CHAPTER 4:EPIC MAGICITEMSwounds; Market Price: 770,310 gp; Cost to Create: 385,310 gp+ 17,700 XP.Chaosbringer: This +6 greataxe of chaotic powergrants its wielder the ability to fly into a rage (identicalto a barbarian’s rage) once per day (or one additionaltime per day if the wielder already has the rage classfeature). If the wielder has the greater rage class feature,the weapon also grants the wielder the Incite Rageepic feat.Caster <strong>Level</strong>: 23rd; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, emotion, masscharm; Market Price: 4,025,350 gp; Cost to Create: 2,012,850gp + 50,250 XP.Elven Greatbow: In the hands of any nonelf, this bowperforms only as a +2 composite longbow. In the hands ofan elf, this weapon functions as a +5 mighty compositelongbow of unerring accuracy. Its “pull” (the Strength bonusof its mighty aspect) matches its elven wielder’s currentStrength at all times. Furthermore, any arrows loosedfrom the bow are considered keen, regardless of theenhancement bonus of the arrow fired.Caster <strong>Level</strong>: 23rd; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, bull’sstrength, keen edge, true seeing; Market Price: 2,900,400 gp;Cost to Create: 1,450,400 gp + 39,400 XP.Everwhirling Chain: This +4 defending everdancingspiked chain of speed continuously twitches in itswielder’s hands, as if it is ready to spring to theattack (or defense) of its own accord. Thewielder of the everwhirling chain can use it tomake any number of attacks of opportunityper round (as if he had the Improved CombatReflexes feat).Caster <strong>Level</strong>: 23rd; Prerequisites: Craft Magic Armsand Armor, Craft <strong>Epic</strong> Magic Arms and Armor,animate objects, haste, shield (or shield of faith); MarketPrice: 5,220,325 gp; Cost to Create: 2,610,325 gp +52,200 XP.Finaldeath: This +5 undead dread ghost touchmorningstar also grants its wielder immunity toenergy drain attacks. Furthermore, if itswielder is capable of turning undead, he gainsthe Positive Energy Aura feat.Caster <strong>Level</strong>: 22nd; Prerequisites: CraftMagic Arms and Armor, Craft <strong>Epic</strong> MagicArms and Armor, negative energy protection,plane shift, summon monster IX, creatormust be able to turn undead; Market Price:3,580,308 gp; Cost to Create: 1,790,308 gp+ 45,800 XP.SouldrinkerGripsoul: This terrible weapon isenruned with green, glowing sigils,and is set with a jet-black pearl on thecrossguard. Gripsoul is a +6 keen longsword,but instead of dealing additional damage on acritical hit, the weapon imprisons the victim in a gemset in the pommel of the sword as per a binding spellheightened to 16th level (DC 30). The same is true ofany blow that would otherwise kill a foe or knock himunconscious. Only one creature can be so held, but thewielder can release the bound soul at any time with acommand word.Caster <strong>Level</strong>: 27th; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, binding;Market Price: 1,856,500 gp; Cost to Create: 934,500 gp +28,440 XP.Holy Devastator: In the hands of any characterother than a paladin, this sword performs as a +3 holylongsword. In the hands of a paladin, this weapon functionsas a +7 longsword of holy power and grants a +5sacred bonus on the wielder’s saving throws againstspells with the evil descriptor or spells castby evil characters. If the paladin wieldersmites evil with the holy devastator, sheadds twice her paladin level to damage(rather than her paladin level).Caster <strong>Level</strong>: 23rd; Prerequisites: CraftMagic Arms and Armor, Craft <strong>Epic</strong> MagicArms and Armor, holy aura, holy smite, holyword; Market Price: 4,620,315 gp; Cost to Create:2,310,315 gp + 56,200 XP.Mace of Ruin: This +7 heavy mace ignores thehardness or damage reduction of any object orcreature it strikes. Furthermore, the weapon candeal critical hits to objects and constructs as if theywere living creatures.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Armsand Armor, Craft <strong>Epic</strong> Magic Arms and Armor,disintegrate; Market Price: 1,000,312 gp; Cost toCreate: 500,312 gp + 20,000 XP.Quarterstaff of Alacrity: Both ends of this+5 quarterstaff of speed have equal enhancementand special powers, meaning that it allows an additionalattack with each end every round. While thequarterstaff of alacrity is held, it grants its wielder a +5resistance bonus on Reflex saves. It also deflects rangedweapons as if the wielder had the Deflect Arrows andInfinite Deflection feats.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, protection fromarrows, shield; Market Price: 462,600 gp; Cost to Create:231,600 gp +14,620 XP.Souldrinker: This +5 bastard sword bestows 2d4 negativelevels on its target whenever it deals damage, just asif its target had been struck by the energy drain spell.Each negative level bestowed grants the wielder 5 temporaryhit points. One day after being struck, the subjectmust make a Fortitude save (DC 25) for each negativelevel or lose a level. If this sword’s power causes a characterto have negative levels at least equal to her currentlevel, the character is instantly slain and the wieldergains an additional 10 temporary hit points. Temporaryhit points gained from this weapon last for a maximumof 1 hour.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor. Spell Focus134
