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AllatRa by Anastasia Novykh 2 www.allatra.org

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<strong>AllatRa</strong> <strong>by</strong> <strong>Anastasia</strong> <strong>Novykh</strong><br />

zoomed in, will look as squares (like a squared notebook), each of which consists of<br />

three colours (subpixels: red, green, and blue). Combining these three primary colours at<br />

each point makes it possible to reproduce any colour on the monitor screen. The more<br />

pixels there are in the same area of the screen, the better and sharper (in more detail) the<br />

image on it will be. What is a pixel? It is just an element of an image sensor, the smallest<br />

element of a two-dimensional digital image in a pixel grid (in bitmapped graphics) on<br />

the monitor screen. This is a set of electrodes. What is displaying image on the screen? It<br />

is, in fact, control of electrical voltage that is applied to each electrode (light emitting<br />

diode). The size and direction of the electric field, in its turn, is controlled <strong>by</strong> the<br />

software component and the processor of the videocard.<br />

When your move a "mouse" with your hand, the electrical signals from the optical<br />

sensor go via USB (device for transmitting information) to that part of the computer<br />

circuitry that is responsible for processing them. The processed signal is sent to the<br />

video card. Further, according to its programme, it changes the characteristics of the<br />

electric field applied to specific electrodes (LEDs) on the screen (pixels). Accordingly,<br />

their light intensity changes, for example, some become black, and others white. For you<br />

it creates the illusion of the cursor's movement on the screen.<br />

In other words, you only think that you move the cursor. In fact, thanks to the work of<br />

electronic circuits and programs, you only change external conditions for the electrode<br />

(LED), and it acquires new properties for itself. And thanks to that, the light passing<br />

through it acquires other characteristics (frequency and intensity). If the cursor is located<br />

at a given point at this moment in time, then you create conditions for changing the<br />

optical characteristics of the point <strong>by</strong> performing an "impulse" (having moved the<br />

"mouse" with your hand).<br />

<strong>Anastasia</strong>: You could say that in a way I trigger the jump of the cursor from one point<br />

to another, from one pixel to another.<br />

Rigden: Yes. The movement of the cursor is, in essence, a figurative example of the<br />

prototype of the unobservable motion (life) of the material body in space and time<br />

thanks to the ezoosmos. The ezoosmos is a jump of information from one information<br />

building block to another one: an information building block pulls the information and<br />

1<br />

<strong>www</strong>.<strong>allatra</strong>.<strong>org</strong>

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