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Digital Prints

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10<br />

Mastering <strong>Digital</strong> Printing<br />

The Revolution Takes Off<br />

By 1993, a mere handful of digital printmaking studios—including Nash Editions (L.A.),<br />

Harvest Productions (Anaheim, California), Cone Editions (Vermont), Adamson Editions<br />

(Washington, D.C.), <strong>Digital</strong> Pond (San Francisco), and Thunderbird Editions (Clearwater,<br />

Florida)—were busy on both U.S. coasts. All were using IRIS inkjet technology to make fineart<br />

prints for photographers and artists. Soon, there were a dozen similar shops (many set up<br />

by Jon Cone), then many dozen, then scores. Today, there are anywhere from 2,500 to 5,000<br />

professional or commercial printmakers making digital prints for artists the world over.<br />

However, just as important, and the reason many of you are reading this book, is the fact<br />

that there are now many tens of thousands of individual photographers and artists, from<br />

amateurs to pros, who are able to print high-quality images in their own studios, homes,<br />

and offices. No longer constrained by the high costs of traditional printing methods, the<br />

production of “artistic” prints has been put in the hands of the greatest number of people—the<br />

artists and the imagemakers themselves.<br />

The importance of the pioneers of this movement cannot be overstated. They not only<br />

laid the technological foundation for the entire high-quality, digital printing phenomenon,<br />

but even more importantly, they established its identity and gave it a face. These art<br />

revolutionaries provided the essential “proof of concept” that the new process needed<br />

before it could blossom and evolve. They, and those who immediately followed, deserve<br />

the credit for creating an industry. Together, they opened the door to the promise of digital<br />

printing, and the early adopting photographers and artists walked right in. And that<br />

door is swinging wider all the time.<br />

Computers, Art, and Printmaking: A Brief History<br />

1946<br />

The first large-scale, general-purpose digital<br />

computer, the Eniac, is activated at the<br />

University of Pennsylvania.<br />

1950<br />

Mathematician Ben Laposky makes “oscillograph”<br />

images on screen of cathode-ray<br />

tube.<br />

1959<br />

CalComp launches first digital plotter to<br />

output computer images to print.<br />

1965<br />

Computer images begin to be exhibited as<br />

artworks.<br />

1967<br />

E.A.T. (Experiments in Art and<br />

Technology) formed to promote collaborative<br />

efforts between artists and engineers.<br />

C.A.V.S., (Center for Advanced Visual<br />

Studies), founded by Gyorgy Kepes, opens<br />

at M.I.T.<br />

1968<br />

The Machine, as Seen at the End of the<br />

Mechanical Age exhibition at The Museum<br />

of Modern Art, New York.<br />

Some More Beginnings exhibition at the<br />

Brooklyn Museum, New York.<br />

Cybernetic Serendipity exhibition at the<br />

Institute of Contemporary Arts, London.<br />

1971<br />

Art and Technology exhibition at the Los<br />

Angeles County Museum of Art.<br />

1973<br />

First computer “painting” software created<br />

at the Xerox Palo Alto Research Center by<br />

Richard Shoup.<br />

1976<br />

IBM introduces the 6640, the first<br />

continuous-flow inkjet system.<br />

1977<br />

Applicon announces first color<br />

continuous-flow inkjet printer.<br />

Siemens launches first piezoelectric inkjet<br />

printer.<br />

1981<br />

IBM introduces its first personal computer.<br />

Canon introduces its Bubble Jet thermal<br />

print technology.<br />

1984<br />

Apple introduces the Macintosh line of<br />

computers.<br />

HP releases first thermal inkjet printer<br />

(2225 ThinkJet).

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