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Introduction to Acoustics

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cross the head, in opposite directions, and the left ear<br />

will hear the right speaker arrival, and vice versa, a process<br />

sometimes referred <strong>to</strong> as loudspeaker crosstalk. The<br />

time delay between arrivals is typically on the order of<br />

250 µs, resulting in a small, subtle, but audible notch<br />

in the resulting response around 2 kHz. Some temporal<br />

smearing of sharp transients may also be evident.<br />

A final difficulty with virtual imaging of stereo systems<br />

is the relative inability <strong>to</strong> position virtual images<br />

outside the range of the speakers. This is another consequence<br />

of loudspeaker crosstalk, limiting the maximum<br />

interaural time difference <strong>to</strong> that corresponding <strong>to</strong> the<br />

position of the speaker, which again is about 250 µs,<br />

and similarly limiting the maximum interaural amplitude<br />

difference. One way around this would be <strong>to</strong> put<br />

the speakers in different rooms and sit between them,<br />

one ear in each room, with a cus<strong>to</strong>m-fitted baffle doorway<br />

<strong>to</strong> block any crosstalk, which is a little impractical.<br />

Another approach is <strong>to</strong> employ a crosstalk cancellation<br />

(virtual-speaker) system, <strong>to</strong> cancel the second arrival at<br />

each ear, but such systems are themselves very sweetspot<br />

dependent, and even then usually limited <strong>to</strong> creating<br />

images on the horizontal plane. The most direct way <strong>to</strong><br />

provide sound from additional directions is <strong>to</strong> position<br />

additional speakers around the listener, including above<br />

and possibly below, assuming additional source channels<br />

are available <strong>to</strong> feed them, but that is no longer<br />

a stereo sound system.<br />

18.6.3 Binaural<br />

Like stereophonic sound, binaural makes use of just<br />

two channels, but it uses headphones instead of loudspeakers<br />

<strong>to</strong> avoid the crosstalk problem. On paper, this<br />

system seems like it should be even more perfect than<br />

stereo. However, the effect is often <strong>to</strong> place the sound<br />

images within the head, with little or no front/back<br />

differentiation.<br />

Part of the problem appears <strong>to</strong> be that the presentation<br />

does not get altered when the listener’s head moves,<br />

so that the image follows the head movement, which is<br />

rather unnatural. There has been some work exploring<br />

the use of tracking headphones, which alter the signal<br />

in response <strong>to</strong> head motion, but these have not yet<br />

been completely successful, and require more than two<br />

channels <strong>to</strong> be available.<br />

Another issue with binaural reproduction seems <strong>to</strong><br />

be the lack of pinna cues, those alterations in timing and<br />

spectra that are imparted by the pinnae <strong>to</strong> an arriving<br />

sound as a function of direction. Efforts <strong>to</strong> impart pinna<br />

cues electronically have had some success, but they tend<br />

Audio and Electroacoustics 18.6 Complete Audio Systems 777<br />

<strong>to</strong> be as individual as fingerprints, making it difficult <strong>to</strong><br />

have a single binaural track which works for everyone.<br />

There has also been some success in producing a universal<br />

binaural track by imparting a direction-dependent<br />

room reverberation characteristic <strong>to</strong> the signals, although<br />

some purists object <strong>to</strong> the addition, and the effect is still<br />

somewhat listener dependent.<br />

One experimental system that mitigates some of the<br />

shortcomings of two-channel binaural is four-channel<br />

binaural. This employs two dummy heads or equivalently<br />

arranged directional microphones, with one<br />

head/microphone-pair in front of the other, preferably<br />

with an isolating baffle separating them. The resulting<br />

four-channel recording is played over four speakers,<br />

preferably placed close <strong>to</strong> the listener in fixed positions<br />

around the listener’s head, corresponding <strong>to</strong> the<br />

microphone positions, possibly with a left–right isolating<br />

panel or crosstalk-canceling circuits <strong>to</strong> minimize<br />

crosstalk. Because the front–back pair each preserve<br />

ITD and IAD, the left–right space is properly preserved,<br />

while front–back differentiation and externalization are<br />

provided by using separate front and back external<br />

drivers. Dynamic IAD and ITD cues with head motion<br />

are also at least crudely preserved by the use of<br />

front and back channels. The resulting presentation can<br />

exhibit good spatial fidelity.<br />

Although it may never be suitable for general audience<br />

presentation, the binaural format has compelling<br />

qualities for the single listener, and remains an area of<br />

active investigation.<br />

18.6.4 Ambisonics<br />

This system, devised by Michael Gerzon, approximates<br />

the sound field in the vicinity of a listener using an array<br />

of precisely positioned loudspeakers, It is sweet-spot<br />

dependent, so not amenable <strong>to</strong> audience presentation,<br />

but can provide compellingly good spatial reproduction.<br />

18.6.5 5.1-Channel Surround<br />

The 5.1-channel format is a well-thought-out response<br />

<strong>to</strong> the shortcomings of stereo. The format employs three<br />

front speakers, two surround speakers placed <strong>to</strong> the side<br />

and/or back of the listening room, and the 0.1 lowfrequency<br />

channel that only occupies a small fraction<br />

of the <strong>to</strong>tal bandwidth.<br />

The addition of the center-front speaker anchors the<br />

front left–right spread, significantly mitigating the problems<br />

stereo has with virtual images, even with audience<br />

presentation. The surround channels provide sound more<br />

Part E 18.6

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