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BW PDF - Midnight Campaign

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Boulder Throw IIStone Plate ArmorStoneshift IISecond Circle Earth Spell COST: 3Second Circle Earth Spell COST: 3Second Circle Earth Spell COST: 3SpeedResistSpeedResistSpeedResistSlowDodgeVery Slow -Very SlowDodgeRangeDurationRangeDurationRangeDuration5 m -3 m 6 rounds9 m -Creates a mass of earth from the groundbehind the caster, which flies overheadand lands in the space 5 meters away,dealing 3d12 Earth damage to thatspace and every hex within 2 meters.This does not remain after the spell’seffect has ended.“Good old rock. Nothing beats rock, exceptfor maybe a bigger rock.”Acid Strike IISecond Circle Earth Spell COST: 3SpeedVery FastRangeResistGritDuration3 m 1 roundCharges a Melee, Shot or Thrown weaponwith acidic energy. When that weaponstrikes, it does an additional 2d8 damage.It will do an additional 1d8 damage oneround later, and another 1d8 damage theround after that. A successful resist againstthe initial effect prevents future damage.Desert Field IISecond Circle Earth Spell COST: 3SpeedResistAverage -RangeDuration10 m 3 roundsThe ground within range is filled with athick sand, incurring a move penalty of -2 thatdoes not affect the caster. All Earth magicsthat pass through this area gain a +4 techbonus on their resist difficulties. All Windmagics suffer a -4 tech penalty.Stone plates are suspended in the airaround the caster, reducing Earth andWind damage by 10 and giving an armor of4. This does not function if the character iswearing external armor, and does not stackwith natural armor.SandstormSecond Circle Earth Spell COST: 3SpeedResistSlow -RangeDuration3 m -A storm of sand erupts around the caster,filling the air 10 meters around them.All individuals inside must make a grit checkor be blinded for 1 round.Stone Craft IISecond Circle Earth Spell COST: 2SpeedResistAverage -RangeDuration7 m -The caster is granted great control overstone, shaping it to their will. They may createsmall structures, up to 10 cubic meters in mass,and polish or finely texture surfaces of stonestructures. This may not affect objects of anarcane nature.Earthquake IISecond Circle Earth Spell COST: 3SpeedVery SlowResistAcrobaticsLift or move a space of earth 3 meters indiameter a distance of 9 meters, beginningand ending within the spell’s total range.This will move any who are standing onthat space.StonestormSecond Circle Earth Spell COST: 3SpeedVery SlowRangeResistGritDuration5 m -The earth within 5 meters around thecaster tears from the ground and spins in adestructive vortex. This deals 3d12 damageto all individuals within range. This doesnot disturb the ground it comes from,and does not remain after the spell’seffect has ended. It does not requirethe ground to even be made of earth,just some solid mass.“High mass, high velocity.”StonewallSecond Circle Earth Spell COST: 3SpeedResistVery Slow -RangeDuration10 m -Creates 5 thick sheets of stone,up to 3 meters tall and 1 meter wide,filling adjacent, unoccupied locationswithin range. These walls can onlybe shattered by inhuman force.Wind CounterRangeDuration10 m -All individuals standing on the groundwithin range must make an Acrobaticscheck or fall prone. This can deal structuraldamage to simple buildings, such as tentsor old shacks, but will not have an effecton firmer structures. If done underground,falling debris can deal up to 4d6 damage,at the DM’s discretion.Second Circle Earth Spell COST: 2SpeedVery FastRangeResistSpell PowerDuration20 m -This spell may be cast as a free actionin response to any first or second circleAeromancy spell being cast. Counter that spell.137

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