30.01.2014 Aufrufe

Abstract-Band - Fakultät für Informatik, TU Wien - Technische ...

Abstract-Band - Fakultät für Informatik, TU Wien - Technische ...

Abstract-Band - Fakultät für Informatik, TU Wien - Technische ...

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specialized as they need a lot of prior knowledge and often the results have<br />

to be corrected manually. An alternative to automatic and semi-automatic<br />

methods is to perform the segmentation manually. The main drawbacks of<br />

this approach are that it is very tedious and time consuming, the user<br />

knowledge has a very high impact on the results and it is very hard to<br />

reproduce specific results. This work presents a tool that enables the user to<br />

enhance results of automatic and semi-automatic algorithms and to do fast<br />

manual segmentation of shapes of arbitrary topology from scratch. The tool<br />

can deal with three and four dimensional image datasets captured by<br />

different modalities. The segmentation is mesh based and performed with a<br />

2D cut approach. To achieve a better alignment of the edges to a specific<br />

shape the edge class based Sticky Edges algorithm is introduced.<br />

Furthermore, well known mesh optimization algorithms were implemented to<br />

accomplish better results. To achieve a faster segmentation of 4D datasets<br />

two methods are presented. With the rst one the user can record its<br />

interactions on one volume in the 4D dataset and apply them automatically to<br />

the other volumes. The other one enables the user set an already segmented<br />

mesh as start position for the segmentation of other volumes. The approach<br />

presented in this work is up to 25 times faster than the evaluation approach.<br />

Moreover, the mesh quality regarding smoothness, curvature and triangle<br />

quality are at eye level with the evaluation meshes. The geometric distance to<br />

the ground truth meshes is on average 2 mm and the normal deviation is<br />

between 0.3 and 0.4 degree.<br />

Axel Goldmann<br />

Towards GPU Speech Coding<br />

Studium: Masterstudium Medieninformatik<br />

Betreuer: Associate Prof. Dr. Michael Wimmer<br />

Speech transmission is the central service in many telecommunication<br />

infrastructures. The encoding of many channels according to modern<br />

standards requires a fair amount of processing capacity. With the recent GPU<br />

product lines, powerful platforms have become available as supplement to<br />

desktop CPUs. This thesis tries to leverage these developments and examines<br />

the possibilities of general purpose GPU employment in the context of<br />

speech coding. The speech codec used in the TETRA mobile radio system is<br />

implemented using the CUDA programming model. The main question is,<br />

how many channels can be encoded in real time on current GPUs. Results<br />

show that through careful implementation and with some effort, a substial<br />

number of channels can be processed. It seems however that modern<br />

multicore CPUs are much better qualified for the task. The presented<br />

optimizations are far from complete and further research directions are<br />

suggested.<br />

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