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Digital Prints

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252<br />

Mastering <strong>Digital</strong> Printing<br />

Connections<br />

One of the real limitations with older computers is the printer interface or connection.<br />

Most contemporary desktop printers, whether inkjet, dye sub, or laser, require a USB or<br />

parallel (IEEE-1284) connection. Even better, upgading to a system offering USB2 or<br />

FireWire can be important for downloading large numbers of digital photos, or gaining<br />

high-speed access to scanners, drives, and printers. Older computers don’t have these<br />

options, although special cards can be installed for this purpose. When nothing can connect<br />

to your computer anymore, that’s usually the time to buy a new one.<br />

Hard Drives and Other Storage and Transport<br />

As with RAM and processing speed, large art files require a lot of storage space. It’s hard<br />

to imagine that I used to work with a 10MB hard disk, but I did. Now, single file sizes in<br />

the 200–500MB range are not unusual. Since you have to store all those gigantic files<br />

somewhere, you should get the largest hard-disk storage capacity you can, 120, 250, even<br />

500 gigabytes. And you might think about getting multiple hard drives configured in a<br />

RAID (“Redundant Array of Inexpensive Disks”) array for spreading the data across multiple<br />

disks. Again, as with RAM, per megabyte storage costs have dropped significantly,<br />

so be generous to yourself.<br />

For small-scale or temporary storage (or for file transport), you’ll definitely want some<br />

kind of removable media system. Most file transport these days is done either with microstorage<br />

drives or on CDs (650MB) and DVDs (4–9GB). You’ll either need a built-in<br />

CD/DVD writer/reader on the computer or use an external, stand-alone unit.<br />

Displays<br />

Again, bigger is definitely better when it comes to monitors. With the menus and palettes<br />

multiplying on the latest image-editing software, screen real estate has become a priceless<br />

commodity. Most photographer-artists work on 19"–21" or even larger screens, and some<br />

use dual monitors, one for the main image, the other for all the tools. Mitsubishi, NEC,<br />

LaCie, Apple, and Sony make models popular with photographer-artists.<br />

Another trend is to flat-screen, liquid crystal displays (LCDs) and away from the traditional<br />

cathode ray tube (CRT) monitors, although some users still maintain that CRTs are better.<br />

(Apple has abandoned CRTs almost entirely with its current product line of displays.)<br />

Prior concerns about poor color fidelity on LCDs are fading as the quality improves and as<br />

more color profiling devices come online to deal with the new flat-screen monitors.<br />

Video Display Cards<br />

Powerful graphics cards are frequently needed to avoid the speed bottlenecks that intense<br />

image-processing can cause. They are also needed to run sophisticated dual-monitor setups.<br />

Matrox, NVIDIA, and AGP make good ones.<br />

Input Devices<br />

Most photographer-artists work with source material in one form or another that needs to<br />

end up in the computer. We’ve already covered digital cameras and scanners in Chapter 3;<br />

however, one tool that needs more description is the digital graphics tablet, which combines<br />

a pen or stylus and an electronic tablet that records the pen’s position and action.

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