(Necromancy), energy drain; Market Price: 478,335 gp; Costto Create: 239,315 gp + 14,780 XP.Stormbrand: This +4 thundering shocking burst greatswordallows its wielder to fly at will (as the fly spell). Furthermore,the wielder can move normally (includingflying) even in the strongest winds. When the weapon isdrawn, the wielder gains electricity resistance 30 andsonic resistance 30.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, blindness/deafness, call lightning or lightning bolt, control winds, fly,protection from elements; Market Price: 235,350 gp; Cost toCreate: 117,850 gp + 12,350 XP.Unholy Despoiler: In the hands of any characterother than a blackguard, this sword performs as a +3unholy longsword. In the hands of a blackguard, thisweapon functions as a +7 longsword of unholy power andgrants a +5 profane bonus on the wielder’s saving throwsit spells with the good descriptor or spells cast bygood characters. If a blackguard wielder smites good withthe unholy despoiler, she adds twice her blackguard level todamage (rather than her blackguard level).Caster <strong>Level</strong>: 23rd; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, blasphemy,unholy aura, unholy blight; Market Price: 4,650,315 gp; Costto Create: 2,325,315 gp + 56,500 XP.RINGS<strong>Epic</strong> rings bestow vast powers on their wearer, usuallyautomatically. Few rings have command words or charges.<strong>Epic</strong> Ring DescriptionsStandard epic rings are described below.Adamant Law: The wearer of this blue-black ring isconstantly sheathed in a shield of law effect. It bestowsone negative level on any chaotic creature that puts iton. The negative level remains as long as the ring isworn and disappears when the ring is removed. Thisnegative level never results in actual level loss, but itcannot be overcome in any way (including restorationspells) while the ring is worn.Caster <strong>Level</strong>: 15th; Prerequisites: Forge Ring, Forge <strong>Epic</strong>TABLE 4–18: EPIC RINGSd% Ring Market Price01–08 Universal elemental resistance, major 216,000 gp09–13 Elemental immunity (acid) 240,000 gp14–15 Elemental immunity (cold) 240,000 gp19–23 Elemental immunity (electricity) 240,000 gp24–28 Elemental immunity (fire) 240,000 gp29–33 Elemental immunity (sonic) 240,000 gp34–38 Adamant law 250,000 gp39–43 Chaotic fury 250,000 gp44–48 <strong>Epic</strong> wizardry (V) 250,000 gp49–53 Ineffable evil 250,000 gp54–58 Virtuous good 250,000 gp59–63 Rapid healing 300,000 gp64–68 Sequestering 300,000 gp69–72 <strong>Epic</strong> wizardry (VI) 360,000 gp73–76 Ironskin 400,000 gp77–80 <strong>Epic</strong> wizardry (VII) 490,000 gp81–83 Weaponbreaking 600,000 gp84–86 <strong>Epic</strong> wizardry (VIII) 640,000 gp87–89 <strong>Epic</strong> protection +6 720,000 gp90–92 <strong>Epic</strong> wizardry (IX) 810,000 gp93–95 <strong>Epic</strong> protection +7 980,000 gp96–97 <strong>Epic</strong> protection +8 1,280,000 gp98 <strong>Epic</strong> protection +9 1,620,000 gp99 <strong>Epic</strong> protection +10 2,000,000 gp100 Universal elemental immunity 2,160,000 gpRing, shield of law, creator must be lawful; Market Price:250,000 gp.Chaotic Fury: The wearer of this jagged metal ring isconstantly sheathed in a cloak of chaos effect. It bestowsone negative level on any lawful creature that puts it on.The negative level remains as long as the ring is wornand disappears when the ring is removed. This negativelevel never results in actual level loss, but it cannot beovercome in any way (including restoration spells) whilethe ring is worn.Caster <strong>Level</strong>: 15th; Prerequisites: Forge Ring, Forge <strong>Epic</strong>Ring, cloak of chaos, creator must be chaotic; Market Price:250,000 gp.Elemental Immunity: This plain adamantine bandcontinually provides the wearer with immunity to asingle type of energy: fire, cold, electricity, acid, orsonic. The wearer takes no damage from the energy ofthe specific type.CHAPTER 4:EPIC MAGICITEMSEPIC PSIONIC ITEMRing of <strong>Epic</strong> Psionics: This special crystal ring comes in avariety of types useful only to psionic characters (characterswho have power points per day). The wearer’s total powerpoints per day are increased, depending on the ring. Thepoints granted are not bonus points—while the ring is worn,it actually increases the wearer’s points per day, but a night’srest is required before gaining access to the increased powerpoint per day total. (Power points are not actually stored inthe ring, as would be the case for a crystal capacitor. Instead,the ring grants power points by magnifying the manifester’sown power.)A ring of epic psionics V increases the wearer’s daily powerpoints by 43 points, a ring of epic psionics VI grants 63 powerpoints, a ring of epic psionics VII grants 87 power points, a ringof epic psionics VIII grants 115 points, and a ring of epic psionicsIX grants 147 power points.Manifester <strong>Level</strong>: 23rd (epic psionics V), 26th (epic psionicsVI), 29th (epic psionics VII), 32nd (epic psionics VIII), 35th(epic psionics IX); Prerequisites: Craft Universal Item, Craft<strong>Epic</strong> Universal Item, great emulation; Market Price: 250,000gp (epic psionics V), 360,000 gp (epic psionics VI), 490,000 gp(epic psionics VII), 640,000 gp (epic psionics VIII), 810,000 gp(epic psionics IX).135
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EPIC LEVEL HANDBOOKANDY COLLINS AND
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INTRODUCTION4IntroductionThe rules
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318Indexability increases 6abominat