CHAPTER 3:RUNNING ANEPIC GAMETABLE 3–8: EPIC ENCOUNTER NUMBERS–––––––––––––––––––––––––––– Number of Creatures ––––––––––––––––––––––––––––––––Party<strong>Level</strong> One Two Three FourFiveor SixSevento NineTen toTwelve PairMixedPair21st 20, 21, 22 19 18 17 16 15 14 19 20 + 1822nd 21, 22, 23 20 19 18 17 16 15 20 21 + 1923rd 22, 23, 24 21 20 19 18 17 16 21 22 + 2024th 23, 24, 25 22 21 20 19 18 17 22 23 + 2125th 24, 25, 26 23 22 21 20 19 18 23 24 + 2226th 25, 26, 27 24 23 22 21 20 19 24 25 + 2327th 26, 27, 28 25 24 23 22 21 20 25 26 + 2428th 27, 28, 29 26 25 24 23 22 21 26 27 + 2529th 28, 29, 30 27 26 25 24 23 22 27 28 + 2630th 29, 30, 31 28 27 26 25 24 23 28 29 + 2740th 39, 40, 41 38 37 36 35 34 33 38 39 + 37Any EL–1, EL, EL+1 EL–2 EL–3 EL–4 EL–5 EL–6 EL–7 EL–2 EL–1 + EL–3Rating. Table 3–8: <strong>Epic</strong> Encounter Numbers allows you toquickly determine an appropriate mix of creatures foryour party.Just as the Challenge Rating system isn’t always perfectat lower levels, in an epic game you must closely monitorthe characters’ capabilities to match encounters to theirpower level. Because it becomes increasingly more difficultto estimate an average party’s capabilities at theselevels, even the best-designed system can only serve as aguide to the DM.For instance, because of the spells known, equipmentpossessed, or feats selected by your epic characters, certainmonster capabilities may be more or less dangerousto them. If the entire party is virtually immune to fire, forexample, you know that fire-using creatures may poselittle threat to the party. This doesn’t mean you shouldn’tuse such creatures—it’s not fair to punish the charactersfor the powers they’ve gained—but it does mean that ifyou want such creatures to pose a threat, you should presentthem in situations where they can take advantage ofother abilities. For instance, even if a red dragon’s fierybreath doesn’t endanger the characters, its spellcasting,flight, and sheer destructive power can still pose quite athreat in the right environment.As a last resort, you can also adjust the experience pointreward for encounters that don’t pose a threat. Don’toverdo this, however, since it essentially means you arepunishing the PCs (by reducing their experience pointrewards) for good preparation.REWARDSRegardless of level, experience points and treasure arethe two primary methods of rewarding the characters’success. The <strong>Epic</strong> <strong>Level</strong> <strong>Handbook</strong> uses the same basic systemsas presented in the DUNGEON MASTER’s Guide, with afew modifications as noted below.EXPERIENCE AWARDSAwarding experience points for encounters overcomeworks just as in nonepic D&D games. Use the monster’sChallenge Rating (possibly with adjustments based onthe difficulty of the encounter) to assign an experiencepoint value for the encounter, based on the average partylevel. Particularly when using the concept of the epicquest (see Motivation, earlier in this chapter), you maywant to use the Story Awards variant in Chapter 7 of theDUNGEON MASTER’s Guide, but you should only do so if youand your players are comfortable with it.Table 3–9: <strong>Epic</strong> Experience Point Awards (SingleMonster) shows the appropriate experience pointawards for party levels (average level of the characters inthe group) 21st to 40th, and for CR 14 to CR 40. Forparty levels and Challenge Ratings above these ranges,DON’T PULL YOUR PUNCHESThe best advice for any DM creating an epic adventure is this:Don’t pull your punches.Don’t be afraid to set up a series of encounters or obstaclesthat require multiple high-level spells, checks against tremendousDCs, or other grand accomplishments to bypass. If thecharacters have survived this long, they have resources availablethat should let them solve any problem you can imagine. Thetypical epic adventuring group has virtually any kind of mobility itneeds, from flight to teleportation to planar travel. The PCs canlearn any fact they need, whether through bardic knowledge,communing, or scrying. They can dispel any spell, resist anyhazard, and if worst comes to worst, they can use wish or miracleto get what they need. Even death itself is only a 10-minute breakin the action (thanks to true resurrection). And never discount theability of characters to simply overcome an obstacle throughsheer force. Any epic fighter worth his salt can survive at least afew rounds submerged in a pool of lava, and eventually theraging barbarian can baiter down the adamantine door.Make your characters use all the options available to them.If nothing else, it lets them feel good that they were preparedfor the adventure. And then whack ‘em with the 25th-levelvampiric minotaur fighter riding the half-fiendish great wyrmred dragon.120
