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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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Mighty Rage [<strong>Epic</strong>]Your rage becomes even more powerful than normal.Prerequisites: Str 21, Con 21, greater rage class feature.Benefit: When you rage, you gain a +8 bonus toStrength and Constitution and a +4 morale bonus onWill saves. (These bonuses replace the normal ragebonuses.)Mobile Defense [<strong>Epic</strong>]You can adjust your position while maintaining a defensivestance.Prerequisites: Dex 15, Dodge, Mobility, SpringAttack, defensive stance 5/day class feature.Benefit: While in a defensive stance, you may take one5-foot adjustment each round without losing the benefitsthe stance.Normal: Without this feat, you can’t move while in adefensive stance.Multispell [<strong>Epic</strong>]You can cast an additional quickened spell in a round.Prerequisites: Quicken Spell, ability to cast 9th-levelarcane or divine spells.Benefit: You may cast one additional quickened spellin a round.Special: You can gain this feat multiple times. Itseffects stack.Multiweapon Rend [<strong>Epic</strong>]You can rend opponents when fighting with more thantwo limbs.Prerequisites: Dex 15, base attack bonus +9, three ormore hands, Multidexterity, Multiweapon Fighting.Benefit: If you hit an opponent with two or moreweapons (wielded in different hands) in the sameround, you may automatically rend the opponent. Thisrending deals additional damage equal to the basedamage of the smallest weapon that hit plus 1 1/2times your Strength modifier. You can only rend onceper round, regardless of how many successful attacksyou make.For example, if you wield three weapons simultaneouslyyou hit with any two of the three weapons inthe same round, you would automatically rend youropponent for the appropriate damage.Special: This feat replaces the Two-Weapon Rend featfor creatures with more than two arms.Music of the Gods [<strong>Epic</strong>]You can use your bardic music to influence creaturesimmune to mind-affecting effects.Prerequisites: Cha 25, Perform 30 ranks, bardic musicclass feature.Benefit: Your bardic music can affect even those normallyimmune to mind-affecting effects. However, suchcreatures gain a +10 bonus on their Will saves to resistsuch effects.Negative Energy Burst [Divine] [<strong>Epic</strong>]You can use your rebuke/command undead ability tounleash a burst of negative energy.Prerequisites: Cha 25, ability to rebuke or commandundead, ability to cast inflict critical wounds, anyevil alignment.Benefit: You can use one rebuke or command undeadattempt to unleash a wave of negative energy in a 60-footburst.Roll a normal rebuke (or command) check, exceptthat the negative energy burst affects living creaturesrather than undead. Any creature that would be rebukedby this result gains one negative level. Any creature thatwould be commanded by this check gains two negativelevels. The Fortitude save DC to remove these levels oneday later is equal to 10 + 1/2 your effective turning level +your Charisma modifier.Overwhelming Critical [<strong>Epic</strong>]Choose one type of melee weapon, such as longsword orgreataxe. With that weapon, you do more damage on acritical hit.Prerequisites: Str 23, Cleave, Great Cleave, ImprovedCritical (weapon to be chosen), Power Attack, WeaponFocus (weapon to be chosen).Benefit: When using the weapon you have selected,you deal +1d6 points of bonus damage on a successfulcritical hit. If the weapon’s critical multiplier is ×3, add+2d6 points of bonus damage instead, and if the multiplieris ×4, add +3d6 points of bonus damage instead.Special: Creatures immune to critical hits can’t beaffected by this feat.You can gain this feat multiple times. Its effects do notstack. Each time you take the feat, it applies to a differenttype of weapon.Penetrate Damage Reduction [<strong>Epic</strong>]You can bypass a creature’s damage reduction.Benefit: Your attacks are made as if with an additional+2 bonus to their standard enhancement bonus. Forinstance, when attacking a creature with damage reduction35/+3, you would only need a +1 weapon to bypassthe damage reduction.Special: This feat does not actually confer an enhancementbonus; it only emulates one for the purpose of penetratingan opponent’s damage reduction.The bonus conferred by Penetrate Damage Reductionstacks with the bonus conferred by Ki Strike.Perfect Health [<strong>Epic</strong>]You are immune to normal diseases and common poisons.Prerequisite: Con 25, Great Fortitude.Benefit: You are immune to all nonmagical diseases, aswell as to all poisons whose Fortitude save DC is 25 or less.Perfect Multiweapon Fighting [<strong>Epic</strong>]A creature with three or more hands can fight with aweapon in each hand. The creature is allowed its fullnumber of attacks with each extra weapon.CHAPTER 1:CHARACTERS,SKILLS & FEATS63

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