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Volu m e II - Purdue University Calumet

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encourages viewers to always remember Noble team; a group of soldiers that sacrificed their lives to<br />

protect humankind against an alien invasion (Halo: Reach). A second fantasy theme can be seen between<br />

the characters portrayed: the soldiers of Noble team and the alien race they fought. These character types<br />

portray the soldiers as heroes that gave humankind the freedom to live and the aliens as enemies who<br />

threatened humankind’s right to life. Finally, an action type fantasy theme is seen in the campaign’s call to<br />

remember (Halo: Reach). It is a call for the viewers and consumers to partake in the video game and<br />

remember the sacrifice these soldiers gave so that humankind could continue to live.<br />

Collectively, these fantasy themes form a rhetorical vision. A rhetorical vision is “constructed from<br />

fantasy themes that chain out in face-to-face interacting groups, in speaker-audience transactions, in viewers<br />

of television broadcasts, in listeners to radio programs, and in all the diverse settings for public and intimate<br />

communication in a given society” (Bormann, “Fantasy and Rhetorical” 398). These visions spark an<br />

emotional response similar to the original emotional chain construed by the various fantasy types found<br />

within the drama of the communicative message (Bormann, “Fantasy and Rhetorical”).<br />

This can be seen in the promotional campaign by Bungie. With the fantasy themes previously<br />

mentioned, tied with the audience that was presented with the message, a rhetorical vision of remembrance<br />

is created (Halo: Reach). This vision calls consumers to partake in remembering Reach and the heroism and<br />

honor these soldiers earned through their sacrifice in the same way that Americans remember Texans giving<br />

their lives for independence at the Alamo along with the firefighters and police officers who sacrificed their<br />

lives for those caught in the flames and smoke of terrorism within the World Trade Centers. It is within<br />

this vision that the emotional appeal of remembrance within the fantasy themes now calls for consumers to<br />

purchase the video game in order to pursue the same heroism and honor these historical events call us to<br />

bring to mind.<br />

Building upon the historical background and theoretical approach to these secular messages, I will<br />

now analyze the billboard campaigns and their effects upon American society.<br />

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