APPENDIX 1:EPIC NPCSOF FAERÛNChosen Spell-Like Abilities: 1/day—Alustriel’s fang(causes the next weapon the recipient throws to returnas if it were a returning weapon), antimagic field, brainspider (allows the caster to read the thoughts of up toeight people and even pry for more information), gauntlet(sheathes one hand in a gauntlet of force that givesdamage reduction 30/– to that hand and prevents allcontact with it but also prevents the use of that hand tocast spells), minor spell turning (as spell turning but affectsonly 1d4 spell levels and cannot partially turn spells),Muirara’s map (provides a mental map consisting of therecipient’s location, another’s location, and two landmarksknown to the recipient), the Simbul’s skeletal deliquescence(convert’s target’s bones to jelly, turning it intoan oozelike creature), the Simbul’s synostodweomer (convertsprepared spells into 2 hit points of healing perspell level), sphere of wonder (a variant of globe of invulnerabilitythat allows the caster to choose which spelleffects may enter the sphere), wraithform.Detect Magic (Su): Line of sight.Enhanced Constitution: The Chosen of Mystratemplate adds +10 to Khelben’s Constitution.Enhanced Wisdom: Khelben used wish spells toincrease his Wisdom. His Wisdom score has a +4 inherentbonus included in its value.Silver Fire (Su): See Chapter 2 of the FORGOTTENREALMS Campaign Setting for details.Wizard Spells per Day: 4/6/6/5/5/5/5/2/3/4/1; base DC16 + spell level, 18 + spell level for Evocation and Transmutationspells. Caster level 27th.Spellbook: Khelben makes it his business to know hundredsof worthwhile spells and a few odd spells thatlesser wizards find of little interest. He knows most of thewizard/sorcerer spells in the Player’s <strong>Handbook</strong> and theFORGOTTEN REALMS Campaign Setting.Possessions: The black staff (a staff of power with a permanentblackstaff spell upon it that allows it to dispel magic asan 8th-level caster by touch, channel various mind-affectingspells, or cause a touched spellcaster to lose a preparedspell or expend an unused spell slot), bracers ofarmor +10, ring of protection +5, ring of spell turning, pearl ofpower (8th), pearl of power (9th). As a very powerful wizard,Khelben has access to incredible resources and canacquire or make almost any nonartifact item he mightneed, given time.A Chosen of Mystra and a grim, inflexible proponentof law and order, Khelben Arunsun (called “the Blackstaff”for his magic staff and several spells that createstafflike effects) is the Lord Mage of Waterdeep andthe husband of Laeral Silverhand of the Seven Sisters.Few know of Khelben’s youth in lost Myth Drannor, orare aware of his true age—but many have learned tofear him.Khelben dresses in nondescript black robes and neverappears in public without his black staff. He has a dignified,imposing manner. He prefers to intimidate orfrighten people rather than revealing his dry sense ofhumor or his keen, playful intelligence and quick wits.More than one shrewd observer of humankind say theysee an old, underlying guilt in the Blackstaff, one thateats away at him—but no one knows (or will say) whatthis may be.In Khelben’s pursuit of law and order, he has foundedor supported organizations (such as the Lords’ Alliance)and then abandoned them (the Harpers) when they nolonger suited his purposes. He recently resigned fromthe Lords of Waterdeep and later broke with theHarpers over a disagreement about his methods. Heformed his own group of likeminded ex-Harpers,known as the Moonstars.Khelben acts as the gravely wise, stern tutor whomanipulates agents and adventurers he meets by reluctantlydispensing information on a firm “only whatyou need to know” basis, never volunteering evenpaltry tidbits. In his words, “A secret isn’t a secret if youtell anyone.”His beloved Laeral is probably the only person who isprivy to Khelben’s plans. She is a match for him in bothintellect and personal power, and their deep bond of truelove has created one of the most formidable magicalalliances in contemporary Faerûn.ALUSTRIELFemale Human (Chosen of Mystra) Wizard 20/Sorcerer2/Archmage 2: CR 28; Medium-size humanoid;HD 20d4+120 plus 2d4+12 plus 2d4+12; hp 194; Init +7;Spd 30 ft.; AC 28, touch 18, flat-footed 25; Atk +12/+7melee (1d8/19–20, longsword-arm from sword pendant)or +15/+10 ranged touch (by spell); SQ Mastery of shaping,spell power +2, Chosen immunities, Chosen spelllikeabilities, detect magic, enhanced Constitution,immune to nonmagical metal (ring of lesser ironguard),name and song attunement, silver fire; AL CG; SV Fort+13, Ref +10, Will +21; Str 11, Dex 16, Con 23, Int 20, Wis17, Cha 17. Height 5 ft. 11 in.Skills and Feats: Appraise +8, Bluff +11, Concentration+ 33, Craft (gemcutting) +10, Diplomacy +13,Gather Information +11, Heal +5, Hide +13, Intimidate+8, Intuit Direction +5, Knowledge (arcana) +28, Knowledge(religion) +10, Perform (dance) +8, Profession(herbalist) +9, Scry +20, Search +21, Sense Motive +8,Spellcraft +32; Automatic Silent Spell, Combat Casting,Craft Rod, Craft Wand, Craft Wondrous Item, ForgeRing, Improved Counterspell, Improved Initiative,Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus(Spellcraft), Spell Focus (Enchantment), Spell Focus(Transmutation), Still Spell.Mastery of Shaping: Alustriel can alter area andeffect spells that use the following categories: burst,cone, cylinder, emanation, or spread. The alterationconsists of creating spaces within the spell’s area oreffect that are not subject to the spell. The minimumdimension for these spaces is a 5-foot cube. For example,she could cast a fireball and leave a hole where her300
