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Epic Level Handbook

Epic Level Handbook

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APPENDIX 1:EPIC NPCSOF FAERÛNChosen Spell-Like Abilities: 1/day—Alustriel’s fang(causes the next weapon the recipient throws to returnas if it were a returning weapon), antimagic field, brainspider (allows the caster to read the thoughts of up toeight people and even pry for more information), gauntlet(sheathes one hand in a gauntlet of force that givesdamage reduction 30/– to that hand and prevents allcontact with it but also prevents the use of that hand tocast spells), minor spell turning (as spell turning but affectsonly 1d4 spell levels and cannot partially turn spells),Muirara’s map (provides a mental map consisting of therecipient’s location, another’s location, and two landmarksknown to the recipient), the Simbul’s skeletal deliquescence(convert’s target’s bones to jelly, turning it intoan oozelike creature), the Simbul’s synostodweomer (convertsprepared spells into 2 hit points of healing perspell level), sphere of wonder (a variant of globe of invulnerabilitythat allows the caster to choose which spelleffects may enter the sphere), wraithform.Detect Magic (Su): Line of sight.Enhanced Constitution: The Chosen of Mystratemplate adds +10 to Khelben’s Constitution.Enhanced Wisdom: Khelben used wish spells toincrease his Wisdom. His Wisdom score has a +4 inherentbonus included in its value.Silver Fire (Su): See Chapter 2 of the FORGOTTENREALMS Campaign Setting for details.Wizard Spells per Day: 4/6/6/5/5/5/5/2/3/4/1; base DC16 + spell level, 18 + spell level for Evocation and Transmutationspells. Caster level 27th.Spellbook: Khelben makes it his business to know hundredsof worthwhile spells and a few odd spells thatlesser wizards find of little interest. He knows most of thewizard/sorcerer spells in the Player’s <strong>Handbook</strong> and theFORGOTTEN REALMS Campaign Setting.Possessions: The black staff (a staff of power with a permanentblackstaff spell upon it that allows it to dispel magic asan 8th-level caster by touch, channel various mind-affectingspells, or cause a touched spellcaster to lose a preparedspell or expend an unused spell slot), bracers ofarmor +10, ring of protection +5, ring of spell turning, pearl ofpower (8th), pearl of power (9th). As a very powerful wizard,Khelben has access to incredible resources and canacquire or make almost any nonartifact item he mightneed, given time.A Chosen of Mystra and a grim, inflexible proponentof law and order, Khelben Arunsun (called “the Blackstaff”for his magic staff and several spells that createstafflike effects) is the Lord Mage of Waterdeep andthe husband of Laeral Silverhand of the Seven Sisters.Few know of Khelben’s youth in lost Myth Drannor, orare aware of his true age—but many have learned tofear him.Khelben dresses in nondescript black robes and neverappears in public without his black staff. He has a dignified,imposing manner. He prefers to intimidate orfrighten people rather than revealing his dry sense ofhumor or his keen, playful intelligence and quick wits.More than one shrewd observer of humankind say theysee an old, underlying guilt in the Blackstaff, one thateats away at him—but no one knows (or will say) whatthis may be.In Khelben’s pursuit of law and order, he has foundedor supported organizations (such as the Lords’ Alliance)and then abandoned them (the Harpers) when they nolonger suited his purposes. He recently resigned fromthe Lords of Waterdeep and later broke with theHarpers over a disagreement about his methods. Heformed his own group of likeminded ex-Harpers,known as the Moonstars.Khelben acts as the gravely wise, stern tutor whomanipulates agents and adventurers he meets by reluctantlydispensing information on a firm “only whatyou need to know” basis, never volunteering evenpaltry tidbits. In his words, “A secret isn’t a secret if youtell anyone.”His beloved Laeral is probably the only person who isprivy to Khelben’s plans. She is a match for him in bothintellect and personal power, and their deep bond of truelove has created one of the most formidable magicalalliances in contemporary Faerûn.ALUSTRIELFemale Human (Chosen of Mystra) Wizard 20/Sorcerer2/Archmage 2: CR 28; Medium-size humanoid;HD 20d4+120 plus 2d4+12 plus 2d4+12; hp 194; Init +7;Spd 30 ft.; AC 28, touch 18, flat-footed 25; Atk +12/+7melee (1d8/19–20, longsword-arm from sword pendant)or +15/+10 ranged touch (by spell); SQ Mastery of shaping,spell power +2, Chosen immunities, Chosen spelllikeabilities, detect magic, enhanced Constitution,immune to nonmagical metal (ring of lesser ironguard),name and song attunement, silver fire; AL CG; SV Fort+13, Ref +10, Will +21; Str 11, Dex 16, Con 23, Int 20, Wis17, Cha 17. Height 5 ft. 11 in.Skills and Feats: Appraise +8, Bluff +11, Concentration+ 33, Craft (gemcutting) +10, Diplomacy +13,Gather Information +11, Heal +5, Hide +13, Intimidate+8, Intuit Direction +5, Knowledge (arcana) +28, Knowledge(religion) +10, Perform (dance) +8, Profession(herbalist) +9, Scry +20, Search +21, Sense Motive +8,Spellcraft +32; Automatic Silent Spell, Combat Casting,Craft Rod, Craft Wand, Craft Wondrous Item, ForgeRing, Improved Counterspell, Improved Initiative,Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus(Spellcraft), Spell Focus (Enchantment), Spell Focus(Transmutation), Still Spell.Mastery of Shaping: Alustriel can alter area andeffect spells that use the following categories: burst,cone, cylinder, emanation, or spread. The alterationconsists of creating spaces within the spell’s area oreffect that are not subject to the spell. The minimumdimension for these spaces is a 5-foot cube. For example,she could cast a fireball and leave a hole where her300

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