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Introduction to Acoustics

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778 Part E Music, Speech, Electroacoustics<br />

Part E 18<br />

<strong>to</strong> the side than can be achieved with the front speakers<br />

(or stereo), exercising the full range of the ITD/IAD sensitivity<br />

of the ear, and providing the option of a far more<br />

immersive experience than can be attained with stereo.<br />

18.7 Appraisal and Speculation<br />

We have been witness, from the crude but noble origins<br />

of sound reproduction, <strong>to</strong> an as<strong>to</strong>nishing march of<br />

progress that has, by degrees, rolled down the problems<br />

and imperfections of sound reproduction, reaching<br />

a notably high level of performance, when considered in<br />

basic perceptual terms.<br />

A cynic might note that, fifty years ago, children<br />

played little yellow plastic 78 RPM 17.78 cm discs on<br />

phonographs that had 12.7 cm loudspeakers, and now,<br />

after fifty years of dramatic, hard-won progress, many<br />

people play little 12.7 cm plastic (compact) discs on<br />

boom boxes with 12.7 cm loudspeakers. Yes, the fidelity<br />

is better, as is the playing time, but have we really come<br />

that far?<br />

The apparent answer from all the above is that<br />

a high-quality system of modern vintage can now satisfy<br />

a major percentage of the electroacoustic and spatial<br />

requirements implied by the capabilities of the human<br />

audi<strong>to</strong>ry system.<br />

This does not mean that audio engineers call all just<br />

pack up and go home just yet. Indeed, the quantities<br />

of audio research papers and patents published each<br />

year show no sign of abating, giving rise <strong>to</strong> the speculation<br />

that further meaningful improvements may yet<br />

be attained.<br />

One can certainly wish for a few more channels,<br />

<strong>to</strong> fill in the remaining gaps and perhaps even provide<br />

explicit coverage above and below the listener. The issue<br />

in that regard at this point is more of practicality than<br />

of theory. There have been some experiments with the<br />

addition of height or ceiling (voice of God) channels,<br />

and the specifications for digital cinema systems allow<br />

for the use of over a dozen channels.<br />

One can also hope for enhanced ability <strong>to</strong> project<br />

sound in<strong>to</strong> a room, rather than having it just arrive from<br />

the walls. That is another area of active investigation.<br />

One approach, referred <strong>to</strong> as wave field synthesis [18.71]<br />

References<br />

18.1 N. Aujoulat: The Cave of Lascaux (Ministry of<br />

Culture and Communication, Paris August 2005),<br />

The 5.1 format with high-quality source material<br />

provides the most accurate overall audio reproduction<br />

of any widely used format <strong>to</strong> date, within either the<br />

“here” or “there” reproduction paradigms.<br />

has been <strong>to</strong> approximate a complete sound field by reproducing<br />

the sound-pressure profile around a periphery,<br />

and relying on the Huygens principle [18.72] <strong>to</strong> recreate<br />

the complete interior sound field. This requires large<br />

number of loudspeakers (192 in one experimental setup)<br />

<strong>to</strong> avoid spatial aliasing effects.<br />

The other well-known approach <strong>to</strong> generating interior<br />

sounds is <strong>to</strong> use an ultrasonic audio projec<strong>to</strong>r, which<br />

projects acoustic signals above the audio band which<br />

heterodyne <strong>to</strong> produce audible sound which appears <strong>to</strong><br />

come from a remote location [18.73].<br />

Another problem that has only partly been solved<br />

is that of sweet-spot sensitivity. This has long been an<br />

issue with cinema surround-sound systems, but is no<br />

less challenging for au<strong>to</strong>motive surround systems, where<br />

there are often no centrally located seats and speaker<br />

locations may be less than optimal. The issues go beyond<br />

balanced sound <strong>to</strong> trying <strong>to</strong> provide a coherent,<br />

immersive experience at all listening positions.<br />

Indeed, each new venue for audio seems <strong>to</strong> come<br />

with its own idiosyncratic problems, leading <strong>to</strong> active<br />

investigation of how <strong>to</strong> make compelling presentations<br />

for portable music players, cell phones, and interactive<br />

media such as game consoles.<br />

It is also expected that there will be continuing<br />

refinement of binaural techniques for personal<br />

listening.<br />

Ultimately there may come a wholesale revolution<br />

in audio techniques, perhaps with laser transducers<br />

replacing loudspeakers and microphones, along with<br />

holographic recording of entire sound fields. For personal<br />

listening, your music player might interface<br />

directly <strong>to</strong> your brain, bypassing the ear al<strong>to</strong>gether, allowing<br />

otherwise deaf people <strong>to</strong> hear, and getting rid of<br />

that troublesome 3 kHz peak in the ear canal once and<br />

for all.<br />

It should make for some interesting vibes.<br />

http://www.culture.gouv.fr/culture/arcnat/lascaux<br />

/en/

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