ally stands, preventing any fire damage. Furthermore,any shapeable (S) spells havea minimum dimension of 5 feetinstead of 10 feet.Chosen Immunities: Alustrielis unaffected by attacks thatduplicate these effects: chilltouch, disintegrate, feeblemind,flesh to stone, forcecage, lightningboll, maze, polymorph other,temporal stasis, web.Chosen Spell-Like Abilities:1/day—antimagicfield, clairaudience/clairvoyance,comprehend languages,detect thoughts, hold monster,minor creation, polymorphany object, shapechange, teleportwithout error.Detect Magic (Su): Lineof sight.Enhanced Constitution:The Chosen of Mystra templateadds +10 to Alustriel’sConstitution.Name and Song Attunement(Su): Whenever Alustriel’sname or the Rune of the Chosenis spoken, she hears it along withthe next nine words that personspeaks.Silver Fire (Su): See Chapter 2 of theFORGOTTEN REALMS Campaign Setting for details.Wizard Spells per Day: 4/6/6/5/5/5/4/3/4/4; base DC 18+spell level, 20 + spell level for Enchantment and Transmutationspells. Caster level 22nd.Sorcerer Spells per Day: 6/5; base DC 15 + spell level, 17 +spell level for Enchantment and Transmutation spells.Sorcerer Spells Known: 0—detect magic, detect poison, light,mage hand, read magic; 1st—comprehend languages, feather fall.Caster level 2nd.Possessions: Alustriel’s sword pendant (transforms thewearer’s arm into a nondisarmable longsword blade for10 minutes once per day; grants the user Martial WeaponProficiency [longsword] as a bonus feat; dismissible),bracers of armor +10, boots of elvenkind, cloak of elvenkind,mulct of proof against detection and location, ring of lesserironguard, ring of protection +5, wand of light, wand of daylight,3 potions of cure serious wounds (10th-level caster), rodof splendor, crystal ball with true seeing and telepathy, gem ofseeing, pearl of power (5th), periapt of proof against poison. Asthe ruler of a small country, Alustriel has many otheritems not listed here at her disposal.The longtime High Lady of Silverymoon and newruler of the Silver Marches is both a powerful mageand one of the Seven Sisters. Folk in the North revereAlustriel for her gentle, kindly thoughtfulness andcaring stewardship of her people. Her serenemanner is legendary, and she tends andcherishes the places and peopleshe rules, turning to battlemagiconly as a last resort.Alustriel spent her rebelliousyouth adventuring and learnedvery early in life that happinessis something that must beshared, not won alone. She tirelesslypursues dreams of peace,races dwelling together in harmony,and a place where artswould be prized and nurtured:Silverymoon.It’s seemingly impossible tomake Alustriel confused orangry (though she’ll weep at thepersonal misfortunes of herpeople), or to overload her concentrationon multiple matters atonce. This, coupled with her naturaltalent for perfectly rememberingfaces, names, voices, and mannerisms,makes her nearly the perfectruler. Her wits and experienceenable her to better anticipate futureevents in the North than almostanyone else in Faerûn.Folk of Silverymoon love her astheir “Lady Hope” or “Shining Lady.”Alustriel has the knack of befriendingmost people she meets, helping them (even in smallways) with their concerns and needs of the moment.Only injustice and intolerance anger her, but she seldomshows rage in anything more than cold, pointed speech.She is a builder and an administrator whose success isrooted in her understanding of others.MANSHOONMale Human Wizard 23/Archmage 2: CR 25;Medium-size humanoid; HD 23d4+92 plus 2d4+8; hp166; Init +3; Spd 30 ft.; AC 24, touch 15, flat-footed 21;Atk +15/+10 melee (1d6+2, staff of power), +16/+11ranged touch (by spell); SQ Arcane fire, spell-like ability,enhanced Intelligence, permanent spells, SR 17; ALLE; SV Fort +14, Ref +14, Will +21; Str 10, Dex 16, Con18, Int 23, Wis 16, Cha 19. Height 5 ft. 9 in.Skills and Feats: Alchemy +17, Concentration +25,Craft (gemcutting) +12, Diplomacy +9, Disguise +7,Handle Animal +7, Intimidate +7, Knowledge (arcana)+26, Knowledge (architecture and engineering) +10,Knowledge (Moonsea geography) +10, Knowledge(Moonsea history) +16, Knowledge (Zhentil Keeplocal) +11, Listen +7, Profession (herbalist) +8, Ride(dragon) +9, Ride (horse) +7, Scry +20, Spellcraft +30,Spot +9, Wilderness Lore +7; Combat Casting, CraftAPPENDIX 1:EPIC NPCSOF FAERÛN301
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