TABLE 3–9: EPIC EXPERIENCE POINT AWARDS (SINGLE MONSTER)Party –––––––––––––––––––––––––––––––––––––––––––––––––– Challenge Rating ––––––––––––––––––––––––––––––––––––––<strong>Level</strong> CR 14 CR 15 CR 16 CR 17 CR 18 CR 19 CR 20 CR 21 CR 22 CR 23 CR 24 CR 25 CR 26 CR 2721st 525 788 1,050 1,575 2,100 3,150 4,200 6,300 8,400 12,600 16,800 25,200 33,600 50,40022nd * 550 825 1,100 1,650 2,200 3,300 4,400 6,600 8,800 13,200 17,600 26,400 35,20023rd * * 575 863 1,150 1,725 2,300 3,450 4,600 6,900 9,200 13,800 18,400 27,60024th * * * 600 900 1,200 1,800 2,400 3,600 4,800 7,200 9,600 14,400 19,20025th * * * * 625 938 1,250 1,875 2,500 3,750 5,000 7,500 10,000 15,00026th * * * * * 650 975 1,300 1,950 2,600 3,900 5,200 7,800 10,40027th * * * * * * 675 1,013 1,350 2,025 2,700 4,050 5,400 8,10028th * * * * * * * 700 1,050 1,400 2,100 2,800 4,200 5,60029th * * * * * * * * 725 1,088 1,450 2,175 2,900 4,35030th * * * * * * * * * 750 1,125 1,500 2,250 3,00031st * * * * * * * * * * 775 1,163 1,550 2,32532nd * * * * * * * * * * * 800 1,200 1,60033rd * * * * * * * * * * * * 825 1,23834th * * * * * * * * * * * * * 85035th * * * * * * * * * * * * * *36th * * * * * * * * * * * * * *37th * * * * * * * * * * * * * *38th * * * * * * * * * * * * * *39th * * * * * * * * * * * * * *40th * * * * * * * * * * * * * *Party –––––––––––––––––––––––––––––––––––––––––– Challenge Rating ––––––––––––––––––––––––––––––––––––––––––––<strong>Level</strong>21stCR 2867,200CR 29**CR 30**CR 31**CR 32**CR 33**CR 34**CR 35**CR 36**CR 37**CR 38**CR 39**CR 40**22nd 52,800 70,400 ** ** ** ** ** ** ** ** ** ** **23rd 36,800 55,200 73,600 ** ** ** ** ** ** ** ** ** **24th 28,800 38,400 57,600 76,800 ** ** ** ** ** ** ** ** **25th 20,000 30,000 40,000 60,000 80,000 ** ** ** ** ** ** ** **26th 15,600 20,800 31,200 41,600 62,400 83,200 ** ** ** ** ** ** **27th 10,800 16,200 21,600 32,400 43,200 64,800 86,400 ** ** ** ** ** **28th 8,400 11,200 16,800 22,400 33,600 44,800 67,200 89,600 ** ** ** ** **29th 5,800 8,700 11,600 17,400 23,200 34,800 46,400 69,600 92,800 ** ** ** **30th 4,500 6,000 9,000 12,000 18,000 24,000 36,000 48,000 72,000 96,000 ** ** **31st 3,100 4,650 6,200 9,300 12,400 18,600 24,800 37,200 49,600 74,400 99,200 ** **32nd 2,400 3,200 4,800 6,400 9,600 12,800 19,200 25,600 38,400 51,200 76,800 102,400 **33rd 1,650 2,475 3,300 4,950 6,600 9,900 13,200 19,800 26,400 39,600 52,800 79,200 105,60034th 1,275 1,700 2,550 3,400 5,100 6,800 10,200 13,600 20,400 27,200 40,800 54,400 81,60035th 875 1,313 1,750 2,625 3,500 5,250 7,000 10,500 14,000 21,000 28,000 42,000 56,00036th * 900 1,350 1,800 2,700 3,600 5,400 7,200 10,800 14,400 21,600 28,800 43,20037th * * 925 1,388 1,850 2,775 3,700 5,500 7,400 11,100 14,800 22,200 29,60038th * * * 950 1,425 1,900 2,850 3,800 5,700 7,600 11,400 15,200 22,80039th * * * * 975 1,463 1,950 2,925 3,900 5,850 7,800 11,700 15,60040th * * * * * 1,000 1,500 2,000 3,000 4,000 6,000 8,000 12,000*The table doesn’t support XP for monsters that individually are eight Challenge Ratings lower than the party level, since an encounterwith multiple weak creatures is hard to measure. See Assigning Ad Hoc XP Awards in Chapter 7 of the DUNGEON MASTER’s Guide.**The table doesn’t support awards for encounters eight or more Challenge Ratings above the party’s level. If the party is taking onchallenges that far above their level, something strange is going on, and the DM needs to think carefully about the awards ratherthan just taking them off a table. See Assigning Ad Hoc XP Awards in Chapter 7 of the DUNGEON MASTER’s Guide.CHAPTER 3:RUNNING ANEPIC GAMEuse the following formulas to determine the appropriateexperience point award.• If the Challenge Rating is equal to the patty level, theexperience point award is 300 × the party level. Ifthe Challenge Rating is equal to the party level + 1, theexperience point award is 400 × the party level. Ifthe Challenge Rating is equal to the party level –1, theexperience point award is 200 × the party level.• For every 2 points the Challenge Rating increases(such as from CR 42 to CR 44), multiply the experiencepoint award by 2. Likewise, for every 2 points theChallenge Rating decreases (such as from CR 44 to CR42), multiply the experience point award by 1/2.For example, a CR 42 monster is worth 12,600 XP (42 ×300) to a group of 42nd-level characters. The same monsterwould be worth 16,400 XP (41 × 400) to a group of 41stlevelcharacters, but only 8,600 XP (43 × 200) to a group of43rd-level characters. It would be worth 24,000 XP (40 ×300 × 2) to a group of 40th-level characters, but only 6,600XP (44 × 300 × 1/2) to a group of 44th-level characters.TREASUREAt higher levels, coins and goods make up less of an averagetreasure hoard’s value, while the relative value of themagic items in a treasure hoard increases dramatically.The DUNGEON MASTER’s Guide provides a guide for adding121
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318Indexability increases 6abominat