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Epic Level Handbook

Epic Level Handbook

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CHAPTER 2:EPIC SPELLS71 Time Duplicate. You and your future self existtogether for 1 round.72 Soul Dominion. You achieve remote control ofthe target.72 Summon Behemoth. A behemoth appears andattacks your enemies.78 Animus Blizzard. Victims of your 20d6 coldballanimate as wights and serve you.79 Eidolon. Creates duplicate that shares your soul.80 Enslave (ritual). Subject is a permanent thrall.82 Demise Unseen. Animated ghoul of slain victimfools its companions that all is well.85 Momento Mori. A thought that kills.90 Hellball. You deal 10d6 each of acid, fire,electricity, and sonic damage; you take 10d6.97 Damnation. Send your foe to hell.103 Kinetic Control. You store and redirect damage.104 Pestilence (ritual). Inflict slimy doom on allcreatures and plants in a half-mile-diameter area.140 Living Lightning. Spell can cast itself, dealing10d6 electricity damage to foe.150 Eternal Freedom (ritual). Permanent immunity tomany hold, stun, stasis and other spells and effects.170 Verdigris Tsunami (ritual). 1,000-ft.-radius areaoverrun by permanent tsunami of plant growthdealing 40d6 damage.319 Dire Winter. 1,000-ft.-radius emanation deals 2d6cold damage for 20 hours.419 Vengeful Gaze of God. Target takes 305d6damage; you take 200d6.EPIC SPELL DESCRIPTIONSThe epic spells herein are presented in alphabetical order. Eachepic spell description follows the same format used for simple0- to 9th-level spells, as described in the Spell Format sectionin Chapter 11 of the Player’s <strong>Handbook</strong>. There are two additionalentries for epic spells: Spellcraft DC and To Develop.Spellcraft DC: This is the DC of the Spellcraft check requiredto cast the epic spell. When casting an epic spell, you gain a +5bonus on your Spellcraft check of the base seed of the epicspell is from your arcane school speciality or primary psionicdiscipline. Your take a –15 penalty if the epic spell seed is fromyour prohibited arcane school.To Develop: The first part of this entry shows the resourcesin gold, time, and experience points you must expend todevelop the spell shown. If you expend the resources, youdevelop the spell if you have access to all the seeds. Spellscontaining the life or heal seed only available to those with 24or more ranks in Knowledge (religion) or Knowledge (nature).The rest of the development entry details the seeds andfactors used to create the epic spell. This information isprovided as an example for you when you attempt tocreate and develop your own unique epic spells.Animus BlastEvocation [Cold]Spellcraft DC: 50Components: V, SCasting Time: 1 actionRange: 300 ft.Area: 20-ft.-radius hemisphere burstDuration: InstantaneousSaving Throw: Reflex halfSpell Resistance: YesTo Develop: 450,000 gp; 9 days; 18,000 XP. Seeds: energy(DC 19), animate dead (DC 23). Factors: set undead typeto skeleton (–12 DC), 1-action casting time (+20 DC)When this spell is cast, you can engulf your enemies in acoldball that deals 10d6 points of cold damage. However,up to twenty of those victims that perish as a result of thisblast are then instantly animated as Medium-size skeletons.These skeletons serve you indefinitely. You cannotexceed the normal limit for controlling undead throughuse of this spell, but other means that allow you to exceedthe normal limit for controlled undead work just as wellwith undead created with animus blast.Animus BlizzardEvocation [Cold]Spellcraft DC: 78Components: V SCasting Time: 1 minuteRange: 300 ft.Area: 20-ft.-radius hemisphere burstDuration: InstantaneousSaving Throw: Reflex halfSpell Resistance: YesTo Develop: 702,000 gp; 15 days; 28,080 XP. Seeds: energy(DC 19), animate dead (DC 23). Factors: increase damageto 30d6 (+40 DC), set undead type to wight (–4 DC).When this spell is cast, you can engulf your enemies in anunusually powerful burst of cold that deals 30d6 points ofdamage. However, up to five victims that perish as a result ofthis blast are then instantly animated as wights. These five wightsserve you indefinitely. You cannot exceed the normal limit forcontrolling undead through use of this spell, but other meansthat allow you to exceed the normal limit for controlled undeadwork just as well with undead created with animus blizzard.Contingent ResurrectionConjuration (Healing)Spellcraft DC: 52Components: V, S, DFCasting Time: 1 minuteRange: TouchTarget: You or creature touchedDuration: Contingent until expended, then instantaneousSaving Throw: None (see text)Spell Resistance: Yes (harmless)To Develop: 468,000 gp; 10 days; 18,720 XP. Seed: life (DC27). Factor: activates when subject is slain (+25 DC).Contingent resurrection returns the subject to life if she is slain.Once cast, the spell remains quiescent and does not activate until74

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