11.07.2015 Views

Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

CHAPTER 4:EPIC MAGICITEMSwounds; Market Price: 770,310 gp; Cost to Create: 385,310 gp+ 17,700 XP.Chaosbringer: This +6 greataxe of chaotic powergrants its wielder the ability to fly into a rage (identicalto a barbarian’s rage) once per day (or one additionaltime per day if the wielder already has the rage classfeature). If the wielder has the greater rage class feature,the weapon also grants the wielder the Incite Rageepic feat.Caster <strong>Level</strong>: 23rd; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, emotion, masscharm; Market Price: 4,025,350 gp; Cost to Create: 2,012,850gp + 50,250 XP.Elven Greatbow: In the hands of any nonelf, this bowperforms only as a +2 composite longbow. In the hands ofan elf, this weapon functions as a +5 mighty compositelongbow of unerring accuracy. Its “pull” (the Strength bonusof its mighty aspect) matches its elven wielder’s currentStrength at all times. Furthermore, any arrows loosedfrom the bow are considered keen, regardless of theenhancement bonus of the arrow fired.Caster <strong>Level</strong>: 23rd; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, bull’sstrength, keen edge, true seeing; Market Price: 2,900,400 gp;Cost to Create: 1,450,400 gp + 39,400 XP.Everwhirling Chain: This +4 defending everdancingspiked chain of speed continuously twitches in itswielder’s hands, as if it is ready to spring to theattack (or defense) of its own accord. Thewielder of the everwhirling chain can use it tomake any number of attacks of opportunityper round (as if he had the Improved CombatReflexes feat).Caster <strong>Level</strong>: 23rd; Prerequisites: Craft Magic Armsand Armor, Craft <strong>Epic</strong> Magic Arms and Armor,animate objects, haste, shield (or shield of faith); MarketPrice: 5,220,325 gp; Cost to Create: 2,610,325 gp +52,200 XP.Finaldeath: This +5 undead dread ghost touchmorningstar also grants its wielder immunity toenergy drain attacks. Furthermore, if itswielder is capable of turning undead, he gainsthe Positive Energy Aura feat.Caster <strong>Level</strong>: 22nd; Prerequisites: CraftMagic Arms and Armor, Craft <strong>Epic</strong> MagicArms and Armor, negative energy protection,plane shift, summon monster IX, creatormust be able to turn undead; Market Price:3,580,308 gp; Cost to Create: 1,790,308 gp+ 45,800 XP.SouldrinkerGripsoul: This terrible weapon isenruned with green, glowing sigils,and is set with a jet-black pearl on thecrossguard. Gripsoul is a +6 keen longsword,but instead of dealing additional damage on acritical hit, the weapon imprisons the victim in a gemset in the pommel of the sword as per a binding spellheightened to 16th level (DC 30). The same is true ofany blow that would otherwise kill a foe or knock himunconscious. Only one creature can be so held, but thewielder can release the bound soul at any time with acommand word.Caster <strong>Level</strong>: 27th; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, binding;Market Price: 1,856,500 gp; Cost to Create: 934,500 gp +28,440 XP.Holy Devastator: In the hands of any characterother than a paladin, this sword performs as a +3 holylongsword. In the hands of a paladin, this weapon functionsas a +7 longsword of holy power and grants a +5sacred bonus on the wielder’s saving throws againstspells with the evil descriptor or spells castby evil characters. If the paladin wieldersmites evil with the holy devastator, sheadds twice her paladin level to damage(rather than her paladin level).Caster <strong>Level</strong>: 23rd; Prerequisites: CraftMagic Arms and Armor, Craft <strong>Epic</strong> MagicArms and Armor, holy aura, holy smite, holyword; Market Price: 4,620,315 gp; Cost to Create:2,310,315 gp + 56,200 XP.Mace of Ruin: This +7 heavy mace ignores thehardness or damage reduction of any object orcreature it strikes. Furthermore, the weapon candeal critical hits to objects and constructs as if theywere living creatures.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Armsand Armor, Craft <strong>Epic</strong> Magic Arms and Armor,disintegrate; Market Price: 1,000,312 gp; Cost toCreate: 500,312 gp + 20,000 XP.Quarterstaff of Alacrity: Both ends of this+5 quarterstaff of speed have equal enhancementand special powers, meaning that it allows an additionalattack with each end every round. While thequarterstaff of alacrity is held, it grants its wielder a +5resistance bonus on Reflex saves. It also deflects rangedweapons as if the wielder had the Deflect Arrows andInfinite Deflection feats.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor, protection fromarrows, shield; Market Price: 462,600 gp; Cost to Create:231,600 gp +14,620 XP.Souldrinker: This +5 bastard sword bestows 2d4 negativelevels on its target whenever it deals damage, just asif its target had been struck by the energy drain spell.Each negative level bestowed grants the wielder 5 temporaryhit points. One day after being struck, the subjectmust make a Fortitude save (DC 25) for each negativelevel or lose a level. If this sword’s power causes a characterto have negative levels at least equal to her currentlevel, the character is instantly slain and the wieldergains an additional 10 temporary hit points. Temporaryhit points gained from this weapon last for a maximumof 1 hour.Caster <strong>Level</strong>: 21st; Prerequisites: Craft Magic Arms andArmor, Craft <strong>Epic</strong> Magic Arms and Armor. Spell Focus134

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!