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BW PDF - Midnight Campaign

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Light Sword TechniquesThe Light Sword is the single most maneuverable weapon in the game, with a high speed and a wide array of tricksand techniques. Ideal for agile fighters, the light sword grants mobility and technical sophistication, allowingthe fighter to take full advantage of the game’s timing mechanics. The Lightsword’s only drawback is a relativelylow damage output.LIGHT SWORD statisticsWeapons attack Skill Hands Range Attack Parry Crit Die Speed reload spd PEN Req CostShort Sword Melee 1 1 +2 +1 3/6 1d6 Fast - - - 3 gMain Gauche Melee 1 1 +1 +1 3/6 1d6 Fast - - - 5 gLightsword Melee 1 1,2 +1 +1 3/6 1d6 Very Fast - - - 7 gSabre Melee 1 1,2 +1 +1 3/6 1d8 Fast - - - 7 gShort Sword: The short sword is arelatively heavy, and quick blade,excellent for defense and can be usedin a grapple or as a secondary weapon.Historically classic, it is still a usefulblade both offensively and defensively.Main Gauche: A slimmer and lighterblade than the Gladius, the MainGauche is still a short sword, idealfor parrying, especially when usedin tandem with other light swords.Variants include the long dagger,the wakizashi, and the sword breaker.Lightsword: The Lightsword is anincredibly agile weapon, applyingdeadly force with a flick of the wrist.This category also includes fencing foils,epees, and the lighter sabres, as well asthe exotic jian., a weapon of nobility.Sabre: The sabre is a longer andheavier version of the Lightsword,still useful for fencing but with slightlymore striking force. It includes weaponssuch as the scimitar, the horseman’s orcaptain’s sabre, the spatha, the pata,and other similar blades.Cross-Parrybasic Light Sword tech COST: 2PREREQUISITEParry 5STACKINGPassiveAfter a successful Parry, the nextMelee attack within one round gainsa +2 technique bonus.Feintbasic Light Sword tech COST: 2PREREQUISITEMelee 5STACKINGActiveMake a Deceive check as an instant action.If successful, the next Melee attack may usetheir surprise attack bonus in addition toany other bonuses.Finessebasic Light Sword tech COST: 2PREREQUISITEMelee 5STACKINGPassiveMelee and Parry checks with this weaponmay use the Agility skill die insteadof Strength.Hilt Punchbasic Light Sword tech COST: 2prerequisiteMelee 5stackingPassivePunch a target with the weapon’s hilt.Use club statistics. This can be used withina grapple.Lungebasic Light Sword tech COST: 2PREREQUISITEMelee 5STACKINGActiveMove 1 meter forward and make aMelee attack with a +2 technique bonus,then move 1 meter back.Scabbard Techniquebasic Light Sword tech COST: 2PREREQUISITEMelee 5STACKINGActiveUse the sword’s scabbard as a secondaryweapon. This weapon uses club statistics.Backhand GripAdv Light Sword tech COST: 2PREREQUISITESTACKING2 Basic Techs PassiveAs an instant action, switch to a backhandgrip. This weapon’s attack and defenseranges to the spaces directly behindthem and two spaces around to that side.They may return to their normal grip asan instant action.Double WieldAdv Light Sword tech COST: 2PREREQUISITESTACKING2 Basic Techs ActiveWhen wielding two weapons with thisability, the warrior may make 2 attackssimultaneously, taking the slower of the twoaction speeds. Neither attack may crit.116

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