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Introduction to Acoustics

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along rays. These can be regarded as lines or paths in<br />

space.<br />

3.16.1 Wavefront Propagation<br />

A wavefront is a hypothetical surface in space over<br />

which distinct waveform features are simultaneously received.<br />

The theory of plane wave propagation predicts<br />

that wavefronts move locally with speed c when viewed<br />

in a coordinate system in which the ambient medium<br />

appears at rest. If the ambient medium is moving with<br />

velocity v, the wave velocity cn seen by someone moving<br />

with the fluid becomes v +cn in a coordinate system<br />

at rest. Here n is the unit vec<strong>to</strong>r normal <strong>to</strong> the wavefront;<br />

it coincides with the direction of propagation if the coordinate<br />

system is moving with the local ambient fluid<br />

velocity v. A ray can be defined [3.94] as the time trajec<strong>to</strong>ry<br />

of a point that is always on the same wavefront,<br />

and for which the velocity is<br />

vray = v + nc . (3.608)<br />

To determine ray paths without explicit knowledge of<br />

wavefronts, it is appropriate <strong>to</strong> consider a function τ(x),<br />

which gives the time at which the wavefront of interest<br />

passes the point x. Its gradient s is termed the wave<br />

slowness vec<strong>to</strong>r and is related <strong>to</strong> the local wavefront<br />

x<br />

n(x)<br />

τ(x) = t1<br />

τ(x) = t1 + ∆t<br />

Fig. 3.51 Sketch illustrating the concept of a wavefront as<br />

a surface along which characteristic waveform features are<br />

simultaneously received. The time a given waveform passes<br />

a point x is τ(x) and the unit normal in the direction of<br />

propagation is n(x)<br />

Basic Linear <strong>Acoustics</strong> 3.16 Ray <strong>Acoustics</strong> 95<br />

Listener<br />

Shadow<br />

zone<br />

Fig. 3.52 Multipaths and shadow zones. The situation depicted<br />

is when the sound speed decreases with distance<br />

above the ground so that rays are refracted upward<br />

normal by the equations<br />

s = n<br />

, (3.609)<br />

c + v·n<br />

n = cs<br />

, (3.610)<br />

Ω<br />

where the quantity Ω is defined by<br />

Ω = 1 − v·s . (3.611)<br />

Given the concepts of ray position and the slowness<br />

vec<strong>to</strong>r, a purely kinematical derivation leads <strong>to</strong> the raytracing<br />

equations<br />

dx<br />

dt = c2s + v , (3.612)<br />

Ω<br />

ds<br />

dt =−Ω∇c<br />

− (s·∇)v − s×(∇×v) . (3.613)<br />

c<br />

Simpler versions result when there is no ambient flow,<br />

or when the ambient variables vary with only one coordinate.<br />

If the ambient variables are independent of<br />

position, then the ray paths are straight lines.<br />

The above equations are often used for analysis of<br />

propagation through inhomogeneous media (moving or<br />

nonmoving) when the ambient variables do not vary<br />

significantly over distances of the order of a wavelength,<br />

even though they may do so over the <strong>to</strong>tal propagation<br />

distance. The rays that connect the source and listener<br />

locations are termed the eigenrays for that situation.<br />

If there is more than one eigenray, one has multipath<br />

reception. If there is no eigenray, then the listener is in<br />

a shadow zone.<br />

3.16.2 Reflected and Diffracted Rays<br />

This theory is readily extended <strong>to</strong> take in<strong>to</strong> account solid<br />

boundaries and interfaces. When an incident ray strikes<br />

a solid boundary, a reflected ray is generated whose<br />

Part A 3.16

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