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Educability-and-Group-Differences-1973-by-Arthur-Robert-Jensen

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300 <strong>Educability</strong> <strong>and</strong> <strong>Group</strong> <strong>Differences</strong><br />

Item difficulty then is controlled <strong>by</strong> the complexity of the mental<br />

operations with the equally familiar materials needed to find the<br />

answer. One of the pioneering attempts at this, now of historical<br />

interest, is the defunct Davis-Eells Games, developed in 1951.<br />

The items, represented as games, were cartoons of children doing<br />

ordinary things in very familiar settings; in fact, the settings were<br />

more typical of a lower-class environment than of a middle-class<br />

environment. No reading was required <strong>and</strong> the tests were untimed<br />

- features thought to favor lower SES relative to middle SES<br />

children. Practical judgment <strong>and</strong> commonsense inferences are<br />

called for in solving most of the problems. One cartoon, for<br />

example, shows three panels, each depicting a boy trying to get<br />

over a high backyard fence. One boy is piling up boxes <strong>and</strong> rubbish<br />

cans in a most unstable fashion, one is futilely jumping <strong>and</strong> one is<br />

stacking boxes in a stable fashion. The testee simply marks the<br />

picture he thinks shows the best method for getting over the fence.<br />

But in order to increase item difficulty with such familiar materials,<br />

the problem situations had to be made increasingly complex in<br />

the inferences <strong>and</strong> judgments called for in order to solve them.<br />

Logical reasoning was needed, though it always involved only<br />

commonplace practical situations. But the test was entirely<br />

unsuccessful in the view of those who had hoped it might eliminate<br />

social class <strong>and</strong> racial differences in mean performance. <strong>Group</strong><br />

differences approximately equal to those found wdth the ordinary<br />

st<strong>and</strong>ard IQ tests were found with the Davis-Eells Games. Since<br />

they essentially failed in their main purpose <strong>and</strong> had certain<br />

psychometric defects as well, the games were dropped.<br />

Subsequent attempts along the same lines were made <strong>by</strong> Davis<br />

<strong>and</strong> his co-workers, using items believed to be intrinsically<br />

motivating, similar to real-life situations, equally familiar to all<br />

social classes, <strong>and</strong> without time limits. But these tests, too, yielded<br />

lower scores for Negroes, lower, in fact, than found for low-status<br />

whites. As of the present time, no one yet has succeeded in<br />

devising a test that does not discriminate between representative<br />

samples of Negroes <strong>and</strong> whites <strong>and</strong> which also can be show'n to<br />

have any g loading (which is essentially the complexity factor) or<br />

any validity in terms of correlation with any external educational<br />

or occupational criteria. If group differences were due to cultural<br />

bias in the test <strong>and</strong> not to true differences in intelligence, it should<br />

be possible to devise culturally appropriate tests that eliminate

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