Weapon TechniquesThis chapter features a group of abilities that enhance a character’s combat potential through themastery of various combat styles, including various forms of weaponry and even mounted and wingedcombat. These weapon techniques are the key to mastering martial combat, and fit effectively with almostany character.Weapon CategoriesEach section in this chapter is focused on a specificweapon or combat type, namely: Heavy Axes, LightAxes, Bows, Crossbows, Daggers, Scythes, Shields,Spears, Heavy Swords, Light Swords, Unarmed attacks,Whip attacks, Mounted Combat and Flight Techniques.Choose the ones that best match your characters.Cost and requisitesTechniques included in this chapter can bepurchased with skill points. In order to beable to purchase this ability, they must meetthe Skill Requirement, or have the requirednumber of previous abilities.If a heavy axe-wielder rolled a crit, they could use Side swing,Beatdown, Daze, Cyclone Swing, all at once, on top of whateverother abilities they are already using.“It is said that those who live by the sword will dieby the sword. This may have some truth, but it hasbeen my experience that those who don’t know theirway around a weapon die much more quickly.”Stacking AbilitiesSome abilities work smoothly together,while some do not. Abilities are divided inthree categories, based on stacking, includingActive, Passive, and Crit abilities.A character can use only one Active ability at a time.They can use any number of Passive abilities together,as long as they fit the situation described, and can evenstack Passive abilities with an Active ability. If an attackcrits, they can use any and all Crit abilities that apply,even if already using an Active and/or Passive ability.Remember that even if abilities stack, skill bonusstacking rules still apply. Only one technique bonuscan be applied to any attack.As an example, a character wielding a heavy axe could useCrush ability and the Windup ability together, since bothare passive abilities. They would gain a +2 technique bonusto attack, and would deal one extra damage die, as describedin these abilities.Alternately, they could use Wild Swing and Windup together,since only one is Active and the other is Passive, but theycould not use Wild Swing and Momentum together, sinceboth are Active abilities.They could use Crowd and Momentum together, since both arepassive, but since both provide Technique bonuses, the bonuseswould not be cumulative, so would only get a +2 bonus.99
Heavy Axe TechniquesNothing hits harder or is more intimidating than a greataxe or a maul. For those who want to keep a hand free,a battleaxe or a mace will do nicely as well. Combining these options with a shield leads to one of the mostsimple and effective combinations in the Mayhem game.Battleaxe: The battleaxe is a reinforcedand weighted version of a woodsman’saxe. It is a one-handed weapon with greatdamage potential at the cost of defense.Greataxe: The Greataxe is a massiveweapon, two-handed, heavy and brutal.Wielding it requires particular strength.Mace: The mace is the standard warhammer. It is heavy, and highly effectiveagainst armored opponents. It comes invarious forms, from the flanged mace tothe rounded mace to the war hammer.Maul: The Maul is the two-handedversion of the mace. Its heavy design giveit the most devastating single-hit damagecapacity among weaponry.Side-SwingBasic Heavy Axe tech COST: 2PREREQUISITEMelee 5STACKINGCritIf a crit is rolled, the target must roll a Gritcheck with a difficulty equal to the Meleeroll or be knocked one space to either side.Wild SwingBasic Heavy Axe tech COST: 2PREREQUISITEMelee 5STACKINGActiveMake a Melee Attack, and roll a 1d4. If theresult is a 1, the attack suffers a -2 penalty.If the result is a 2, there is no modifier.If the result is a 3, add a +2 technique bonus.If the result is a 4, add a +4 technique bonus.CrowdBasic Heavy Axe tech COST: 2PREREQUISITEMelee 5STACKINGPassiveIf the target is within 1 meter andattempts to Dodge, the attacker gains a+2 tech bonus.Intimidating StrikeBasic Heavy Axe tech COST: 2PREREQUISITEMelee 5STACKINGPassiveTake an instant action to roll an Intimidatecheck against a target. If successful, the nextMelee attack gains a +2 technique bonus.MomentumBasic Heavy Axe tech COST: 2PREREQUISITEMelee 5STACKINGActiveIf the character attacks the same targettwice in a row, that second attack gains a+2 technique bonus.100
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What is The Mayhem Game?Mayhem is a
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Chapter oneGetting StartedAlthough
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Character ConceptStep one: Before a
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Vital StatisticsStep Three: There a
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Assigning SkillsStep Four: Most of
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Races, Talents, Abilities & MagicsS
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Chapter TWOBasic GameplayLaid out b
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STRENGTH SKILLSWhether maneuvering
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Intelligence SKILLSMastery of the m
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AnimalThe Animal skill includes an
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Charisma SKILLSCharisma is more tha
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Section TwoCOMBAT & EQUIPMENT
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Combat ClockThere are many times in
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MovementMovement is critical to man
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For example, a character wielding a
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Ranged AttacksRanged Attacks can be
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Damage, Death & DyingThe human body
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Unless they have some ability which
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Environmental HazardsSometimes it d
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ArmorAn adventurer’s gear can be
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WEAPON CHART CONTINUEDWEAPONS STYLE
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- Page 129 and 130: ExtinguishHeat FieldPersistent Flar
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Gravity Crush IIIThird Circle Void
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Chapter NINEThe WorldStepping down
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The Six Pillars of CreationSix of t
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The Balance of the WorldThe combina
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SEVEN AGESAges Ascendant Races Even
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Last, there is the matter of perspe
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overly organized cities or civiliza
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The Kingdom of DavirPOPULATION LANG
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The KitkeThe Eastern CIty-StatesThe
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low crime-rates and have nearly era
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The Free People of DenPOPULATION LA
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The Ethean PlainsThe Ethean plains
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The City of Belbe LeldePOPULATION L
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The Demonic RealmsIn the western bo
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heavily, and so are filled with che
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The Sublime HavensThe DIVINE REALMS
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The FAEThe Fae keep their hearts cl
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Chapter TENStorytellingAn old, scar
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There are a variety of ways to do t
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THREE PRIMARY SETTINGSA role-playin
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190APOCALYPSE NOWBetween Demons, Un
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to make them interesting and unique
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Tricks & TipsThere are entire books
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Conversion from the D20 System And
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The transition of skills from one s
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IndexAbility Stacking 89, 99Acrobat
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Character:Race:Campaign:StrengthTot