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ECONOMY

Weingast - Wittman (eds) - Handbook of Political Ecnomy

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426 fair division<br />

Some of the cake-cutting procedures that have been proposed are discrete, whereby<br />

players make cuts with a knife—usually in a sequence of steps—but the knife is not<br />

allowed to move continuously over the cake. Moving-knife procedures, on the other<br />

hand, permit such continuous movement and allow players to call “stop” at any point<br />

at which they want to make a cut or mark.<br />

There are now about a dozen procedures for dividing a cake among three players,<br />

and two procedures for dividing a cake among four players, such that each player is<br />

assured of getting a most valued or tied-for-most-valued piece (Brams, Taylor, and<br />

Zwicker 1995; Barbanel and Brams 2004). When a cake can be so divided, no player<br />

will envy another player, resulting in an envy-free division.<br />

In the literature on cake-cutting, two assumptions are commonly made:<br />

1. The goal of each player is to maximize the minimum-valued piece (maximin<br />

piece) he or she can guarantee for himself or herself, regardless of what the other<br />

players do. To be sure, a player might do better by not following such a maximin<br />

strategy; this will depend on the strategy choices of the other players. However,<br />

all players are assumed to be risk averse: They never choose strategies that might<br />

yield them larger pieces if they entail the possibility of giving them less than their<br />

maximin pieces.<br />

2. The preferences of the players over the cake are continuous. Consider a procedure<br />

in which a knife moves across a cake from left to right and, at any moment,<br />

the piece of the cake to the left of the knife is A and the piece to the right is B.<br />

The continuity assumption enables one to use the intermediate value theorem<br />

to say the following: if, for some position of the knife, a player views piece A as<br />

being larger than piece B, and for some other position he or she views piece B as<br />

being larger than piece A, then there must be some intermediate position such<br />

that the player values the two pieces exactly the same.<br />

Only two three-person procedures (Stromquist 1980; Barbanel and Brams 2004),<br />

and no four-person procedure, make an envy-free division with the minimal number<br />

of cuts (n − 1cutsiftherearen players). A cake so cut ensures that each player gets a<br />

single connected piece, which is especially desirable in certain applications (e.g. land<br />

division).<br />

For two players, the well-known procedure of “I cut the cake, you choose a piece,”<br />

or “cut-and-choose,” leads to an envy-free division if the players choose maximin<br />

strategies. The cutter divides the cake 50–50 intermsofhisorherpreferences.<br />

(Physically, the two pieces may be of different size, but the cutter values them the<br />

same.) The chooser takes the piece he or she values more and leaves the other piece<br />

for the cutter (or chooses randomly if the two pieces are tied in his or her view).<br />

Clearly, these strategies ensure that each player gets at least half the cake, as he or she<br />

values it, proving that the division is envy free.<br />

But this procedure does not satisfy other desirable properties. For example, if the<br />

cake is, say, half vanilla, which the cutter values at 75 per cent, and half chocolate,<br />

whichthechooservaluesat75 per cent, a “pure” vanilla–chocolate division would be<br />

better for both players than the divide-and-choose division, which gives each player

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