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BW PDF - Midnight Campaign

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Weapon TechniquesThis chapter features a group of abilities that enhance a character’s combat potential through themastery of various combat styles, including various forms of weaponry and even mounted and wingedcombat. These weapon techniques are the key to mastering martial combat, and fit effectively with almostany character.Weapon CategoriesEach section in this chapter is focused on a specificweapon or combat type, namely: Heavy Axes, LightAxes, Bows, Crossbows, Daggers, Scythes, Shields,Spears, Heavy Swords, Light Swords, Unarmed attacks,Whip attacks, Mounted Combat and Flight Techniques.Choose the ones that best match your characters.Cost and requisitesTechniques included in this chapter can bepurchased with skill points. In order to beable to purchase this ability, they must meetthe Skill Requirement, or have the requirednumber of previous abilities.If a heavy axe-wielder rolled a crit, they could use Side swing,Beatdown, Daze, Cyclone Swing, all at once, on top of whateverother abilities they are already using.“It is said that those who live by the sword will dieby the sword. This may have some truth, but it hasbeen my experience that those who don’t know theirway around a weapon die much more quickly.”Stacking AbilitiesSome abilities work smoothly together,while some do not. Abilities are divided inthree categories, based on stacking, includingActive, Passive, and Crit abilities.A character can use only one Active ability at a time.They can use any number of Passive abilities together,as long as they fit the situation described, and can evenstack Passive abilities with an Active ability. If an attackcrits, they can use any and all Crit abilities that apply,even if already using an Active and/or Passive ability.Remember that even if abilities stack, skill bonusstacking rules still apply. Only one technique bonuscan be applied to any attack.As an example, a character wielding a heavy axe could useCrush ability and the Windup ability together, since bothare passive abilities. They would gain a +2 technique bonusto attack, and would deal one extra damage die, as describedin these abilities.Alternately, they could use Wild Swing and Windup together,since only one is Active and the other is Passive, but theycould not use Wild Swing and Momentum together, sinceboth are Active abilities.They could use Crowd and Momentum together, since both arepassive, but since both provide Technique bonuses, the bonuseswould not be cumulative, so would only get a +2 bonus.99

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