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BW PDF - Midnight Campaign

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Terramancy - Earth & AcidThe Terramancer has the power to reshape the earth around them, and throw boulders and acid on theiropponent’s. The raw power of earth-shaking force makes them a formidable enemy, while the utility of tunnelingand moving earth makes them a useful ally.Acid BathFirst Circle Earth Spell COST: 2SpeedVery SlowRangeResistGritDuration10 m -Creates a blast of acid, striking outat a single target. That target suffers2d8 damage. They also suffer anadditional 1d8 damage 1 round later,and an additional 1d8 damage 2 roundslater. A successful resist against theinitial effect prevents future damage.“A different kind of burn.”Acid StrikeFirst Circle Earth Spell COST: 2SpeedResistVery Fast -RangeDuration3 m 1 roundCharges a Melee, Shot or Thrown weaponwith acidic energy. When that weaponstrikes, it does an additional 2d6 damage.It will do an additional 1d6 damage oneround later, and another 1d6 damage theround after that. A successful resist againstthe initial effect prevents future damage.“It’s not so much adding insult to injury asadding injury to injury. ”Boulder ThrowFirst Circle Earth Spell COST: 2SpeedSlowRangeResistDodgeDuration3 m -Creates a mass of earth from the groundbehind the caster, which flies over theirhead and lands in the space 3 metersahead of them, dealing 2d12 Earth damageto that space and every hex around it.This does not remain after the spell’seffect has ended.“Large mass, low velocity.”135

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