequisites: CombatCasting, Combat Reflexes,Quicken Spell, Spellcraft25 ranks.Benefit: Whenever youare allowed an attack ofopportunity, you may cast(and attack with) a touchspell as your attack ofopportunity. This incursattacks of opportunity justas if you had cast the spellnormally.Normal: Without thisfeat, you can only make a meleeattack as an attack of opportunity,Spell Stowaway [<strong>Epic</strong>]Choose a spell-like ability you possess or a spell you cancast. You gain the benefits of this magic whenever it isused near you.Prerequisites: Spellcraft 24 ranks, caster level 12th.Benefit: You are attuned to the magic you chose. Ifanother spellcaster within 300 feet of you uses thismagic, you also immediately gain the magic’s effect as ifit had been used on you by the same caster.You must have direct line of effect to the spellcasterin order to gain the benefit of the attuned magic(though you do not have to know the spellcaster ispresent, and you can be flat-footed). The magic’s duration,effect, and other specifics are determined by itsoriginal caster’s level.Special: You can gain this feat multiple times. Itseffects do not stack. Each time you take the feat, it appliesto a different spell or spell-like ability.Spellcasting Harrier [<strong>Epic</strong>]Spellcasters you threaten find it difficult to cast defensively.Prerequisite: Combat Reflexes.Benefit: Any spellcaster you threaten in melee takes apenalty on Concentration checks made to cast defensivelyequal to 1/2 your level.Spontaneous Domain Access [<strong>Epic</strong>]Select a domain of spells you have access to. You canspontaneously convert spells into spells of this domain.Prerequisites: Wis 25, Spellcraft 30 ranks, ability tocast 9th-level divine spells.Benefit: You may spontaneouslyconvert any preparedcleric spell (except a domainspell) into a domain spell ofthe same level in the selecteddomain, just as a cleric channelsenergy to convert spellsinto cure spells.Special: You can gainthis feat multiple times.Each time you take thefeat, it applies to a differentdomain.Spontaneous Spell [<strong>Epic</strong>]Select a spell you can cast.You can spontaneously convertspells of that spell’s levelinto that spell.Prerequisite: Spellcraft 25ranks, ability to cast the maximumnormal spell level of at least one spellcastingclass.Benefit: You may spontaneously convert any preparedspell of the selected spell’s level into the selectedspell, just as a cleric channels energy to convert spellsinto cure spells.Special: You can gain this feat multiple times. Eachtime you take the feat, it applies to a different spell.Storm of Throws [<strong>Epic</strong>]You become a flurry of thrown weapons, targeting allnearby opponents.Prerequisite: Dex 23, Point Blank Shot, Quick Draw,Rapid Shot.Benefit: As a full-round action, you may throw a lightweapon at your full base attack bonus at each opponentwithin 30 feet. All light weapons thrown need not be thesame type; for instance, a human could throw a mix ofdaggers, darts, and throwing axes.Superior Initiative [<strong>Epic</strong>]You can react even more quickly than normal in a fight.Prerequisite: Improved Initiative.Benefit: You get a +8 bonus on initiative checks. Thisbonus overlaps (does not stack with) the bonus fromImproved Initiative.Swarm of Arrows [<strong>Epic</strong>]You can fire a veritable storm of arrows at nearby opponents.Prerequisites: Dex 23, Point Blank Shot, Rapid Shot,Weapon Focus (type of bow used).CHAPTER 1:CHARACTERS,SKILLS & FEATS67

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