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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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CHAPTER 4:EPIC MAGICITEMScreature without the proper key, the interdimensionalportals are not visible (through true seeing or similarmagic reveals their presence).Caster <strong>Level</strong>: 21st; Prerequisites: Craft Wondrous Item,Craft <strong>Epic</strong> Wondrous Item, gate; Market Price: 378,000 gp;Weight: 1 lb.Gloves of <strong>Epic</strong> Dexterity: These tightfitting,thin leather gloves are very flexibleand allow for delicate manipulation.They add an enhancement bonusof +8 or higher to the wearer’sDexterity score.Caster <strong>Level</strong>: 20th; Prerequisites:Craft Wondrous Item, Craft<strong>Epic</strong> Wondrous Item, cat’s grace;Market Price: 640,000 gp (+8),1,000,000 gp (+10), 1,440,000gp (+12); Weight: —.Headband of <strong>Epic</strong> Intellect:This device is a light cordwith a small diamond set so thatit rests upon the forehead of thewearer. The headband adds anenhancement bonus of +8 orhigher to the wearer’sIntelligence score.Caster <strong>Level</strong>: 20th; Prerequisites:Craft WondrousItem, Craft <strong>Epic</strong> WondrousItem, commune or legendlore; Market Price: 640,000gp (+8), 1,000,000 gp (+10),1,440,000 gp (+12); Weight: —.Horseshoes of the PeerlessSteed: These horseshoes magicallyadhere to the feet of anyhoofed creature. Anyone riding the creature gains a +10competence bonus on Ride checks and is treated ashaving ranks in the appropriate Ride skill (and thus doesnot take the –5 penalty for riding an unfamiliar mount).The horseshoes grant the creature (or its rider, as appropriate)the effects of the Trample, Ride-By Attack, andSpirited Charge feats. The wearer of the horseshoes gainsspell resistance 32 against enchantment effects. In addition,the ground speed of the creature wearing the horseshoesdoubles.Caster <strong>Level</strong>: 20th; Prerequisites: Craft Wondrous Item,Craft <strong>Epic</strong> Wondrous Item, Ride skill, haste, spell resistance;Market Price: 217,000 gp; Weight: 1 lb. each.Mantle of <strong>Epic</strong> Spell Resistance: This embroideredgarment is worn over normal clothing or armor. It grantsthe wearer spell resistance 40.Caster <strong>Level</strong>: 29th; Prerequisites: Craft Wondrous Item,Craft <strong>Epic</strong> Wondrous Item, spell resistance; Market Price:290,000 gp. Weight: 1 lb.Mantle of Great Stealth: The wearer of this neutralgray cloak gains a +30 bonus on Hide and Move Silentlychecks. The wearer’s outline is blurry and indistinct,Cloak of <strong>Epic</strong>Charismagranting one-half concealment (20% miss chance) at alltimes (as the blur spell). The mantle also grants nondetectionto its wearer (as the spell).Caster <strong>Level</strong>: 20th; Prerequisites: CraftWondrous Item, Craft <strong>Epic</strong> WondrousItem, blur, invisibility, nondetection, silence;Market Price: 242,000 gp; Weight: 1 lb.Periapt of <strong>Epic</strong> Wisdom: This largepearl set on a platinum chain grants anenhancement bonus of +8or higher to the wearer’sWisdom score.Caster <strong>Level</strong>: 20th; Prerequisites:Craft Wondrous Item,Craft <strong>Epic</strong> Wondrous Item, communeor legend lore; Market Price:640,000 gp (+8), 1,000,000 gp(+10), 1,440,000 gp (+12); Weight: —.INTELLIGENTITEMSJust like nonepic magic items, epicmagic items sometimes possessintelligence of their own. Suchitems are fully sentient and should betreated as NPCs. The Random <strong>Epic</strong>Magic Items section earlier in thischapter details the chances that epicarmor, shields, rings, rods, staffs, wondrousitems, and weapons might beintelligent. In short, a ring, rod, staff,wondrous item, armor, or shieldhas a 1% chance to he intelligent, aranged weapon has a 5% chance tobe intelligent, and a melee weaponhas a 15% chance to he intelligent.Rather than using the tables in the DUNGEON MASTER’sGuide, use the tables below to determine the properties ofan intelligent item: the number of powers, unusual properties,alignment, and special purpose of the item (if any).Of the three mental ability scores, two scores are favored(2d6 + some number) and one is completely random(3d6). Choose which scores get assigned which number,or roll 1d4 and determine randomly according to the followingtable.TABLE 4–26: MENTAL ABILITY SCORES FOR INTELLIGENTITEMS1d4 High Score Medium Score Low Score1 Intelligence Charisma Wisdom2 Intelligence Wisdom Charisma3 Wisdom Intelligence Charisma4 Charisma Intelligence WisdomAs with any intelligent magic item, you should try todesign unusual epic magic items along special themesand for specific campaign purposes, using the tables asguidelines and for inspiration. Just because you roll a146

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