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Epic Level Handbook

Epic Level Handbook

Epic Level Handbook

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CHAPTER 5:MONSTERSSpecial Qualities: Immunities, DR 30/+6, SR 39,blindsight, keen senses, deflecting force, blur (20%miss chance)Saves: Fort +37, Ref +24, Will +38Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38Skills: Alchemy +36, Appraise +36, Bluff +38, Concentration+58, Diplomacy +59, Escape Artist +45, Intimidate+ 61, Knowledge (arcana) +59, Knowledge(geography) +59, Knowledge (history) +59, Knowledge(local) +59, Knowledge (nature) +59, Knowledge(nobility and royalty) +59, Knowledge (theplanes) +59, Knowledge (religion) +59, Listen +61,Scry +59, Search +74*, Sense Motive +38, Spellcraft+59, Spot +76*Feats: Alertness, Cleave, Combat Reflexes, EmpowerSpell-Like Ability, Flyby Attack, Hover, Improved Initiative,Maximize Spell-Like Ability, Power Attack,Spell Knowledge, Sunder, WingoverClimate/Terrain: Any land and undergroundOrganization: Solitary, pair, or family (1–2 and 2–5offspring)Challenge Rating: 31Treasure: Double standardAlignment: Usually neutralAdvancement:46–49 HD(Gargantuan)Breath Weapon(Su): Coneof force, 60 ft.,damage 30d12,Ref half (DC 45).Spell-Like Abilities:3/day—Otiluke’sresilient sphere,wall of force. Casterlevel 18th; save DC24 + spell level.Immunities(Ex): Immune tosleep and paralysis,immune to forceeffects.Sorcerer SpellsKnown (6/10/10/9/9/9/9/8/7/5;base DC 24 + spelllevel): 0—arcanemark, dancing lights,detect magic, flare,ghost sound, light, mending,open/close, read magic; 1st—change self, comprehendlanguages, detect secret doors, magic missile, true strike; 2nd—bull’s strength, cat’s grace, darkness, locate object, mirror image;3rd—dairaudience/clairvoyance, fireball, haste, lightningbolt; 4th—charm monster, improved invisibility, scrying,stoneskin; 5th—contact other plane, dream, hold monster,teleport; 6th—analyze dweomer, greater dispelling, trueseeing; 7th—forcecage, spell turning, summon monster VII;8th—polymorph any object, protection from spells; 9th—time stop.Possessions: Crystal ball with true seeing, circlet of eye*, pearlof power (7th-level spell), 8,000 gp.*Variant of robe of eyes; benefit included in Search andSpot skill modifiers.PRISMATIC DRAGONDragon (Light)Climate/Terrain: Any land and undergroundOrganization: Wyrmling, very young, young, juvenileand young adult: solitary or clutch (2–5); adult, matureadult, old, very old, ancient, wyrm, or great wyrm: solitary,pair, or family (1–2 and 2–5 offspring)Challenge Rating: Wyrmling 14; very young 16; young22; juvenile 30; young adult 34; adult 39; mature adult43; old 48; very old 52; ancient 57; wyrm 61; greatwyrm 66Treasure: Double standardAlignment: Usually neutralAdvancement Range: Wyrmling 24–27 HD (Huge);very young 29–32 HD (Huge); young 34–37 HD(Gargantuan); juvenile 39–42 HD (Gargantuan);young adult 44–47 HD (Gargantuan);adult 49–52 HD (Gargantuan);mature adult 54–57HD (Colossal); old 59–62 HD(Colossal); very old 64–67HD (Colossal); ancient69–72 HD(Colossal*); wyrm74–77 HD (Colossal+);great wyrm79+ HD (Colossal+)Prismatic dragonsare flamboyant,personable, andcharming, quiteunlike the aloofforce dragons, despitebeing theirundeniable superiors.They enjoythe wild diversityof life, particularlythe incrediblespectrum ofhuman personality.Though they rarelyventure into humanoid communities, they enjoy visitorsto their remote lairs and rarely attack any creatureunless provoked.A wyrmling prismatic dragon is covered in tiny,brightly reflective scales and surrounded by a shimmeringaura of multicolored light. Even the scales of great184

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