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Digital Prints

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12<br />

Mastering <strong>Digital</strong> Printing<br />

Where Are They Now?<br />

Jon Cone would go on to many other milestones, and he remains a key player in the digital printing<br />

world. Graham Nash still takes photographs and is the figurehead of Nash Editions, while Mac Holbert<br />

continues to run the day-to-day operations. David Coons and his first wife, Susan, opened their own<br />

fine-art scanning service (ArtScans) two doors down from Nash Editions in 1993. Steve Boulter is a<br />

consultant to the digital imaging industry. Charlie Wehrenberg still lives in San Francisco and continues<br />

to work in the art world. Jack Duganne opened his own digital printmaking studio (Duganne Ateliers)<br />

in Santa Monica in 1996.<br />

All seven remain actively involved with art in general and with digital printmaking in particular.<br />

Defining <strong>Digital</strong> Printing<br />

Just what is digital printing anyway? The way I like to describe it is by being more specific<br />

and using the words “high-quality digital printing.” This phrase defines the boundaries of<br />

a complex topic and helps us focus on the subject of this book. So, let’s break down highquality<br />

digital printing into its components. This may seem like an elementary exercise,<br />

but it’s important to understand the territory we’re about to enter.<br />

High Quality<br />

High quality means better than normal or above average. This is not ordinary printing but<br />

something at a higher level. Something more akin to art. (“Photo quality” is another term<br />

often used for this in relation to inkjet printing.)<br />

Of course, talking about art gets tricky. People have been debating its definition for thousands<br />

of years, and it certainly won’t end here. However, I equate “high quality” with “art,”<br />

so for our purposes, art (and I use the term very broadly) is created by individual photographers<br />

and/or artists—they can be the same or not, and I’ll sometimes call the combination<br />

“photographer-artists”—even if it’s only as a hobby or sideline. Whether it’s destined<br />

for the walls of the Louvre or the walls of a living room or corporate boardroom, art is meant<br />

to be displayed, to be admired—and yes, even bought and sold, and to provide inspiration<br />

and an emotional connection with the artist or the viewer’s own thoughts and feelings.<br />

The world of commercial art, which includes the fields of graphic design, advertising,<br />

and marketing communications—commercial imagemaking—are on the edges of this<br />

universe, and I’ll cover them in a limited way. But, we won’t spend much time with the<br />

digital printing technologies that produce signs and banners, brochures, billboards, event<br />

graphics, building wraps, and vehicle signage. While photographers and artists can—and<br />

frequently do—use commercial technologies to create their high-quality work, that world<br />

is not the primary focus of this book.<br />

<strong>Digital</strong><br />

Here’s the basic concept: <strong>Digital</strong> means using numbers to represent something, and that’s<br />

exactly what a computer does. A normal image is converted into numerical data (a long string<br />

of ones and zeros) that describe or quantify each sample point or “pixel” (short for picture

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