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ECONOMY

Weingast - Wittman (eds) - Handbook of Political Ecnomy

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378 social choice<br />

discovery of the necessary information. Yet in the context of endstate justice, neither<br />

the design of G, nor the behavior of its players has any normative content. The<br />

judgement of justice is entirely ex post, oblivious to the means by which the endstate<br />

is reached.<br />

Procedural justice: fair play. Procedural justice is a judgement on the game form G<br />

itself, independent of the way the game is subsequently played by the agents, and of<br />

the particular endstate that results. The normative discussion is limited to the rules of<br />

the game (the procedure); no outcome (endstate) can be called unfair if the rules have<br />

been scrupulously observed while the game was played, just as a fair lottery cannot<br />

produce an unfair outcome. This time the judgement of justice is entirely ex ante; it<br />

bears only on the means regardless of the ends.<br />

Consider Divide and Choose. If we deem this procedure fair to divide a certain<br />

cake among two given agents, then it does not matter if the Divider plays the game<br />

well or not. If she has some idea about the preferences of the Chooser, she may be<br />

able to obtain a share worth more than one half (to her), provided her expectation of<br />

the chooser’s behavior is correct; if she is wrong and ends up with a share worth less<br />

than one half, she can only blame herself, not the procedure.<br />

Naturally, a fair procedure may yield an unfair endstate, and a fair endstate may<br />

result from an unfair procedure.<br />

Examples of the former include provision of a public good by voluntary subscription,<br />

where a single agent often ends up bearing the entire cost of the good (see<br />

Ledyard, this volume). Indeed, if Ann likes the good enough that she is willing to<br />

pay the full price of the public good, every other agent will gladly get a free ride and<br />

this is a Nash equlibrium configuration. Another instance is when fair competition<br />

results in a blatantly unfair endstate. The canonical example is the celebrated “gloves<br />

market” with 101 owners of a right glove and 100 owners of a left glove. Assume a<br />

pair of gloves is worth $1 but a single glove is worthless. If the price of a right glove is<br />

positive, there is excess supply of these gloves; a price of zero for the right gloves is the<br />

only way to balance demand and supply. Then the owners of a left glove each get one<br />

right glove so that the competitive equilibrium gives all the surplus to the left glove<br />

owners.<br />

Examples of the latter include the choice of the “just” candidate by a benevolent<br />

dictator; or the envy-free division of the cake between two agents by the Divide and<br />

Choose game form. In this asymmetric game form, the Divider cuts the pie in two<br />

shares among which the Chooser picks the one she prefers. In this game both agents<br />

can guarantee that their share is at least as valuable (to them) as the other share: the<br />

Divider can cut to shares of equal value to him.<br />

Endstate justice and procedural justice pursue similar goals. They look for<br />

“solutions” to simple problems of resource allocations and justify these solutions<br />

by a suitable set of axioms (normative requirements). Under procedural justice this<br />

solution is a distribution of rights, a game form; under endstate justice it is a social<br />

choice function, associating an outcome deemed just to every profile of individual<br />

characteristics.

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