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Volu m e II - Purdue University Calumet

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illion in sales (“Millions”). The campaign presented a message that symbolized the events of Halo: Reach<br />

as those reminiscent of the Alamo or Pearl Harbor or the attacks on 9/11, calling for players to “Remember<br />

Reach” (Halo: Reach). Fans of the franchise and video game consumers identified and interpreted the<br />

symbols presented in the advertisement. Halo: Reach received $200 million in sales on its first day of<br />

release, validating the audience’s acceptance of the symbols conveyed in the promotional campaign<br />

(Slodkowski).<br />

Convergence occurs with the acceptance of fantasy themes, which are interpretations of real events<br />

that “consist of characters, real or fictitious, playing out a dramatic situation in a setting removed in time<br />

and space from the here-and-now transactions of the group” (Bormann, “Fantasy and Rhetorical” 397).<br />

These themes often present themselves as a mirror to the group’s situation, presenting their struggle with “a<br />

role collision or ambiguity, a leadership conflict, or a problem related to the task-dimension of the group”<br />

(Bormann, “Fantasy and Rhetorical” 397). These fantasies, however, are not defined as “something<br />

imaginary and grounded in reality” (Bormann, “Fantasy and Rhetorical” 397). These fantasies can be<br />

identified as “creative and imaginative interpretations of events” (Bormann, “Fantasy and Rhetorical” 397).<br />

The themes draw the audience of the rhetorical community to participate and commit to the presented<br />

attitude, spurring motivation (Bormann, “Fantasy and Rhetorical”).<br />

There are three “types” of fantasy themes that can be identified within a communicative message:<br />

setting, character, and action. Not all types must be present in a given message. Setting types depict the<br />

location and scene where the actions of characters take place (Foss 112). Character types describe the<br />

“agents or actors” in the drama, ascribing characteristics and qualities to the individuals and assigning<br />

motives behind their actions (Foss 112). Finally, action types are the “plotlines” of the drama that deal with<br />

the performance of the characters engaged within the drama (Foss 112).<br />

Within the promotional campaign by Bungie for Halo: Reach, several fantasy themes can be<br />

identified. First, a setting theme of patriotism and honor in war can be identified as the campaign<br />

47

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